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Subject: Home made role rss

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Rémi MUSSETA
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Intern: (i don't know if i made it too powerful or not)
In the beginning of your turn, draw randomly one role card non used. You get the abilities of this role until the end of the infect cities phase.
You may do up to 3 actions each turn


Nurse:
In the phase "infect cities", draw one less card than shows the infection rate marker.


What do you think?
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Annemarie Post
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I like the Intern for some randomness in your game. May try it sometime. I don't think it's too powerful when you draw the roles randomly. If you got to choose, that would make it too powerful.

I think the Nurse may be too powerful.
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Désirée Greverud
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Nurse is a nice idea but yeah, too powerful.

Intern is good. don't think it needs the limit of 3, especially since you don't know what the role will be until the beginning of your turn so no one can plan on you doing anything.

Have you tried/tested these?

This thread belongs in the variants forum.
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Ethan Furman
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Thematically, the Intern's power is spend one action to be able to use somebody else's action, then the action to actually use it -- which I think falls into the learning to do category.

Besides Intern, perhaps Apprencice -- Intern randomly selects an unused role, Apprentice selects another role being used.

---
How does one move a thread?
 
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Désirée Greverud
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stoneleaf wrote:
Thematically, the Intern's power is spend one action to be able to use somebody else's action, then the action to actually use it -- which I think falls into the learning to do category.

Besides Intern, perhaps Apprencice -- Intern randomly selects an unused role, Apprentice selects another role being used.

---
How does one move a thread?

I understand the theme. I just think only getting to do 3 actions of a random role, that can't be planned for, it quite a detriment. And is only until the end of your own infect cities phase? that makes the quarantine specialist or researcher fairly useless since they operate on other players turns as well.

I would do it like this:
Intern - at the beginning of your turn, randomly pick one of the unused role cards. This is your role until you pick a new one.

If you want a little different strategy, you could try:
Apprentice- at the end of you turn you may select one of the unused role cards. This is your role until you pick a new one. On your turn, you make take only 3 actions.

The main detriment to the first one is that players before you can't plan on you being able to perform any particular action like they can with other roles. They know the scientist can cure with 4 cards so they make sure to give the scientist cards. They won't do that to an intern and by the time the intern is the scientist, it doesn't help because even if they then give you cards, you won't be the scientist by the time you get to your turn again to Discover a Cure.

With the second version, you get more control and can plan in advance, but have fewer actions.
 
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Rémi MUSSETA
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"And is only until the end of your own infect cities phase? that makes the quarantine specialist or researcher fairly useless since they operate on other players turns as well."

My english is not perfect, may be i had bad explain it.

If the intern has the power of the quarantine specialist, it's work when i do the "infect cities" with the intern (with power of quarantine specialist), in other words at the en of your turn, i don't understand what the problem.
I let it have 3 action because the intern "learn the job" so he/she's not as good as the real one. And that's why i think it's not really disturbing to not "move a thread". That's the plan, he/she have a lot of power but he/she 's completely a random role.


I have an other idea. What if the "role" of the intern changes every epidemic card or outbreaks. Maybe better?

I always like the kind of "copycat/shape shifting" role.


Why do you think the nurse is too powerful? How to correct it?
(actually i'm suprised that the real pandemic game didn't have the role of the nurse(except for Iberia version).
 
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Désirée Greverud
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herem wrote:
"And is only until the end of your own infect cities phase? that makes the quarantine specialist or researcher fairly useless since they operate on other players turns as well."

My english is not perfect, may be i had bad explain it.

