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Subject: SPOILERS*** Session Report for Case 2: Flesh and Blood ***SPOILERS rss

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Session Report for Case 2: Flesh and Blood

You can read my Case 1 session report here. The team did well solving Case 1 but some of us had played the case back in 2014 when the game was a print and play called Arkham Investigator. We have poor memories but did it give us an edge anyways? How would we do with a entirely new case written by another author? Time to find out…

SPOILERS AHEAD. YOU HAVE BEEN WARNED.

INVESTIGATION PHASE

Armitage introduces us to our next case. A nightwatchman has been found dead at Miskationic University. His body is found outside of the restricted section of the university library and is missing all it’s skin and blood. The attacker leaves a trail right up to the restricted section but appears to have been stopped by occult protection symbols etched into the door frame. Armitage is convinced that the intruder is other than human. He asks a few questions to direct our inquiries:

What is this creature?
What are it’s motivations and intentions?
How to stop it?

1. D45 Herbert Corbett, Criminalologist. We decide to start with the forensic evidence first.
* Corbett mentions that there was no evidence of any cars and suggests offhandedly that the murderer flew. Then he suggest he took a taxi…

2. D34 Arlo Hoppins, Cab Dispatcher. We think flying is a red herring so we visit the Arkham Taxi Co. instead.
* Arlo seems to think all his passengers are strange but does mention that Sebastian Lyman and members of the Silver Twilight Lodge have been taking a lot of cabs recently.

3. L4 Pasquale Fenton, Occultist. We decide we need a little more information before talking to Sebastian so we visit the sometime's enemy of Armitage and he’s full of ideas.
* He recalls an oriental cult that skins it’s victims and suggests that Turks that hang out at The Desolation Highway Cafe might have some more informations.
* He suggest a vampire might explain the lack of blood in the victim and the intruders inability to get past occult wards on the door frame.
* He suggests that the projectionist at the movie theater might know about vampires due to watching a lot of horror films. We are convinced the projectionist is a red herring.

4. L18 Sebastian Lyman, member of the Silver Twilight. We don’t know what to make of Pasquale’s leads so we decide to follow up on Sebastian. We hit a jackpot.
* Sebastian speaks in code mentioning McKnight and hinting to visit a house in French Hill.

5. F64 Sebastian’s secret meeting place. Sebastian seems to be “borrowing” the home from a woman who is currently out of town to be our clandestine meeting place. Sebastian is full of clues and leads.
* The Lodge members are under scrutiny.
* An intruder tried to unsuccessful steal a book from a private library at the Lodge.
* In 1793, the son of Jedediah Cahill was struck catatonic from seeing something at The Unnamable House near the Old Wooded Graveyard. Jedediah joined the Lodge in order to undo the damage done to his son and ultimately stole a book (the Necronomicon?) He was expelled from the Lodge.
* In the aftermath 8 people died, flayed and bloodless. Jedediah was blamed and burned at the stake for the crime.
* The book can be addicting for some people, they must possess it. If they can’t they will try to recreate it on pages of human skin.
* What happened to the son, Noah?
* Receive Requirement Cards 1 & 2

6. N29 Desolation Highway Cafe. We think we’ve got it figured out now. There must be a cult trying to recreate the Necronomicon. We figure we better follow up on the “Brothers of the Skin”.
* It turns out to be a total dead end.

7. L1 Dorothy Davis of the Arkham Historical Society. Ok getting our bearings back we figure we need to find out as much as we can about Jedediah and Noah Cahill. What better place to start than the Historical Society, right?
* Dorothy doesn’t have time to talk to us. She off to the Baptist Church, apparently they have amazing records. We figure it’s another dead end.

8. D10 Arkham Courthouse & Jail. We are at a total loss now. Two dead ends in a row. We go over all our clues and scour the newspaper. An item catches our eye. Theresa Morris in accused of assault on the Unvisited Isle but claims a “monster” was the attacker. We decide to visit her in jail.
* Theresa admits she punched and split the lip of Elliott Cousin’s but when the blood it the ground it soaked up every drop, like a thirsty desert.
* She left him unconscious on the Isle and rowed back to shore. She reported the incident to the first policeman she found.

9. M3 The Unnamable House. Theresa claims breath new life into our investigation. We are convinced that somehow a monster came up from the ground after drinking Elliott’s blood. We recall the dirt and leaves at the original crime scene at Miskatonic University. We are thinking now that Noah Cahill has somehow returned from the dead. We figure it’s time to visit the place where it all began The Unnamable House. We hardly notice that it’s getting dark.
* We creep into the house just as the sun is setting. What could possibly go wrong?
* We see a candle flickering down some stairs. We try to sneak down quietly.
* We are attacked by a vampire and barely escape with our lives! Our ankle is badly damage and we have to spend the next morning recuperating.

