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Subject: The 2017 9-card Nanogame PnP Design Contest! rss

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Joseph Propati
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Well it's that time again for the second annual...

2017 9-Card Nanogame Print and Play Design Contest


Logo Artist: Mark Tuck

And the results are in!!!

Best Dexterity Game
d10-1 - Quiddice
d10-2 - Battle of Btirian
d10-3 - Dice Wars

Best Thematic Game
d10-1 - First Snow
d10-2 - Blorg in the Midwest
d10-3 - Zone Runners

Best Wargame
d10-1 - Pocket Landship
d10-2 - 9 Card Siege
d10-3 - Battle of the 9 Realms

Best Written Rules
d10-1 - First Snow
d10-2 - Zone Runners
d10-3 - 9 Card Siege

Best Artwork
d10-1 - First Snow
d10-2 - Blorg in the Midwest
d10-3 - Gladiator Gauntlet

Best New Designer
d10-1 - Michael Sewall (Designer of Gladiator Gauntlet)
d10-2 - Martin Sternberg (Designer of Neutrophil)
d10-3 - martijn (Designer of Nine Homeworlds)

Most Innovative Mechanic
d10-1 - Blorg in the Midwest
d10-2 - First Snow
d10-3 - Laser Battlefield

Best Greyscale Printing
d10-1 - Blorg in the Midwest
d10-2 - Pocket Landship
d10-3 - Zone Runners

Best Solitaire Game
d10-1 - Zone Runners
d10-2 - Blorg in the Midwest
d10-3 - Pocket Landship

Best 2 Player Game
d10-1 - First Snow
d10-2 - Laser Battlefield
d10-3 - The Tiniest Show On Earth!

Best 3 or More Player Game
d10-1 - The Vault
d10-2 - Corner Pocket
d10-3 - Rolling Loot

Best Game Using Only Cards
d10-1 - Blorg in the Midwest
d10-2 - Laser Battlefield
d10-3 - The Tiniest Show On Earth!

Best Overall Game
d10-1 - First Snow by Tomas Uhlir
d10-2 - Zone Runners by Mark Tuck
d10-3 - Pocket Landship by Scott Allen
d10-4 - Blorg in the Midwest by John Kean
d10-5 - 9 Card Siege by Chris Hansen
d10-6 - Laser Battlefield by Jason Meyers
d10-7 - Gladiator Gauntlet by Michael Sewall
d10-8 - Nine Homeworlds by martijn
d10-9 - I am Legend by Joseph Propati
d10-1d10-0 - Arcane Bakery Clash by Robin Gibson

A huge congratulations to all the winners and indeed to everyone who entered a game into the contest! There were so many amazing games this year it was hard to choose my favorites.


Table of Contents for this Post
* Contest Rules
* Important Dates
* Explanation of Contest Dates
* Game Entry Requirements
* Entry Limits
* Game Licensing
* Game Design
* Game Components
* Game Submission
* Example Entry Thread
* Categories
* Voting
* Prizes
* Microbadge Award
* General Prizes
* Category Prizes
* Special Prizes
* Links
* Recommendations
* Vassal Mods
* FAQ
* License for Contest Rules


Contest Rules
Important Dates
Earliest Date for Games to be Publicly Available: January 1st, 2017
Entry Deadline: April 1st, 2017 11:59 PM BGG Time (CST)
Corrections Deadline: April 15th, 2017 11:59 PM BGG Time (CST)
Voting Page Available: May 1st, 2017
Voting Deadline: May 31st, 2017 11:59 PM BGG Time (CST)
These dates may change as the contest rules are finalized.

NOTE: All games must be Contest Ready by April 16th. 2017!!

Here is a link to last years 2016 9-Card Nanogame PnP design contest!
https://boardgamegeek.com/thread/1491476/2016-9-card-nanogam...

Explanation of Contest Dates
Earliest Date for Games to be Publicly Available
This is the earliest date that a game can be made available online and still be eligible for the contest. Games that are going to be entered in the contest may not be made available publicly for download on BGG or other websites prior to January 1st, 2017. The purpose of this is prevent some designers from getting months or years of public feedback while others get much less. This also keeps the focus of the contest on new games rather than old designs.

The design period of this contest is long to allow designers to get as much feedback as possible and improve the quality of all the entries. While last minute entries are allowed, I encourage you to use the long design period to create the best game possible.

Entry Deadline
Games for the contest must be complete (Contest Ready) by April 1st, 2017. Any game that is not Contest Ready by this date will not be eligible for the contest and will be removed from the entry list. No new games may be entered after this date.

Corrections Deadline
You have up to April 15th to make any and all corrections to your game including final updates to the rules, cards, mechanics and game play after that date you will not be able to make any changes to the game at all!

After April 15th
After April 15th I will be changing all Component Ready games to Contest Ready. If you have a game that is still in the Idea phase at that time, it will automatically be withdrawn from the contest.
Once all games have been changed to Contest Ready there will be no changes allowed to the game in any form! That means no updates to the rules, the game play, the mechanics, nothing! I will need a Final PDF of your games rules and cards sent to me by email "which I will PM to you before that time" and this will be the final release of your game during the remaining time of the contest and through the voting process. Once the contest is over you can do what you like to your game and even change the format of the game because it's your game! I just want to make sure that when people play test and vote on your game it is static and not changing in any way.

Voting Page Available
This is the start date May 1st, 2017 when the voting page will become available.


Voting Deadline
Votes will be accepted between the dates of May 1st, 2017 and May 31st, 2017. All votes are due by the Voting Deadline of May 31st, 2017. No votes will accepted after this date.

Game Entry Requirements
This contest should be purpose-designed Solo or Multiplayer/Co-op or PvP designed game. The games in this contest should be designed to fit within the following parameters:
1 - A4/Letter size PDF rules sheet(s) - no restriction on the number of pages!

NOTE: The rules are only rules! You can have reference information, charts and diagrams but it can't be used as a component. This means you can't place components on it or have it act as a component during game play. It can only be looked at and used to supply information about the game, game play, or mechanics of play.

1 - A4/Letter size PDF sheets for 9-cards [3x3]- sized 2.5"x3.5" - both sides can be used for gaming purposes or you can use one side for your logo.

No cutting, bending or mutilation of the cards is allowed!

