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Star Wars: Armada – The Corellian Conflict» Forums » General

Subject: Odd player count? rss

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Morgan Forsythe
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It says it's for 2-6 players, but does it accommodate odd player counts well or does it really mean 2, 4, or 6 players?
 
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Eddie Sells
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It is meant to be played by either 2, 4 or 6 players. There is a section of rules that suggest how to handle things like player absences, player dropout, or having an odd number of players, but these are just work around solutions. In a game with an odd number of players on one side, someone is going to have to run two fleets which will preclude running concurrent battles at the same game session.
 
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Spider Jerusalem
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Edsel62 wrote:
It is meant to be played by either 2, 4 or 6 players. There is a section of rules that suggest how to handle things like player absences, player dropout, or having an odd number of players, but these are just work around solutions. In a game with an odd number of players on one side, someone is going to have to run two fleets which will preclude running concurrent battles at the same game session.


Indeed.
It's also worth pointing out that, with two players, each player will still have to run two fleets.
 
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Chris Montgomery
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You can play with 2-5. Just make adjustments as necessary. The point of the campaign is that there are 4 or 6 fleets (2 or 3 fleets per team). How you divide them up amongst a team is really up to you. I suppose if there were a huge experience/skill disparity with one player, perhaps that player should be put on a team and given only 1 fleet.

While rules say 2, 4, or 6, it is not hard to imagine 1 player playing multiple fleets in order to keep a campaign going. The rules mention that if players drop out or can't meet for their games, someone is going to have to play them.

The campaign rules seem to be a framework for generating interesting campaigns and the exact player count seems to be one of the least important and non-campaign-affecting issues.
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