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Captain Sonar» Forums » Rules

Subject: Passing your turn rss

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Chris Brown
United States
Houghton
Michigan
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In turn by turn play, can a team choose to "pass" their turn, and allow the enemy to take a second turn in a row? This might occasionally be a good strategic option, and "free turns" are already a penalty for surfacing.

Some people might say "surface", but that's three turns lost (not always what you want), and your sector is announced (never desirable).
 
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Thoranin Chaiyakam
Thailand
Chiang mai
Chiangmai
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Chubby Cat Boardgame Cafe Chiang mai,Thailand
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I don't see any rule relate to this.

I usually allow to pass

But according to text I interpreted as "No, you can't"

But sometime I think it's bad idea to pass the turn in this game.
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Ryan Shepherd
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Adrian
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I'd be hesitant because it could be abused. A team could move enough to charge torpedos, camp in the middle, and pass until they know where the other team is?

How often can you pass?

What if both teams want to pass?
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Arturs Leščinskis
Latvia
Riga
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If I recall correctly, in rules it's stated that you MUST move and CAN activate a system each turn.
 
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Kevin Elmore
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Disclaimer: I've not played yet, either version.

If the rules say that passing is not allowed in the turn-based game, then that question is answered.

I could see allowing a variant where passing is allowed, but it's the movement of the sub that powers up the systems, so if you don't move, you don't get power.

I see the difficulty of the game is that a sub cannot backtrack at all. It's like the light-cycles from Tron. You been there; you can't go back. So even if systems are not being powered up, there is an advantage to not moving. It gives you plenty of opportunity to cover a lot of space when you do move. A sitting-still sub would likely have an advantage over the incoming sub since the incoming sub will have one direction essentially blocked off.

So from my own ignorant position, I feel like allowing the passing of turns would be detrimental to the game, but I cannot fully know until I experience this phenomenon—hopefully I can tonight.
 
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Aaron Mitchell
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Blacksburg
Virginia
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I suppose you could have a house-rule to utilize an unused Scenario system. Once the Scenario system is charged, it would allow you to "stand still" for one turn when activated. That would allow the strategy and mitigate abuse.
 
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