Game Components
9 - up to [9] d6 dice "any color combination"
9 - up to 9 meeples, 9 wood cubes, 9 coins, 9 crystals, or 9 round tokens/chips/disc "all generic and any color or type combination"

Example: 3 wood cubes, 2 coins, 1 crystal, and 3 round discs. You can have less than 9 components but no more than 9 are allowed!



CUBES
- With regard to cubes you can still use up to [9] cubes "wood, plastic, metal, etc..." if you want and in any color combination you can think up "or that are available". I don't care if they are tiny or huge because they are still cubes and this can even be used within the game as different elements, mechanics or factors; meaning you could have 4 small cubes and 5 large cubes that mean different things in the game! Just remember that if you start using a bunch of different sized cubes that are not easily available you may hinder play testers from playing your game and giving you feedback! You are not allowed to modify the cubes in any way, shape or form! This means they can't be written on or marked in any way. You are not allowed to have people print and cut these out to get the different sizes on paper since they are a 3 dimensional object and paper is 2 dimensional! "I know, you can create a 3D cube with paper but not in this contest!"

COINS - With regard to coins we will only be using US currency in this contest, which can be found anywhere in the world, or I and others have made available in print form here in this contest thread. I don't want to have a bunch of different types of currency that will end up producing way to many variances and currency amounts that are hard to keep track of or keep the denominations consistent. It's just easier to maintain a single currency that is widely available "especially now in paper form" and maintains a 1, 5, 10, 25, and 50 denomination! I'm also allowing them to be used in any form or fashion you can image! That means you can use them as d2 random generators by flipping them, tossing them, rolling them, etc... they can also be used by their denomination, their color, their size, anything just as long as they stay the standard US currency image shown in the paper or physical form as a disc! You can use up to [9] coins in any combination of denomination. Also, you can use the tail side for whatever purpose you can think up! They can be used as tracking device, player token, betting... anything you can think up! Go wild!

CRYSTAL GEMS - With regard to crystal gems we will be using the generic plastic ones represented in the image at the start of the contest rules. They are generic in size and shape and readily available and can be found online or in craft stores. You can use up to [9] in any color combination you require! You can also use any size you want but remember that using multiple sizes can hinder play testers from playing your game and giving you feedback!

PLASTIC DISCS - With regard to the plastic or wood discs, we will be using the generic plastic/wood 1/2" to 1" dia~ round colored discs with no markings, imprints, or images on them. Just standard generic plastic or wood colored discs that you can use up to [9] of. You can't mark or modify these discs by adding written images or numbers on them; they must stay as is in the standard color variances. You are allowed to use poker chips in any solid color as long as they are blank with no markings or images!

MEEPLES - With regard to meeple we will be using the standard wood or plastic shaped people looking figures. They can only be of the solid colored versions and no those that depict images of people of creatures! These must stay simple solid colored meeple with no markings and or modifications. You can use up to [9] for your game.

and...

DICE - With regard to the dice we will only be using the standard d6 version. Since d6 dice can come in many different shapes, sizes or colors, you are allowed to use any size you want but they must all be the same size for the amount you use. If you use up to [9] then all [9] must be the same size. They can also be used in any variation of randomization that you can think up; d2, d3, d6... whatever you want to use and in any combination you want. You can also use any color combination you want but just be aware that very odd or specific colors may not be available to play testers and will hinder you receiving feedback.

With regard to using cups or bags I'm allowing this because:

1. Cups and bags are not considered components since anyone can find and use a cup just as easily as you can make a cup shape out of your hand and pull things out of it!
2. Cups and bags are used exactly the same as you would use a shuffled deck of cards. When you draw a token from a cup it is the same principle as drawing a card from a deck; it produces a random results! Plus, people like to use cups for rolling dice and this should not be an issue either!

Again, you can't use pen, pencil or paper in any form or fashion; meaning as a score keeper or tracking device! You must only use the components at hand!

The restrictions to the number of components is as follows: You can have up to [9] d6 dice and up to [9] tokens (9 meeple, 9 cubes, 9 coins, 9 crystal gems, 9 round discs). You can use any combination of color and type for these tokens as long as you don't go beyond the maximum [9] tokens.

Each game entered into the contest MUST have a logo associated with it. You can create your logo using any Art program or graphical tool, "even MS paint will work" that you are familiar with but you must use artwork and text "the name of your game" or the game title.

So for example you could have the text of the name of your game and some image that represents the game in some fashion. That's all you need! It doesn't even need to be on a card back but it does need to be on your WIP thread for the game.

The games entered in the contest should be new. To be eligible for this contest, a game must meet the following criteria.
The game cannot have been entered in a previous contest. Games that were entered in previous contests but not completed (i.e. Withdrawn or Uncompleted Entries) are still eligible to be entered in this contest.
The game cannot be publicly offered for download on BGG, a WIP Thread, or other websites prior to the Earliest Date for Games to be Publicly Available. The game may be described and discussed online so long as it is not actually available for download.
The game cannot be entered into other current contests!

Entry Limits
To help keep the number of games manageable and playable within the voting time limits, there will be a restriction on the number of games entered. Each designer or team of designers is limited to two primary entries in the contest.

Game Licensing
Designers may release their game under any license they deem appropriate. This can include full Copyright Protection, a Creative Commons license, or release into the Public Domain. The only requirement for the contest is (obviously) that anyone should be able to legally print and assemble their own copies for personal use.

Regardless of license type, the games in this contest must be freely available as PNP for the duration of the contest. Once the contest is over, the designer is free to remove the PNP edition of the game so that the game can be published or sold using a pay-for-PNP model. Designers retain all rights to their games under whatever license is appropriate.

Designers need to have full legal right over the games entered into this contest. Games should not contain artwork or characters that are protected by copyright or trademark without permission from the owner. Games may include content protected by Creative Commons or Copyleft licenses so long as the rules regarding redistribution and derivative works are followed. Artwork or characters in the public domain are of course allowed.

Game Design
There are no specific design qualifications for this contest except those stated above. The game mechanics, theme, and amount of randomness are left to the discretion of the game designers.

Team design work is allowed for this contest. You can have multiple people working on a single game as designers, artists, play-testers, etc.

All games must be printable on regular A4/American Letter Paper. No Large card formats, each card size must adhere to 2.5"x3.5" standard!