10.C23 Emilia Sargent, Miskatonic Library. We are convinced we have all the pieces now. We know the monster is a vampire and it’s trying to recreate the Necronomicon in human skin. We are convinced that is rose up from the Unvisited Isle by accident when Theresa and Elloit had their altercation. We believe the vampire is Noah Cahill. Time to hit the books!
* Emilia tells us we aren’t the only people interested in the Necronomicon today. Patty McClough wanted to see it as well.
* Patty had an altercation in the dormitories and was taken Arkham Sanitarium.

11. D1 Arkham Sanitarium. We get a chance to visit Patty.
* She appears to be possessed by someone named Cahill!
* Cahill wants the book and wants to “go home”.

12. L17 Leonore Robinson, History Professor. We are sure we have the whole thing figured out. We just have that loose end about the Cahill’s. Our last stop is to the history professor.
* We learn that Noah was buried on the Unvisited Isle.
* Jedediah founded the 1st Baptist Church.
* Jedediah was accused of killing 8 people.
* Jedediah claimed to atoned for his sins by burying the thing “where it cannot return”.

SOLUTION PHASE

We were able to answer the following questions:
1. What kind of creature killed the watchman? A vampire (2 points)
2. What was the creature’s name? Noah Cahill (3 points)
7. What was the creature doing with the skin? Making a book (5 points)
8. Whose blood revived the creature? Elloitt’s (2 points)
9. Where did Jedediah bury his son? The Unvisited Isle (3 points)
10. Why did he bury him there? So Noah could not return to Arkham (2 points)
11. What caused Jedediah Cahill’s son to fall into a catatonic state? The horrors in The Unnameable (3 points)

Subtotal 20 points
12 Locations = -2
Sanity loss = -1

Total 17 points!!!!

We were very proud of ourselves for solving this one with such a high score. Looking at Armitage’s path, we can’t help but wonder what made him go to Leonore Robinson first. It was Sebastian Lyman who tipped us off to the historical significance of the monster.

I hope you enjoyed this session report. Please post how you solved Case 2: Flesh and Blood.




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Aaron Patterson
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Budapest wrote:
Looking at Armitage’s path, we can’t help but wonder what made him go to Leonore Robinson first. It was Sebastian Lyman who tipped us off to the historical significance of the monster.


Agreed. One of my main issues with Armitage's Path is that Armitage is supposed to be be starting from the same "blank slate" as we are (so we can judge our choices/path based on his), yet he immediately goes to Leonore Robinson (C17) first. And while that alone is not a problem, we know that (according to his path) he somehow unlocks Supplemental 1 while visiting her, which we know cannot be unlocked until you "jog her memory" with Requirement Card 1. And you don't get Requirement Card 1 until you follow multiple leads at multiple locations.


As for the possible paths to acquire Requirement Card 1, there are a few (some more "realistic" than others). At minimum it would take 1 extra turn on Armitage's path to get it. More realistically, it would take 2-3 extra turns.

Requirement Card 1 is acquired from either Patty in the Sanatorium or from Lyman at his secret meeting place. The following are the paths to get to it:

Unrealistic Paths:
1. Shortest Unrealistic Option:
Turn 1 Armitage would have to visit the Sanatorium (the Sanatorium being listed under your "Allies") where Patty gives you Requirement Card 1.
Turn 2 Then go to visit Leonore (C17), with his newly acquired Requirement Card 1.
So a Total of 1 Additional Turn
2. Next Unrealistic Option:
Turn 1 Armitage would have to visit the mole for the Silver Twilight Lodge, Sebastian Lyman (L18) (being one of your "Allies"), where Lyman clued him into his Secret Meeting Place (via "code").
Turn 2 Armitage visits Sebastian's secret meeting place (F64) and receives Requirement Card 1 and Requirement Card 2.
Turn 3 Then Armitage goes to visit Leonore with his newly acquired Requirement Card 1.
So a Total of 2 Additional Turns

Realistic Paths (using leads within the case):
1. Shortest Realistic Option:
Turn 1 Armitage would have to visit Emilia Sargent at the Orne Library (C23) where he gets the info about Patty McCullough at the Sanatorium.
Turn 2 Armitage goes to the Sanatorium (D1) to visit Patty who gives him Requirement Card 1.
Turn 3 Then he would go to visit Leonore (C17), with his newly acquired Requirement Card 1.
So a Total of 2 Additional Turns
2. Next Realistic Option:
Turn 1 Armitage would visit Donnie Clarke (N28) at the Arkham Advertiser Newspaper for info (being one of your "Allies"). There he gets the lead about the West Dorm occurrence.
Turn 2 Armitage would have to visit the West Dorm DURING THE DAY (not in the evening) to get a lead about Patty at the Sanatorium.
Turn 3 Armitage visits the Sanatorium, where Patty gives you Requirement Card 1.
Turn 4 Then Armitage visits Leonore (C17), with his newly acquired Requirement Card 1.
So a Total of 3 Additional Turns
3. Next Realistic Option:
Turn 1 Armitage goes to see Corbett (D45) about the evidence from the scene. Corbett tells him the suspect likely took a cab.
Turn 2 Armitage reaches out to his source at the cab company, Arlo Hoppin (D34), who tells him that Sebastian Lyman's Silver Twilight Lodge Crew has been taking a lot of cabs.
Turn 3 Armitage visits Lyman (L18), who speaks to him "in code" to get him to meet later at his secret meeting place.
Turn 4 Armitage visits Lyman's Secret Meeting Place (F64), where Lyman gives him Requirement Card 1 and Requirement Card 2.
Turn 5 Then Armitage goes to visit Leonore with his newly acquired Requirement Card 1.
So a Total of 4 Additional Turns

