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Subject: Wanted! Better game reviews rss

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Per Sorlie
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When I look for a new boardgame to buy I would like the following questions answered:

Ideal number of players
Gametime
Gametime first playthrough
Recommended age
Complexity of the rules
Number of games until the average player feels skilled (aprox)
How easy for the participants to cooperate bringing leader down?
Level of luck (rating of the following regarding luck: Importance of starting position/order, dicerolls, shuffled cards/markers, how large luckfactor increases with one or more beginners and/or their location around the table)

Boardgamegeek cover many of this questions. Still I feel adding more information would benefit the site. Why? Let me explain. Several games basically "punish" players that are in the lead since its so easy to cooperate bringing him/her down. And this fact can lead to irritation. Against players that dont help bringing leader down or leader feels irritated due to long gametime and struggling to win just boils down to the others good will to "let" you win... like Settlers of Catan...

Also a visitor of boardgamegeek.com should be informed about the luck factor in both 2 player and multiplayer games. Maybe most important for players like me ... searching for interesting games with mostly skill involved.


Sincerely,

Daggerheart


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Nathan Kushner
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Ok.
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Jason Stone
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OK.
Request noted.
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Seriously, turn off Facebook. You'll be happier.
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    I didn't get a harumph outta that guy.

    These days I'm happy if it's more than an "unboxing" video, the single biggest waste of bits on the Internet.

    While I agree you raise some good topics for reviews, I'd very much like to see an example of reviews you find rewarding and well written. If we identify reviews we think are better quality we can simply ignore the ones that aren't.

             S.

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Jae
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Daggerheart wrote:
When I look for a new boardgame to buy I would like the following questions answered:

Ideal number of players
Gametime
Gametime first playthrough
Recommended age
Complexity of the rules
Number of games until the average player feels skilled (aprox)
How easy for the participants to cooperate bringing leader down?
Level of luck (rating of the following regarding luck: Importance of starting position/order, dicerolls, shuffled cards/markers, how large luckfactor increases with one or more beginners and/or their location around the table)


Let's do an illustrative example using one of your 10's, Carcassonne.

Ideal Number of Players: 2
Gametime: 45 minutes your first ten plays about 30 minutes after that.
First Playthrough: 1 hour (farm scoring is hard)
Ages: 8 and up (4 and up if the rules explainer is competent)
Complexity: easier than monopoly but harder than chess.
Games to skilled: about 6-10
Leader co-op: pretty easy, but you'll wind up causing yourself to lose in the process
Luck:
Start Position: irrelevant
dicerolls/card draw: GAME BREAKING
(if your opponent only draws monasteries and you only draw tiles
that do not connect...)
shuffled tiles: HUGE
beginner chaos level: HUGE
table position effect: high

So, is this review useful? accurate? (it is accurate in my point of view)
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Belvidere
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It seems to me that you are asking more for overviews than reviews. You can actually find a lot of this info lurking in the ratings comment section.

For me, I would prefer a concise review containing what the reviewer liked and disliked about the game. Does the game work for the reviewer.
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Peter Strait
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Isn't most of this info on the game's BGG page? Would this be better as a request to expand or add to the info fields there?
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John Longstreet
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Bagherra wrote:
[q="Daggerheart"]
Complexity: easier than monopoly but harder than chess.


But here you should add:

MASTERY: much easier than monopoly but chess is infinite harder.
 
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Jae
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lmjarl wrote:
Bagherra wrote:

Complexity: easier than monopoly but harder than chess.


But here you should add:

MASTERY: much easier than monopoly but chess is infinite harder.


Missed opportunities...
 
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