Designers are free to make their games available on Printerstudio.com or Artscow but must still adhere to the card size standard of 2.5"x3.5".

Designers can require that players provide a reasonable number of common game components such as cubes, dice, etc.

Game Submission
Games entered in this contest must have a WIP/Entry Thread entered in the Board Game WIP Forum. The first post of this WIP/Entry thread should contain the following:
* A link to the 2017 9-Card Nanogame Print and Play Design Contest (this thread)
* A two or three sentence Game Summary (this will be used in the Entry List)
* An image of the game (more than one is fine but at least one is required)
* Description of Components
* Approximate Playing Time
* Categories in which the game will be competing.CT CT
* Links to the current game files. Rules and components should be in pdf or 300dpi JPEG (pdf is preferred). The files can be hosted on your own webserver, online storage sites (Google Drive, Dropbox, Box, etc) or in your personal BGG image gallery. The files must be freely available to anyone with the link and users should be able to download them without needing to create an account.
* All of the above information will be required in the entry thread. Any other info is at the designer's discretion. Please keep the first post in your WIP/Entry thread updated with current links and information about the game.
* Include the current status of your game in the Entry Thread's title. This will help other people know where you feel your game is in the design process.
1. Idea Phase/Initial Playtesting (Private Playtesting. No publicly available printed components yet.)
2. Components Ready (Public Playtesting. Printed Components are available. Game may be changed as a result of playtesting.)
3. Contest Ready (Game is complete and ready to be entered. The files cannot be changed outside of typo correction in this status.)

NOTE: To enter a game in the contest, please post to this thread or email me directly with a link to your WIP/Entry thread. The first post of the Contest Thread will contain a link to all games entered in the contest. To finalize your entry, you must make your game "Contest Ready" by geekmailing me directly or posting to this thread.

Example WIP/Entry Thread
Quote:
Entry Thread for Zombies in our Neighborhood - Components Ready
Game logo
 


Designed for the 2016 9-card Nanogame PnP Design Contest.

Zombies in our neighborhood!
Age: 12+
# of Players: Solitaire
Game Time: 20 to 30 min

Components:
[9 cards] - on [1] A4 letter size Double sided PDF sheet
[1] - A4 Letter size Double sided PDF sheet - Rules
[4] - d6 dice [2 Green, 1 Blue, and 1 Red]
[8] - Wood cubes - [1 White, 1 Yellow, 1 Blue, 1 Red, and 4 Green]



“Zombies in our neighborhood” is a Solitaire card game using grid movement, dice rolls and resource management. It’s the zombie apocalypse and your neighborhood has been overrun by the living dead. You are ex-military and you just returned home from war when you realize the world has gone to hell in a hand basket. Your family is scattered throughout the neighborhood and you must rescue all of them. Your wife and two kids are holed up in different house throughout the neighborhood and you need to find them and bring them to safety; or as safe as you can be in a zombie apocalypse!

Zombies in our Neighborhood contains 9 cards, 4d6, and 8 meeples. The game is Solitiare. The Player must provide 4 six-sided dice and 8 components. The game plays in about 30 minutes.

I'd like the game to be entered in:
Best Solitaire Game
Best Thematic Game (Sci Fi, Horror, Fantasy, Dungeon Crawl, etc)
Best Artwork
Most Innovative Mechanic Category
Best written rules

Download Links:
Rules
Game Components
Low Ink Version



Categories

Best Overall Game
Best Solitaire Game
Best 2-player Game
Best 3 or more player Game
Best Thematic Game (Sci Fi, Horror, Fantasy, Dungeon Crawl, etc)
Best Wargame
Best Dexterity game
Best Written Rules
Best Artwork
Best New Designer
Best Game with a Holiday Theme
Most Innovative Mechanic Category
Best Grayscale Printed Game Category
Best Card only game "no components"

More information about the categories can be found in the posts below. You may tip the prize pools for individual categories there.

Voting
There will be about a month available for participants to play the games. No changes to the rules or components will be allowed during this time.

The voting page will be posted about a week before the end of the contest.

The voting deadline is May 31st, 2017 11:59 PM Mountain Standard Time. When evaluating games, players may either print and assemble the games or use any electronic modules provided (such as Vassal).

Players are not required to play every game in order to vote. The only requirement for voting is that the player have a BoardGameGeek account.

Prizes
Microbadge Award
Everyone who designs a game or votes in the contest will receive a 2017 9-Card Nanogame Print and Play Design Contest participant microbadge.

General Prizes
The prize pool is made up of geekgold from several sources:
Prize from me: XXX GG (to be determined for each main categories)
Tips to this thread: tbd
Total in the General Prize Pool: tbd
To contribute to the General Prize Pool, please tip the category for the age group below or tip this post. (Tips to this post will be divided equally for each of the main categories.

The general prize pot for each of the three main categories will be divided up among the 1st, 2nd, and 3rd place winners in their respective categories using a 4:2:1 ratio.

Category Prizes
The prize pool for Category Prizes will be from the geekgold tipped to the Category posts in this thread. (Immediately below this post.) Category prizes will be awarded to the 1st and 2nd place winners using a 3:1 ratio. A game can potentially win more than one category. For example, the winner of the Best Large Game may also be the winner of Best Wargame.

Special Prizes
Anyone who wants to offer a special award is welcome to do so. This could be a graphic redesign, a geekgold award for a specific theme, or a professional build. The only thing that wouldn't be appropriate for this contest is an award for best game that can be played multiplayer. As people contribute prizes for special categories, I will add them to the list. However, because we have some many categories, I'd encourage you to donate geekgold to existing category rather than creating special prizes.

Links
There is a ongoing thread to discuss the rules of this contest.
https://boardgamegeek.com/thread/1687317/coming-2017-9-card-...

Recommendations (Not Required)
Games should optimally have a Low Ink alternative so people can try them without using too much printer ink. This could be a version without graphics or a greyscale version.

While the end result of the contest is a geekgold prize, the goal of the contest should be to design the best 9-Card game possible and help others do the same. The contest is much more enjoyable when you participate with other designers and provide feedback for their design. I recommend playing at least one or two games for every one game you enter. I realize that real life can get in the way sometimes so this isn't a requirement, but try to help others out if you can and they will likely do the same for you.