So no matter what, even with the most unrealistic option, he would have to have 1 additional turn before his first turn in his path in order to realistically follow his course of action. This seems not thought out or ill conceived, and in the end, a bit unfair.
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Nicola Zee
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PopoBot wrote:
Budapest wrote:
Looking at Armitage’s path, we can’t help but wonder what made him go to Leonore Robinson first. It was Sebastian Lyman who tipped us off to the historical significance of the monster.


Agreed. One of my main issues with Armitage's Path is that Armitage is supposed to be be starting from the same "blank slate" as we are (so we can judge our choices/path based on his), yet he immediately goes to Leonore Robinson (C17) first. And while that alone is not a problem, we know that (according to his path) he somehow unlocks Supplemental 1 while visiting her, which we know cannot be unlocked until you "jog her memory" with Requirement Card 1. And you don't get Requirement Card 1 until you follow multiple leads at multiple locations.


As for the possible paths to acquire Requirement Card 1, there are a few (some more "realistic" than others). At minimum it would take 1 extra turn on Armitage's path to get it. More realistically, it would take 2-3 extra turns.

Requirement Card 1 is acquired from either Patty in the Sanatorium or from Lyman at his secret meeting place. The following are the paths to get to it:

Unrealistic Paths:
1. Shortest Unrealistic Option:
Turn 1 Armitage would have to visit the Sanatorium (the Sanatorium being listed under your "Allies") where Patty gives you Requirement Card 1.
Turn 2 Then go to visit Leonore (C17), with his newly acquired Requirement Card 1.
So a Total of 1 Additional Turn
2. Next Unrealistic Option:
Turn 1 Armitage would have to visit the mole for the Silver Twilight Lodge, Sebastian Lyman (L18) (being one of your "Allies"), where Lyman clued him into his Secret Meeting Place (via "code").
Turn 2 Armitage visits Sebastian's secret meeting place (F64) and receives Requirement Card 1 and Requirement Card 2.
Turn 3 Then Armitage goes to visit Leonore with his newly acquired Requirement Card 1.
So a Total of 2 Additional Turns

Realistic Paths (using leads within the case):
1. Shortest Realistic Option:
Turn 1 Armitage would have to visit Emilia Sargent at the Orne Library (C23) where he gets the info about Patty McCullough at the Sanatorium.
Turn 2 Armitage goes to the Sanatorium (D1) to visit Patty who gives him Requirement Card 1.
Turn 3 Then he would go to visit Leonore (C17), with his newly acquired Requirement Card 1.
So a Total of 2 Additional Turns
2. Next Realistic Option:
Turn 1 Armitage would visit Donnie Clarke (N28) at the Arkham Advertiser Newspaper for info (being one of your "Allies"). There he gets the lead about the West Dorm occurrence.
Turn 2 Armitage would have to visit the West Dorm DURING THE DAY (not in the evening) to get a lead about Patty at the Sanatorium.
Turn 3 Armitage visits the Sanatorium, where Patty gives you Requirement Card 1.
Turn 4 Then Armitage visits Leonore (C17), with his newly acquired Requirement Card 1.
So a Total of 3 Additional Turns
3. Next Realistic Option:
Turn 1 Armitage goes to see Corbett (D45) about the evidence from the scene. Corbett tells him the suspect likely took a cab.
Turn 2 Armitage reaches out to his source at the cab company, Arlo Hoppin (D34), who tells him that Sebastian Lyman's Silver Twilight Lodge Crew has been taking a lot of cabs.
Turn 3 Armitage visits Lyman (L18), who speaks to him "in code" to get him to meet later at his secret meeting place.
Turn 4 Armitage visits Lyman's Secret Meeting Place (F64), where Lyman gives him Requirement Card 1 and Requirement Card 2.
Turn 5 Then Armitage goes to visit Leonore with his newly acquired Requirement Card 1.
So a Total of 4 Additional Turns

So no matter what, even with the most unrealistic option, he would have to have 1 additional turn before his first turn in his path in order to realistically follow his course of action. This seems not thought out or ill conceived, and in the end, a bit unfair.

You are right that Armitage cannot do it in 10 locations. On the other hand if he does it say 12, it's still very possible to win - so it is only a bit unfair.

With one of the later cases, he would need to take 15. Which makes that case neigh on impossible to win
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Case Six - The Star of Tokelau
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Jason Lheureux
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...Love reading logs of plays! That's not the correct answer for question 10 though. Why specifically THERE? (My group gets pretty hardcore about scoring points for having the right info. We argued about a few Qa on case 1 as well!)
 
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