If the intern has the power of the quarantine specialist, it's work when i do the "infect cities" with the intern (with power of quarantine specialist), in other words at the en of your turn, i don't understand what the problem.
I let it have 3 action because the intern "learn the job" so he/she's not as good as the real one. And that's why i think it's not really disturbing to not "move a thread". That's the plan, he/she have a lot of power but he/she 's completely a random role.


the quarantine specialist works on every players turn, not just your own. an intern who is a quarantine specialist on his own turn only and with only 3 actions is nearly worthless. In a 4 player game, that's 3 turns of no one else benefiting from the quarantine specialist. And again, I understand the thematic reason for only 3 actions, but losing an action is a HUGE detriment with no benefit. Getting a random role every turn isn't a benefit, it's a crap shoot that no other player can plan for. You are seriously hobbling this character
 
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Rémi MUSSETA
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Ok, I get it.

By the way, i think your idea with the apprentice is pretty goodS

"If you want a little different strategy, you could try:
Apprentice- at the end of you turn you may select one of the unused role cards. This is your role until you pick a new one. On your turn, you make take only 3 actions."


Have you also an idea for the Nurse?
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Michael Z
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herem wrote:
Ok, I get it.

By the way, i think your idea with the apprentice is pretty goodS

"If you want a little different strategy, you could try:
Apprentice- at the end of you turn you may select one of the unused role cards. This is your role until you pick a new one. On your turn, you make take only 3 actions."


Have you also an idea for the Nurse?


I think just the next turn.
 
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Matthew Pinckard
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These are great ideas.

What if the nurse was limited to, say, only allowing one less infect city for every card you discard, or maybe it could be more preventive- like whatever city the nurse is in can't be hurt by the infect city phase? Or maybe the nurse could function something like the role that lets you hold discarded event cards on the character card to use one additional time (contingency planner?)at a later time- except the nurse lets you prevent infection in whatever city you place on it (only one city) once per city. Thoughts?
 
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Désirée Greverud
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The Welcome Mat wrote:
These are great ideas.

What if the nurse was limited to, say, only allowing one less infect city for every card you discard, or maybe it could be more preventive- like whatever city the nurse is in can't be hurt by the infect city phase? Or maybe the nurse could function something like the role that lets you hold discarded event cards on the character card to use one additional time (contingency planner?)at a later time- except the nurse lets you prevent infection in whatever city you place on it (only one city) once per city. Thoughts?

that's pretty much what the Quarantine Specialist does now. The city the QS is in and all connected cities cannot have new cubes placed on them during anyone's infect cities phase.
As that is the one role that directly affects the Infect Cities phase, any other would need to be comparable. The QS can be strategically placed where you suspect a card might be drawn or you might just get lucky. Either way, you prevent some percentage of new cubes being placed.

The OPs Nurse roll guarantees 1 less infected city per turn. I'm re-evaluating my initial thought of "overpowered" actually. The QS can, in theory, block 6 cubes from being placed plus outbreaks in one round (the city she is in and 5 attached cities. Yes that would be the (un)luckiest draw ever) but she could also prevent none. The nurse prevents 1, every time. That could actually work.
 
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Byron S
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Drawing less cards into your infection stack can actually be a bad thing, as well. The top cities will be hit more often since the discard pile will be smaller when you Intensify after an Epidemic.
 
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Désirée Greverud
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runtsta wrote:
Drawing less cards into your infection stack can actually be a bad thing, as well. The top cities will be hit more often since the discard pile will be smaller when you Intensify after an Epidemic.

no. Drawing fewer infected cards wouldn't do this. you will still get epidemics after the same number of draws so the number of cards will be the same. it will just take one draw longer to get to them
 
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Byron S
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DragonsDream wrote:
runtsta wrote:
Drawing less cards into your infection stack can actually be a bad thing, as well. The top cities will be hit more often since the discard pile will be smaller when you Intensify after an Epidemic.

no. Drawing fewer infected cards wouldn't do this. you will still get epidemics after the same number of draws so the number of cards will be the same. it will just take one draw longer to get to them

If the Nurse is drawing fewer cards from the Infection deck, then the Infection discard pile will be smaller. The Epidemics will happen at the same rate, since that's based on the Player deck, but the top several cities will be hit more often in the Infection deck.
 
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