Vassal Mods
Vassal Mods are allowed in this contest and are the preferred method for creating electronic version of the games entered. Designers are free to create Vassal Mods for their games but must provide PNP components as well. To be clear, building a vassal mod is optional and is not a requirement for entering the contest.

FAQ for New Users
If you are new to BGG, I have prepared a guide to help introduce you to everything you need to know to enter a game into this contest.
Design Contest FAQ for New Users

Topics:
01. Where to Find Contest Rules
02. Creating an Entry Thread
03. BGG Formatting
04. Creating Links to Your Entry Thread
05. Adding Your Entry to a Contest Geeklist
06. Editing a Post and Updating the Title
07. Linking to External Sites (for game components)
08. Adding Pictures to Your Entry Thread
09. Subscribing to Your Entry Thread and Seeing New Replies
10. Replying and Quoting Other Posts
11. Optional: Buying an Avatar
12. Optional: Adding Your Game to BGG
13. Optional: Adding Your Game to the Contest Family
14. Optional: Adding Yourself as a Designer
15. Optional: Thumbing and Giving Geekgold to Posts
16. Optional: Choosing a License for Your Game
17. Optional: Free Art Resources for Your Game
18. Optional: Adding Your Game Entry to Your Quickbar

License for Contest Rules
The contest rules are released under a Creative Commons Attribution-NonCommercial 4.0 International License. You are free to use and modify the rules for your own noncommercial contests or other projects. Please credit Chris Hansen as the original author when using these rules. This license applies only to the contest rules. It does not extend to the games entered or to the individual posts made on the contest thread.




2017 9-card Nanogame PnP Design Contest - Evaluation Form

I wanted to thank Leif Carlsen for putting together this incredible resource!
Hopefully Leif Carlsen will be added again for this contest!!

Date to make Changes:
So after April 15th, no modifications, no game change, not even spelling or grammar! This is the drop dead date for any kind of game or rule change! You must also make sure your game is in the correct category before the end of April 15th or the categories you are in are what you will be voted on!

NOTE: I will be downloading ever games rule book on April 16th and if at any time before May 31st I find any games rules changes or modified and uploaded again for play testers to read, that game will be disqualified from the contest!

April 16th to May 31st is when full uninterrupted PLAY TESTING commences! This is when you can truly play test the game and know that nothing will be changed or modified with regard to the game play, mechanics or rules!!! NOTHING!

On May 1st Voting will start and continue on to May 31st!! So this gives a full month for voting and play testing!!

Deadline to withdraw your game: If you are going to withdraw your game from the contest "on your own" it must be done before the start of the voting! If your game is still in the contest during the voting process it must remain in the contest until the very end!

I also agree with the hard knocks of locking down a game and its rules!! After April 15th, 2017 your game must be CONTEST READY and locked to any game or rules changes; including the categories you want your game added too!

Again, your game cannot be entered into other current contests!


Changes for next year's contest - 2018!


Rules change:

Final Draft of Proposed Voting Rules
Please review and let me know if you have any comments or suggestions.

Voting
There will be a full month available for participants to play the games. Aside from a one week window in which typo corrections can be made, no changes to the rules or components will be allowed during the voting period.

The voting page will be posted on August 27, 2017. The voting deadline is September 03, 2017 11:59 PM Central Standard Time.

When evaluating games, players may either print and assemble the games or use any electronic modules provided (such as Vassal or Tabletop Simulator).

Players are not required to play every game in order to vote.

The requirements for voting are as follows:
1 The voter must have a BoardGameGeek account that existed before the voting period began (previous to July 30th, 2017).
2 The voter must be an active participant in the contest. This means that the voter must read the rules and provide meaningful feedback to at least three games. The three games should be in addition to games that he or she designed or games which were designed by someone the voter knows personally. The feedback needs to be substantive (i.e. Comments should be more significant than saying something like "great game"). The comments can be questions about the rules, suggestions for improved play, or other insights about the game.
3 Voters are allowed to vote for games they designed. Please try to rank your game honestly compared with the other games.
4 Votes that do not meet these rules will be automatically disqualified and will not be counted.
5 Votes for only one game or other suspicious behavior may be disqualified.
6 If you are not able to meet these requirements due to special circumstances but would still like to vote, please contact me via geekmail to discuss the situation.
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Joseph Propati
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WITHDRAWN GAMES:

1. Landship Commander - on hold
2. Penultimate
3. Bob the Cozy Cavern
4. Coney Island Coin Toss
5. Alehouse Adventures
6. Fairytale Failures: The Breathtaking Battle.
7. Amulets of Egypt
8. Elections in Quadville
9. Triple O
10. Pocket Alchemy
11. The Battle for Mosul Dam
12. Catch the Train
13. Beachballs
14. Supreme Steampunk Scientist
15. Nock! Draw! Loose!
16. Nova Tero
17. Best Sleepover Ever
18. Texas Tea
19. Dungeon Run
20. Mechanical Hearts
21. Dojo Dice Duel
22. Cats run a sushi place
23. HYPOXIA
24. Deadly Labyrinth
25. Lunar Echoes
26. Fogg's Folly
27. Sector 9
28. The Corporation


Total Withdrawn Entries
Total Idea Phase: 27
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CONTEST READY:


1. Blood Will Tellby John Vladimiros
https://boardgamegeek.com/article/25509370#25509370

Synopsis:
On this fateful night ploys and vendettas that lasted for thousands of years take place between a bloodline of six Vampires. Caught up in this maelstrom of blood are also three humans struggling to survive as they wait for the sun to rise. When the first of the Vampires arises into the modern world, all hell breaks loose and no soul – mortal or immortal alike – is safe. Whatever happens: Blood Will Tell

2. Crafty Toy Tussle by Kieran Murphy
Entry Thread

Synopsis:
"Crafty Toy Tussle" is a two player game where players pit paper craft toys against each other and try to win the most tussles. Plan your fight order and enter into a unique stat building in which stats are determined by a 4 dice roll where no dies share the same value. Each Crafty Toy have stats that must take the high and low value of the roll - as well as weaknesses against certain other Toys. Make use of your Crafty Toys special stat which give access to unique abilities as well as universal ones that can lower an opponents attack/defense. Most importantly, tear your opponent into shreds.

