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Subject: If you are on the fence about a second core set rss

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After playing with one set for a couple campaigns I went out and bought a second core set. It completely changed the game for me, opening up deck construction was just so fulfilling and has made replays so much more enjoyable and of course the deck construction itself is exciting, addicting, and fun!

Cannot recommend it enough (I play solo with two characters designed to compliment each other)
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Aaron White
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Bad post! You were supposed to say it made no difference to the game and you do not need it. I was just going to dip my toes with one set and thought it was cheap, but I keep spending more and more on this game!

Thank you for sharing though, had been wondering and there was the post to answer my question.
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I loved the 1-core experience so much I went ahead and bought a 2nd core, coin capsules, sleeves, a token bag and a bcw box...

That pretty much makes it my most expensive game to date. but it's worth it!
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Craig B
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I know buying a second core sounds great, but honestly I am going to hold out as long as possible (and presumably have to wait for a decent sale) I really want to play this game 3 player and am hoping that after Dunwich expansion arrives I can do so without having to get a 2nd core. It's really ridiculous that BOTH "optimised" solo/2-player decks as well as the possibility of playing "un-optimised" 3-4 player games both require 2 cores and a THIRD core set would be required to play a 3 player game with optimised decks. This is my first LCG, so I'm sure this is the common format and whatever, but it absolutely is disgusting that a 1-player deck is arguably rubbish unless you have 2 cores or at least is only good for playing the story but not for any serious "let's be good at this game".

Sure I have enjoyed the base game playing it 2 player, but you just sit there and know that your options are restricted because of the format of the game. If I knew this was going to cost more than Arkham Horror / Eldritch to get "the experience" then I probably would have gone elsewhere. Basically I think the game is amazing, but I dislike the way it's being sold. Even though I knew that when I bought it... it's just far more frustrating once you actually have the decks in front of you and you're like now if only I had 2 of these cards... then I could do this awesome combo!.......... but NOPE.... please buy a 2nd core for that! (to get your hands on a handful of decent cards, and like 100x drink coasters). If they somehow sold the basic class cards separate I'd probably buy those over a 2nd core.

TLDR: disgusted with myself, but will probably end up sending FFG my soul in $$$. Great game, driving me nuts over the way they sliced it. (Anxiously awaiting to see if expansion adds enough class cards to fix my one grumble with it, which it should do...)
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I would humbly suggest that you should probably buy a third core set and mothball it - in case something happens to the first two. Consider a fourth if you have offsite storage available.
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Rob Rob
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Phantom Load wrote:
I would humbly suggest that you should probably buy a third core set and mothball it - in case something happens to the first two. Consider a fourth if you have offsite storage available.
i
I'm building a new home with the boxes from all my core sets...
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Craig B, you may want to consider proxying cards to see if this improves your experience. This may be painful though; I've never tried it.

If you sleeve your cards then proxying with photocopies may be more viable.
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Tony B
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Just curious, how does this open up deck construction to the point where it is worth the extra money? I just got to the point in the game where I am deck building and, with the variety of cards, it seems like "deck-building" is a stretch at this point.
 
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Craig B
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sergeantawesome wrote:
Just curious, how does this open up deck construction to the point where it is worth the extra money? I just got to the point in the game where I am deck building and, with the variety of cards, it seems like "deck-building" is a stretch at this point.


With a 2nd core you have 2 of every class card instead of 1. So you could have 2 Roland's Revolvers(EDIT: see below this would be illegal, but there's other examples of legal doubles e.g. 2x .45 automatics, or with a mystic [Agnes] having 2 of decent spells e.g. 2x Shrivelling, 2 xFearless or 2x Blinding Light etc. to rotate attack spells and bounce her +dmg passive) etc. and every other GOOD card in each characters deck. Swinging the game balance to you. I don't own a second core so no idea if it's OP, but to me it'd basically be like how games like Hearthstone etc. are balanced around you having 2 of cards in your deck for combos and the reliability of drawing those cards you need to pull the combos off. 1 core feels like a lot of fun, but the game is unreliable. It's still a 9/10 with the 1 core, but you know with some of the combos alluded to in the card text this game was balanced around having a second core. (EDIT: and is only offset by the relaxed mulligan to attempt to ensure you get the handful of decent cards into your starting hand that can arguably win/lose you the game right there on the hardest difficulties without a second core).
 
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So for me having 2 sets has been great because:
- when playing multi-player with two characters that overlap, we can both still have access to the good cards (because there are more copies)
- when playing solo I can keep my solo deck built at the same time as our 2 2-player decks without greatly affecting my building abilities in either.
- I don't feel restricted in my choices. Even if I cannot always have two copies of a good card in my deck, I can at least get one copy in two decks.
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Kenny Felts
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yogibbear wrote:
sergeantawesome wrote:
Just curious, how does this open up deck construction to the point where it is worth the extra money? I just got to the point in the game where I am deck building and, with the variety of cards, it seems like "deck-building" is a stretch at this point.


With a 2nd core you have 2 of every class card instead of 1. So you could have 2 Roland's Revolvers etc. and every other GOOD card in each characters deck. Swinging the game balance to you. I don't own a second core so no idea if it's OP, but to me it'd basically be like how games like Hearthstone etc. are balanced around you having 2 of cards in your deck for combos and the reliability of drawing those cards you need to pull the combos off. 1 core feels like a lot of fun, but the game is unreliable. It's still a 9/10 with the 1 core, but you know with some of the combos alluded to in the card text this game was balanced around having a second core.


