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DC Comics Deck-Building Game» Forums » Variants

Subject: Game Play Variant: Campaigning your Game rss

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7 of 8
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To make a game feel like a campaign or one continuous story is something my son and I have done for a while. These rules can be used for a campaign style game or a King of the Hill game. These are based off of and modified from variant Super Hero Synergy from the Heroes United rule book.

1) When you win the game keep the same Oversized Super Hero card.
2) The first time you win, put your matching Hero card underneath your Oversized Super Hero card. Only you can buy or gain that card.
3) With each subsequent win, you may put another card from your current deck under your Oversized Super Hero card. Those cards may only be bought or gained by you.
4) When all the cards underneath your Oversized Super Hero card reaches a combined VP value of 4, no more can be added.
5) If you are playing a Campaign with the Villains, they have no Hero cards. Skip #2 and continue you on with #3 and #4.
6) The Campaign ends after 5 games.

THE RULES:
1) Cards under the Oversized Super Hero cards are not in considered in the Line-Up.
2) You may either buy and/or gain cards from the Line-Up or from underneath your Oversized Super Hero card. For balancing purposes, you cannot do both in a single turn.
3) If using Kyle Ryner, no Lantern Rings may be placed under his Oversized Super Hero card.

**NOTE**Be careful picking a character like Superman, Shazam or Martian Manhunter because their Hero card has a cost of 2-3 VP Value not leaving you much room to grow in the campaign.

These simple campaign style rules work well in Solitaire, Co-Op or competitive. In a competitive game, this can be considered giving the winner a competitive advantage and it's true. They wont have to compete for 4 cards per game maximum. But there will also be 4 turns where they will not be purchasing cards from the Line-Up and you wont be competing for cards either.

As Your Hero Grows...
You may do modifications to continually increase the difficulty of the Super-Villain in a thematic storytelling way...
Game 1: Always start with the standard rules using regular or impossible mode Super-Villains
Game 2: You must defeat 2 Crisis cards back-to-back before you can encounter the first Super-Villain. No 8 cost Super-Villain used this game
Game 3: When you gain a Weakness reveal the top card of the main deck. You can't buy or gain the revealed card type this turn. Multiple Weaknesses reveal only the top card of the main deck. (I want this to be harder not impossible!)
Game 4: Add 4 more Impossible Super-Villains to the stack to make the total Super-Villain count 12 instead of 8.
Game 5: Add 4 to the cost of the final Super-Villain.

You can do anything you want to increase the difficulty like adding a Super-Villain to the stack for each win. By the 5th game you have 13 Super-Villains to defeat and it's only win/lost conditions. Either beat all Super-Villains or loose the game. The possibilities are limitless.

I would love to hear how your solo hero grew over your campaign or if you were able to complete a campaign.
 
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7 of 8
United States
Maryland
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Another idea to increase the difficulty of the campaign as it goes along...
1) After each win remove 2 Villains from the stack.
2) Replace those cards with additional Crisis cards that must be defeated before you face the first Super-Villain while playing with Crisis cards.
3) Crisis cards still play the same. You do not have to have the Line-Up cleared of Super-Villains to defeat a Crisis. That's only when attempting to by or gain a Super-Villain.

Game 1: plays like normal with 8 super-villain and 7 Crisis (if your playing with Crisis).
Game 2: has 6 Super-Villain and 7 Crisis (remember you put in 1 less Crisis card than Super-Villains in the stack). 2 of the Crisis must be defeated before facing the first Super-Villain. No 8 or 9 cost Super-Villain in the stack
Game 3: You have 4 Super-Villains and 6 Crisis. Face 3 Crisis before you get to the first Super-Villain. No 8-11 cost Super-Villains in the stack.
Game 4: 2 Super-Villains and 5 Crisis. Face 4 Crisis before you get to the first Super-Villain. No 8-13 cost Super-Villains in the stack
Game 5: 1 Super-Villain and 5 Crisis. Defeat all 5 Crisis before you get to the Super-Villain. Kind of fitting for someone like Lex Luthor. Because of the difficulty of the Crisis cards, no 8 or 9 cost Super-Villains can be used.
 
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