3. Bounty Hunters by George Jaros
Entry Thread

Synopsis:
This is a 2 player game where players will try to manage their hands and strategically play cards from a shared pool of cards in order to score the most points. Players will be trying to collect dice of different colors and adjust the point values of each die. Players will also have a secret color that is worth bonus points to them.

4. Rogue Force by Danny Burbol
https://boardgamegeek.com/article/25334039#25334039
 

Synopsis:
The object of the game is to navigate your fleet of ships to the enemy’s base; damage it; and then return to your own home base. Damaging the enemy base and returning home are both required to be eligible to win the round.

5. +1 Karma by Danny Burbol
https://boardgamegeek.com/article/25347132#25347132
Entry Thread
 

Synopsis:
The object of the game is for players to literally give away the 9 cards (at fairs, at conventions, at the mall, etc.).

6. ZONE RUNNERS by Mark Tuck
Entry Thread

Synopsis:
Set in the near future, Zone Runners is the number one show on TV.
You control the team of three contestants trying to complete a course by running along narrow pathways that hover high in the sky. The better they perform, the more credits they win.
At random intervals gaps appear in these tracks. Failure to jump these means falling onto a lower pathway or worse. And large mutant creatures, known as Blockers, are also waiting to try to stop the Runners' progress.

7. Slam Punk Hockey by Predrag Stevanovic
Entry Thread
 

Synopsis:
Slam Punk Hockey is hockey themed (!), perfect information abstract strategy game for 2 players, in which you'll be waging ruthless sport war in tight rink by using several movement/shooting tactics on your turn. Pick your team of two out of four pairs of characters with unique abilities and lead them to victorious 7 points smartly combining available tactics, scoring valuable assisting combos, and delivering bloody knock-outs.

8. Gladiator Gauntlet by Michael Sewall
Entry Thread

Synopsis:
Gladiator Gauntlet is a solitaire microgame where the player fights several rounds of enemies in the colosseum. Players must manage their health with their combat effectiveness using a unique system which dynamically links the two. Will you fight wisely and win glory and reknown in the arena? Or will you overreach and suffer humiliating defeat?

9. Flock Hardby Gavin Kenny
Entry Thread

Synopsis:
Flock Hard is a two player game whereby the players play rival sheepdogs trying to herd their sheep together in the field. Loose sheep who are on their own get stressed easily and so it is important to try and keep them together in a pack. Also sheep who try and escape the field or who bump into other sheep get stressed. The sheep however like to eat the lush grass and will get de-stressed if eating there. Its a tough job trying to keep the master happy, and only one sheepdog will get to be the master's favorite!

10. Neutrophil [noo-truh-fil] by Martin Sternberg
Entry Thread

Synopsis:
Neutrophil is a 2-player area control game set inside the human body.
One player is an infection trying to take over and kill the host, while the other takes control over the immune system trying to cure the infected parts of the body.

11. Quiddice by Alex Cannon
Entry Thread

Synopsis:
Quiddice is a 2 player dexterity game based on a popular “fictional” sport. The aim is to score goals by rolling the red Quiffle die over the opponent’s goal card. The first player to score 5 goals will be victorious.


12. FIRST SNOW by Tomas Uhlir
Entry Thread

Synopsis:
First Snow is a 2-player game for about 45 minutes. It uses an innovative worker placement mechanism combined with a resource management and a bit of bluffing. It uses dice in a few interesting ways but none of them require you to roll them. ;-)
In a role of an Inuit, you are wandering through the changing landscape, hunting for food, gathering wood, building simple tools and looking for the best shelter to keep yourself warm. This gets more and more difficult as the winter swiftly approaches. And on top of all that, there’s this big terrifying polar bear…


13. Hotel Escape by Eric Miller
Entry Thread

Synopsis:
You checked in. Can you check out?


14. Tales from the Satellite Titanicby Caroline Berg

Entry Thread

Synopsis:
Satellite Titanic was supposed to be the finest of luxury satellites, and then something went horribly wrong. You are part of the task force sent to investigate what happened... and you have a feeling all is not what you had expected!

15. DICE WARSby Joseph Propati
Entry Thread

Synopsis:
DICE WARS is a turn based, dice rolling/dice placement game where two players try to control four cards through rolling dice and placing them in combinations on each card. You must create dice combinations to take ownership of the cards and control them. Players roll their dice together and player #1 starts by placing one die first on a card "if possible", then player #2 places one of his/her dice and so on... till all 4 or 5 dice are either placed on a card/cards or back in their dice pool. Once a card is controlled it can always be taken away from the opponent and then must be controlled again be a player. Each card has a victory point of 1,3,5, or 10. Once a player controls four cards the game is over and the player with the most victory points wins.

16. I AM LEGEND by Joseph Propati
Entry Thread

Synopsis:
You are Robert Neville, a scientist who was unable to stop the spread of the terrible virus that was incurable and man-made. Immune, Neville is now the last human survivor in what is left of New York City and perhaps the world. Mutant victims of the plague -- The Infected -- lurk in the shadows... watching Neville's every move... waiting for him to make a fatal mistake. For years Neville has search for a cure testing the blood of the infected and he is close to discovering that cure. He only needs ten more samples of blood to create his antidote. Perhaps mankind's last, best hope, Neville is driven by only one remaining mission: to find a way to reverse the effects of the virus using his own immune blood with the blood of the infected . He knows he is outnumbered... and quickly running out of time. They are building in numbers and preparing for a major attack! Can you survive long enough to find the cure?


17. Nine Homeworlds by martijn
Entry Thread

Synopsis:
Nine Homeworlds is a 9-Card Nanogame, in which the players assume the role of norse clan leaders who want to collect as much glory as possible with the help of the gods, before the end of the worlds approaches. Dice rolling and tactical movement are just as important as wise calculation of the enemies' possibilities to gather as much glory as possible before the game ends.

18. Pocket Landshipby Scott Allen
Entry Thread

Synopsis:
Landship in my Pocket is a solo 9 card wargame set in a World War I-ish world. Command a landship (the original British term for tanks) to clear a sector of enemy infantry, artillery, and landships.


