During initial play testing, the Prince was a very hungry fellow with a big mouth to feed. The final version is less fiddly and more manageable, but I was fond of the original version, which requires you to buy a lot of cards you don't necessarily want to. I obtained Kevin's permission before posting this, so thanks again Kevin
I've elaborated a few rules points, just to make sure they're clear.Setup:
Place a card from each gem supply pile next to the Nemesis Mat in 3 separate piles. These piles represent the prince's bellies. When cards are Devoured, players can place/spread the cards in the bellies in any order or distribution they want. A belly is full when it reaches 5 cards. This could also be played as, all cards in a devour action go into 1 belly, unless it is full at which point it will overflow to anotherUnleash:
Devour 2 cards from the cheapest available supply pile - this was not varied by player countExhaustion
Devour all cards in the cheapest available supply pile. Gravehold suffers 2 damage for each card Devoured this way
The same rules apply that if cards cannot be eaten from a pile, Gravehold suffers damage instead.
The top card of any belly can be purchased as if it were a supply pileLoss Condition
The players lose if all 3 bellies have 5 cards in them at any time - 6 cards in each might be more reasonable