I want to make sure everyone knows that you can't include two copies of the investigator specific cards (like Roland's 38 Special). You can include two copies of non-investigator specific cards though.
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Craig B
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picklethehutt wrote:
yogibbear wrote:
sergeantawesome wrote:
Just curious, how does this open up deck construction to the point where it is worth the extra money? I just got to the point in the game where I am deck building and, with the variety of cards, it seems like "deck-building" is a stretch at this point.


With a 2nd core you have 2 of every class card instead of 1. So you could have 2 Roland's Revolvers etc. and every other GOOD card in each characters deck. Swinging the game balance to you. I don't own a second core so no idea if it's OP, but to me it'd basically be like how games like Hearthstone etc. are balanced around you having 2 of cards in your deck for combos and the reliability of drawing those cards you need to pull the combos off. 1 core feels like a lot of fun, but the game is unreliable. It's still a 9/10 with the 1 core, but you know with some of the combos alluded to in the card text this game was balanced around having a second core.


I want to make sure everyone knows that you can't include two copies of the investigator specific cards (like Roland's 38 Special). You can include two copies of non-investigator specific cards though.


Ah good to know! My bad.... :/ Well other cards then e.g. .45 Pistol.
 
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Scott Hill
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yogibbear wrote:
...but you know with some of the combos alluded to in the card text this game was balanced around having a second core.

Such as?

I can't think of a single card or combo that even vaguely suggests this.

Anyway, @those that are considering buying the second core, and whom sleeve their cards:

I've admittedly not played this game as much as many, but I am finding, because there are such a small number of cards from each class that I want duplicates of, that printing copies of cards, cutting them out, and slipping them into a sleeve, in front of an unused card, when I build my deck, is a far more economical option than buying a second core.
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Jim Ant
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Inkwell84 wrote:
After playing with one set for a couple campaigns I went out and bought a second core set. It completely changed the game for me, opening up deck construction was just so fulfilling and has made replays so much more enjoyable and of course the deck construction itself is exciting, addicting, and fun!

Cannot recommend it enough (I play solo with two characters designed to compliment each other)


I think it really does depend on how much time you're going to spend with the game.

At my FLGS we played the initial campaign with 4 Investigators using one Core Set, and we're planning to buy each new box as issued by FFG and continue our campaign. We don't need any extra boxes and we're doing just fine and having a great time.

HOWEVER, we only play once! We don't repeat scenarios or campaigns. Whether we would ever do so, I don't know but I doubt it.

If you really plan to play this game a lot, you probably shouldn't hesitate to buy your second Core Set, especially if you're really "wonky" about deckbuilding (we're not).
 
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Driss
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I bought 2 cores straight away but am not enjoying the game as much as I thought I would. Hopefully Dunwich Legacy wins me over. So far the scenario design feels overly fiddley.
 
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sergeantawesome wrote:
Just curious, how does this open up deck construction to the point where it is worth the extra money? I just got to the point in the game where I am deck building and, with the variety of cards, it seems like "deck-building" is a stretch at this point.


Because your ground zero deck can be far more customized with access to two of every class card
 
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JimZam wrote:


HOWEVER, we only play once!



YUCK! :-)
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Jim Ant
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Inkwell84 wrote:
JimZam wrote:


HOWEVER, we only play once!



YUCK! :-)


Cthulu never grants you a second chance devil
 
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Xavier Domínguez
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Inkwell84 wrote:
sergeantawesome wrote:
Just curious, how does this open up deck construction to the point where it is worth the extra money? I just got to the point in the game where I am deck building and, with the variety of cards, it seems like "deck-building" is a stretch at this point.


Because your ground zero deck can be far more customized with access to two of every class card


Sure, but the point was, which/how many cards are that good that you are considering investing another 30+$ for?

They might be useful now that the cardpool is small to give you a (false) sense of customization, but what cards are really a must own? What combos are there that having 2x of the cards would make for a better experience worth the extra investment? 5 cards? 10?
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Driss
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Jonathon Neff
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Agnes loves having second copies of all her spells. Her unique item thanks you too. Daisy is much easier to run with the second mind over matter, the tomes, and the second doctor is great if you want to draw it early to start resource generation. A second copy of backstab really helps Wendy and skids, sneak attack too. Lucky! Is so great to have a second copy of. I mean, I could list them all, but I'm on my phone right now.
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Nigel McNaughton
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JimZam wrote:

At my FLGS we played the initial campaign with 4 Investigators using one Core Set, and we're planning to buy each new box as issued by FFG and continue our campaign. We don't need any extra boxes and we're doing just fine and having a great time.



How big were those decks?
 
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Craig B
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BathTubNZ wrote:
JimZam wrote:

At my FLGS we played the initial campaign with 4 Investigators using one Core Set, and we're planning to buy each new box as issued by FFG and continue our campaign. We don't need any extra boxes and we're doing just fine and having a great time.



How big were those decks?


They would have had to cheat and use XP required high level cards, and use non class appropriate cards with investigators, and be short by like 21+ cards still having cheated.
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César Mendes
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So the second set is only good if you want to build your deck? Other than that do you recommend getting a second set?

I ask this because I'm not interested in deck building but only have a good time with the story and the game without the "complications" of having to build a deck. This was what made me a miss to LOTR.
 
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