19. Blorg in the Midwest by JohnKean
Entry Thread

Synopsis:
In this 9-card deck building story game you are Blorg, a campy cartoon alien who took the family saucer for a joyride and crashed it into a small piece of the rural midwestern USA. Now you must find your way home across the empty vastness of space so that your MomDad can ground you for the rest of your mortal existence. Maybe you could fix the saucer, or flag down a passing spacecraft. In the meantime you'd better make sure no Earthlings see you...


20. GIA Isn't Abstract by Scott Hill
Entry Thread

Synopsis:
The world of GIA (pronounced "Gaia") revolves around 4 fundamental resources - 'A' (pronounced "Eh"), 'B' (pronounced "Be"), 'C' (pronounced "Se"), and 'D' (pronouced "De"). These resources hold fixed values relative to each other and the world's monetary unit - 'VP' (pronounced VePe). You will play traders in GIA's fundamental resource trading market, and will compete to hold the largest share of VPs at the end of trading.

21. Slicerby Ron Schachtner
Entry Thread

Synopsis:
You are an elite hacker known as a 'slicer'. You have recently targeted The Corporation as a prime target. Your goal is simple, find and compromise their database. Armed with your trust cyberdeck and your program routines, you must act quickly before you are detected in The Corporations system. Will you be successful or will the defense prove too much for you to overcome?


22. Battle of Btirian by Jan Åke Hansson
Entry Thread

Synopsis:
You have just finished building your space station orbiting Btirian, a planet full of valuable materials, when you notice that your arch-enemies have done the same, at the opposite side of the planet. Being war-mongers they will undoubtedly attack you as soon as they can, so just to defend yourself you need to strike first.


23. Duplicitous by Craig Somerton
Entry Thread

Synopsis:
Duplicitous is a light, fun and rather silly, 2-player game of truth and deception that plays in 5 minutes and uses just 9-cards.

24. Get the Girl by Brettspielwerkstatt
Entry Thread

Synopsis:
Choose one of 7 girls (or the guy) and try to steal her/his heart in 3 weeks of dating. Invitate her to many locations and make expensive gifts. In the same time, you must work for your money and have to leave waiting your date. Can you get the girl? Or the guy?


25. Shadows Upon Lassadar: Ruin and Renewal Iby Todd Sanders
Entry Thread

Synopsis:
This is a two player, variable power, Battle Line style game n which the remaining Elder Wardens and their staff try and stop the incursions of Shadowmajik from a neighboring dimensional plane from invading. Events take place after the wars against The Gray King and Raven Consort. Damage due to spellcasting has caused rifts and holes between dimensions.


26. Cube Words by Marcos Estevo
Entry Thread

Synopsis:
Cube Words is a word game for 2 players. Earn points by forming words using adjacent letters. First player to earn 30+ points is the winner.


27. 9 card siege by Chris Hansen
Entry Thread

Synopsis:
Your castle has been under siege by an invading army for weeks. You've managed to repel the invaders and keep your castle secure thus far. Your army is returning from a foreign land to relieve you and will arrive in three days time. The besiegers have decided to launch an assault on the castle to take it before your army can arrive. Can you survive three days of intense warfare or will you fall to the invading enemies?


28. Robot Duel by Zephyr Altius
Entry Thread

Synopsis:
Robot Duel is a programmable 2-player sword fighting game wherein each player secretly assigns four actions for his or her dueling robot to take during the round. Using a mix of offensive and defensive actions, each player must attempt to anticipate his or her opponent’s assigned actions and answer them correctly in order to win the game.


29. Battle of the 9 realmsby Jens-Fabian Goetzmann
Entry Thread

Synopsis:
Two emperors battle for the 9 realms. They must deploy their military leaders and reinforce their armies strategically to win the most realms.


30. Corner Pocketby Dustin Culbertson
Entry Thread

Synopsis:
In Corner Pocket, you're bringing 9-Ball to boardgame night by using your finger as the cue stick and dice as the balls on the table. Six cards representing the 6 pockets are on the table and the object of the game is to sink the 9-ball before your opponent does. The game plays similar to regular 9-Ball so combos, scratches, and ball-in-hand are all in play! You can take a normal shot or you can try your hand at a skill shot; Top/Bottom/Side English, Bank Shots, and Jump Shots are at your disposal. However, the harder the shot is the trickier it gets to pull it off!


31. Race for the Rhine by John Simpson Wedge
Entry Thread
 

Synopsis:
Race for the Rhine is a fast-paced abstract nano-wargame set during a fictional 1980s Soviet invasion of West Germany. Players must deploy their forces around key targets along the frontline in an attempt to secure territory and defeat their opponent.


32. Arcane Bakery Clash by Robin Gibson
https://boardgamegeek.com/article/25444140#25444140
 

Synopsis:
Arcane Bakery Duel is a tiny card game for two players, with a memory-based timed combat mechanic. Put recipes in the oven, and take them out at the right time to confuse, steal from, and cripple your opponent, while building up your own strength.


33. D6 Wizardry by Robert B
Entry Thread

Synopsis:
You are a wizard trained in basic and advanced spells. Prove your mettle by dispatching three waves of monsters.


34. The Tiniest Show On Earth! by Jason Meyers
Entry Thread

Synopsis:
The Tiniest Show On Earth is my attempt to make a 9-card deck-building game (in as much as 4 cards counts as a deck). With a game this small, a flea circus seemed like a fitting and fun theme. You will be drafting 4 fleas into your hand, and the fleas can play different roles when played into your circus. Each flea card has some features if it is used as a performer and some for if it is used as a ringmaster. When you play the cards, you play them two at a time, with the ringmaster deciding which action the performer will take. The performer then stays in the circus, while the ringmaster returns to your hand. Once you have three performers, the final remaining flea becomes the scoring ringmaster. Can you earn more tickets than your opponent's circus just across the street


35. Aliens vs Dwarves by Robin Gibson
Entry Thread
 

Synopsis:
All you wanted was to mine your gold and drink your beer in piece. Of course the aliens decided that your tunnels would make the perfect place for their new hive. We can't have that!


36. Rolling Loot by Giannis Tilias
https://boardgamegeek.com/article/25347132#25347132

Synopsis:
This is a 2-3 player dice rolling, push your luck game where players will send their pirate sloops to adventures for their next loot. But they must be quick, determined and lucky to get the treasures before a rival pirate grabs it.


37. Luchas by Omael Rangel
Entry Thread

Synopsis:
Luchas is an action packed 9-Card Nanogame, in which you will control 2 luchadores in a tag team 1 fall match for the Mexican Luchas Championship. Each player takes turn playing card from his hand to try to reduce the stamina of the other player until he's able to pin to and get the count to 3!


38. Shatter Shadowrealms: Side Quests by John Moore
Entry Thread

Synopsis:
"Shatter Shadowrealms: Side Quests" is a solitaire game where you will evade the opponent until you are strong enough to beat them. You have to manage your resources carefully while moving through the grid of locations and defeating lesser monsters while you do it. Be careful because the Shadowrealms are filled with dangers of both monster and environment alike.

39. Pistol Shots in Weehawken by Kevin Froleiks
Entry Thread

Synopsis:
Hamilton and Burr's accuracy with a pistol is determined by Aim and Honor, and their health determines how fatal the shot is if they are hit.


40. The Vault by Micah Quantz
Entry Thread

Synopsis:
You've been planning for years and have finally done it, you have made your way into the city vault where the precious Elestar Crystal is kept. However now you must race and battle opponents, slip past security guards, dodge bullets, avoid lasers, find the crystal and escape to safety with your prize, for in this safe, nobody is safe.


41. Laser Battlefield by Jason Meyers
Entry Thread

Synopsis:
In this game, each player takes control of a ship skirting the outside of a battlefield grid. Initially, the grid is full of unknown cards, but as they are hit with your laser, they are revealed and can be moved to help you attack your opponent. First player to hit their opponent twice wins.



Total Final Entries: 40
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Please tip this post to contribute to the Best Dexterity Game Category.

I will contribute 25 Geekgold to this category.

The games entered into this category are as follows:

Corner Pocket
Dice Wars
Battle of Btirian
Quiddice

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Please tip this post to contribute to the Best Thematic Game (Sci Fi, Horror, Fantasy, Dungeon Crawl, etc) Category.

I will contribute 50 Geekgold to this category.

The games entered into this category are as follows:

Dojo Dice Duel
Deadly Labyrinth
Lunar Echoes
Sector 9
9 Card Siege
Tales from the Satellite Titanic
Neutrophil
Solar Exodus
Slicer
Hotel Escape
The Tiniest show on Earth
I am legend
Blorg in the Midwest
Zone Runners
Nine Homeworlds
Luchas
Shatter Shadowrealms
Gladiator Gauntlet
Robot Duel
The Vault
Battle of Btirian
Mechanical Hearts
Laser Battlefield
Rogue Force
Rolling Loot
First Snow
Arcane Bakery Clash
Blood Will Tell
Slum Punk Hockey
Get the Girl
Pistol Shots






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Please tip this post to contribute to the Best Wargame Category.

I will contribute 25 Geekgold to this category.

The games entered into this category are as follows:

9 Card Siege
Race for the Rhine
Battle of the 9 Realms
Pocket Landship
Crafty Toy Tussle
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Please tip this post to contribute to the Best Written Rules Category.

I will contribute 25 Geekgold to this category.

The games entered into this category are as follows:

Dojo Dice Duel
Deadly Labyrinth
Shadows Unon Lassadar
Sector 9
9 Card Siege
Fogg's Folly
Tales from the Satellite Titanic
Race for the Rhine
Flock Hard
Battle of the 9 Realms
Pocket Landship
Corner Pocket
Neutrophil
Dice Wars
Solar Exodus
Hotel Escape
D6 Wizardry
the tiniest show on Earth
I am legend
Duplicitious
blorg in the Midwest
zone Runners
Nine Homeworlds
Shatter Shadowrealms
First Snow
Robot Duel
The Corporation
The Vault
Cube Words
Laser Battlefield
Rogue Force
Rolling Loot
Bounty Hunters
Blood Will Tell
Slum Punk Hockey
Quiddice
Rolling Loot
Get the Girl
Pistol Shots




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Please tip this post to contribute to the Best Artwork Category.

I will contribute 25 Geekgold to this category.

The games entered into this category are as follows:


Shadows Unon Lassadar
Sector 9
9 Card Siege
Tales from the Satellite Titanic
Flock Hard
Pocket Landship
Neutrophil
Dice Wars
Blorg in the Midwest
The Vault
Nine Homeworlds
First Snow
Gladiator Gauntlet
Blood Will Tell
Crafty Toy Tussle
Slum Punk Hockey
Rolling Loot
Robot Duel
Get the Girl
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Please tip this post to contribute to the Best New Designer Category.

I will contribute 25 Geekgold to this category.

The games entered into this category are as follows:

Race for the Rhine by John Simpson Wedge
Battle of the 9 Realms by Jens-Fabian Goetzmann
Corner Pocket by Dustin Culbertson
Neutrophil by Martin Sternberg
The Vault by Micah Quantz
Nine Homeworlds by martijn
Gladiator Gauntlet by Michael Sewall
Crafty Toy Tussle by Kieran Murphy
Cube Words by Marcos Estevo
Rolling Loot by Giannis Tilias
Robot Duel by Zephyr Altius
Pistol Shots by Kevin Froleiks
+1 Karma by Danny Burbol

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Please tip this post to contribute to the Best Holiday Theme Category.

I will contribute 25 Geekgold to this category.

The games entered into this category are as follows:

Since there are no games entered into this category I will be spreading out the GG from this category to all the other categories
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Please tip this post to contribute to the Most Innovative Mechanic Category.

I will contribute 25 Geekgold to this category.

The games entered into this category are as follows:

Dojo Dice Duel
Deadly Labyrinth
Sector 9
9 Card Siege
Fogg's Folly
Flock Hard
Corner Pocket
Dice Wars
Hotel Escape
The tiniest show on Earth
I am legend
Blorg in the Midwest
Nine Homeworlds
Luchas
Shatter Shadowrealms
First Snow
Gladiator Gauntlet
Robot Duel
Dungeon Run
Battle of Btirian
Mechanical Hearts
Cube Words
Laser Battlefield
Rogue Force
Bounty Hunters
Arcane Bakery Clash
Quiddice
Get the Girl


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Please tip this post to contribute to the Best Grayscale Printed Game Category

I will contribute 15 Geekgold to this category.

For more info on this category, see Deathwork's original post.

The games entered into this category are as follows:


Tales from the Satellite Titanic
Flock Hard
Battle of the 9 Realms
Pocket Landship
D6 Wizardry
The tiniest show on Earth
Blorg in the Midwest
zone Runners
Luchas
Shatter Shadowrealms
Robot Duel
Slum Punk Hockey
Cube Words
Pistol Shots
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Please tip this post to contribute to the Best Solitaire Game Category.

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The games entered into this category are as follows:

Sector 9
9 Card Siege
Fogg's Folly
Flock Hard
Pocket Landship
Corner Pocket
Solar Exodus
Slicer
Hotel Escape
D6 Wizardry
I am legend
blorg in the Midwest
zone Runners
GIA Isn't Abstract
Shatter Shadowrealms
Gladiator Gauntlet
Dungeon Run
Bounty Hunters
Laser Battlefield
Get the Girl

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Please tip this post to contribute to the Best 2-Player Game Category.

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The games entered into this category are as follows:

Dojo Dice Duel
Deadly Labyrinth
Shadows Unon Lassadar
Lunar Echoes
Sector 9
Race for the Rhine
Flock Hard
Battle of the 9 Realms
Corner Pocket
Neutrophil
Dice Wars
The tiniest show on Earth
Duplicitious
GIA Isn't Abstract
Luchas
First Snow
Robot Duel
The Corporation
Battle of Btirian
Cube Words
Laser Battlefield
Rogue Force
Rolling Loot
Nine Homeworlds
Bounty Hunters
First Snow
Arcane Bakery Clash
Crafty Toy Tussle
Slum Punk Hockey
Quiddice
Rolling Loot
Pistol Shots
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Please tip this post to contribute to the Best 3 or more player Game Category.

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The games entered into this category are as follows:

Deadly Labyrinth
Sector 9
Tales from the Satellite Titanic
Corner Pocket
Nine Homeworlds
Luchas
The Corporation
The Vault
Rolling Loot
Blood Will Tell
Rolling Loot
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Please tip this post to contribute to the Best Overall Game Category.

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The games entered into this category are as follows:

Dojo Dice Duel
Deadly Labyrinth
Shadows Unon Lassadar
Lunar Echoes
Sector 9
9 Card Siege
Fogg's Folly
Flock Hard
Battle of the 9 Realms
Pocket Landship
Corner Pocket
Neutrophil
Dice Wars
Hotel Escape
The tiniest show on Earth
I am legend
Duplicitious
Blorg in the Midwest
zone Runners
Nine Homeworlds
Luchas
First Snow
Gladiator Gauntlet
Robot Duel
The Corporation
The Vault
Battle of Btirian
Slum Punk Hockey
Laser Battlefield
Rogue Force
Rolling Loot
Bounty Hunters
Arcane Bakery Clash
Blood Will Tell
Crafty Toy Tussle
Quiddice
Cube Words
Rolling Loot
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Please tip this post to contribute to the Best card only Game "no componenets" Category.

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The games entered into this category are as follows:

Sector 9
The tiniest show on Earth
Duplicitious
blorg in the Midwest
Laser Battlefield
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WITHDRAWN GAMES:

1. Landship Commander - on hold
2. Penultimate
3. Bob the Cozy Cavern
4. Coney Island Coin Toss
5. Alehouse Adventures
6. Fairytale Failures: The Breathtaking Battle.
7. Amulets of Egypt
8. Elections in Quadville
9. Triple O
10. Pocket Alchemy
11. The Battle for Mosul Dam
12. Catch the Train
13. Beachballs
14. Supreme Steampunk Scientist
15. Nock! Draw! Loose!
16. Nova Tero
17. Best Sleepover Ever
18. Texas Tea
19. Dungeon Run
20. Mechanical Hearts
21. Dojo Dice Duel
22. Cats run a sushi place
23. HYPOXIA
24. Deadly Labyrinth
25. Lunar Echoes
26. Fogg's Folly
27. Sector 9



 
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Here is my WIP game entry for the 2017 9-Card PnP design contest.



I AM LEGEND!

WIP Thread link:
https://boardgamegeek.com/thread/1698974/wip-i-am-legend-201...

IDEA PHASE!

Age: 12+
# of Players: Solitaire
Game Time: 20 to 30 min

Synopsis:
You are Robert Neville, a scientist who was unable to stop the spread of the terrible virus that was incurable and man-made. Immune, Neville is now the last human survivor in what is left of New York City and perhaps the world. Mutant victims of the plague -- The Infected -- lurk in the shadows... watching Neville's every move... waiting for him to make a fatal mistake. For years Neville has search for a cure testing the blood of the infected and he is close to discovering that cure. He only needs ten more samples of blood to create his antidote. Perhaps mankind's last, best hope, Neville is driven by only one remaining mission: to find a way to reverse the effects of the virus using his own immune blood with the blood of the infected . He knows he is outnumbered... and quickly running out of time. They are building in numbers and preparing for a major attack! Can you survive long enough to find the cure?

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Julian Anstey
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I've put up a WIP thread for "Beachballs", a beach volleyball game. Very much ideas phase.

Can it go in the "holiday themed" category, or does that require a theme of Christmas/Easter/St Patrick's day etc.?
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j409603 wrote:
I've put up a WIP thread for "Beachballs", a beach volleyball game. Very much ideas phase.

Can it go in the "holiday themed" category, or does that require a theme of Christmas/Easter/St Patrick's day etc.?
You can as long as it follows a theme of Christmas/Easter/St Patrick's day etc...
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Joseph Propati
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HEADS UP:

Just a heads up to those who are interested in following another designers game. Either subscribe to that designers WIP thread or leave a simple reply and you will automatically be subscribed and receive updates to that games progress.

Also, please remember to add a LINK to your WIP thread within your notice!!

Thanks

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JK
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I have an embryonic idea that probably needs a new theme...

[WIP] Blorg in the Midwest
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Scott Allen Czysz
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Freeport
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I'm in, with my embryonic idea:

[WIP] Landship Commander - on hold



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Dustin Culbertson
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Albuquerque
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My first contest submission!

Corner Pocket: The 9-Ball Dice Dexterity Game

https://boardgamegeek.com/thread/1699084/wip-corner-pocket-9...
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