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Subject: Core game, how many complete minis? rss

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Darth Heisenberg
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Hi al. I've read the FAQ here at BGG plus the KS, and I'm still unsure about the complete number of minis the core game contains.

As far as I know, it contains 8 monsters, and 4 survivors in 5 different sets of at armor. Is that right? So it would be 8+4*5= 28 complete minis.

Someone please correct me if I'm wrong.

I also read in this board's FAQ that you can choose which weapons the minis can wield, but you can't change them once assembled. Is that right?

Thanks meeple
 
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Nick Wirtz
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(IIRC) 1st edition:
7 monsters
4 starting minis + 2 other monopose minis
7 x 4 survivor armor sets (+1 full mini worth of extra components without a base (limiting factor of legs, generally)

1.5 edition:
2 more monopose
1 more monster
a few unknowns

Re: assembly, you can magnetize them, but it's probably not worth it. I recommend the 1st campaign with the generic minis, and then start building loose WYSIWYG based on styles of fighting you like.
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Alessio Massuoli
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8 monsters, 33 survivors for starting and 7 armor sets, 2 from intimacy couple, 1 old survivor, 1 young survivor, plus anything that waits to be revealed.
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Viktor Karlsson Mantel
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spiralingcadaver wrote:
(IIRC) 1st edition:
7 monsters
4 starting minis + 2 other monopose minis
7 x 4 survivor armor sets (+1 full mini worth of extra components without a base (limiting factor of legs, generally)

1.5 edition:
2 more monopose
1 more monster
a few unknowns

Re: assembly, you can magnetize them, but it's probably not worth it. I recommend the 1st campaign with the generic minis, and then start building loose WYSIWYG based on styles of fighting you like.

t3clis wrote:
8 monsters, 33 survivors for starting and 7 armor sets, 2 from intimacy couple, 1 old survivor, 1 young survivor, plus anything that waits to be revealed.


Hmm 6 or 33 survivors...
 
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Nick Wirtz
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Tolchock wrote:
Hmm 6 or 33 survivors...

4 starting + (7*4+1)armor=...
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Alessio Massuoli
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We actually wrote the same thing (I shortened everything to the new version because I suppose you won't be able to buy a 1.31 core box).

You wrote you were interested at just the number of miniatures, so I shortened the count, but the total is the same as Nick.

You get:
1 white lion
1 screaming antelope
1 Phoenix
1 butcher
1 King's Man
1 the hand
1 watcher
1 gold smoke knight
4 starting survivors
2 intimacy survivors
1 old survivor
1 young survivor
4 unarmored survivors
4 Rawhide survivors
5 white fur survivors
4 screaming fur survivors
4 leather survivor
4 Phoenix armor survivors
4 lantern armor survivors
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Viktor Karlsson Mantel
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spiralingcadaver wrote:
Tolchock wrote:
Hmm 6 or 33 survivors...

4 starting + (7*4+1)armor=...
when you write like that I understand it as 4 figures and alot of armor to put on them, which mean I onpy have maximum 4 survivors to play with
 
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Nick Wirtz
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there are 4 generic models. armor is not stuff you literally put on your inch tall models. That would be an incredible engineering feat, besides being very frail.
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Mare Vaporum
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spiralingcadaver wrote:
(IIRC) 1st edition:
7 monsters
4 starting minis + 2 other monopose minis
7 x 4 survivor armor sets (+1 full mini worth of extra components without a base (limiting factor of legs, generally)

1.5 edition:
2 more monopose
1 more monster
a few unknowns

Re: assembly, you can magnetize them, but it's probably not worth it. I recommend the 1st campaign with the generic minis, and then start building loose WYSIWYG based on styles of fighting you like.


It's worth it...
 
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sam newman

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Mare_Vaporum wrote:
spiralingcadaver wrote:
(IIRC) 1st edition:
7 monsters
4 starting minis + 2 other monopose minis
7 x 4 survivor armor sets (+1 full mini worth of extra components without a base (limiting factor of legs, generally)

1.5 edition:
2 more monopose
1 more monster
a few unknowns

Re: assembly, you can magnetize them, but it's probably not worth it. I recommend the 1st campaign with the generic minis, and then start building loose WYSIWYG based on styles of fighting you like.


It's worth it...


I dont think its worth the effort, not just to get them magnetised but to change and alter them everytime you build something.

far better to leave armour kits alone and wait until you realise which combinations you tend to build each time, then just making a survivor to represent each of those.

Game takes ages to play already without adding the swapping about of survivor bits and potentially losing arms etc.
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spiralingcadaver wrote:
(IIRC) 1st edition:
7 monsters
4 starting minis + 2 other monopose minis
7 x 4 survivor armor sets (+1 full mini worth of extra components without a base (limiting factor of legs, generally)

1.5 edition:
2 more monopose
1 more monster
a few unknowns

Re: assembly, you can magnetize them, but it's probably not worth it. I recommend the 1st campaign with the generic minis, and then start building loose WYSIWYG based on styles of fighting you like.


IIRC, the white lion kit allowed 5 minis instead of the usual 4. So the numbers for the v1 version would be:

4 starting survivors + 7x4 armor kits + the white lion extra + 2 intimacy couple = 35 survivor minis?
 
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Nick Wirtz
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...Which agrees with everything that's been written.
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Alessio Massuoli
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Yup, every reply that gave a number, gave always the same number
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Mare Vaporum
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gorkel wrote:
Mare_Vaporum wrote:
spiralingcadaver wrote:
(IIRC) 1st edition:
7 monsters
4 starting minis + 2 other monopose minis
7 x 4 survivor armor sets (+1 full mini worth of extra components without a base (limiting factor of legs, generally)

1.5 edition:
2 more monopose
1 more monster
a few unknowns

Re: assembly, you can magnetize them, but it's probably not worth it. I recommend the 1st campaign with the generic minis, and then start building loose WYSIWYG based on styles of fighting you like.


It's worth it...


I dont think its worth the effort, not just to get them magnetised but to change and alter them everytime you build something.

far better to leave armour kits alone and wait until you realise which combinations you tend to build each time, then just making a survivor to represent each of those.

Game takes ages to play already without adding the swapping about of survivor bits and potentially losing arms etc.


I'm going to assume you haven't done it. I have, and it's amazing. Takes all of 5 minutes to change up your heroes and pose them any way you want. No worry on losing parts if you're careful. The magnets hold them together quite well if done correctly. Sure, it takes some time to accomplish, but it's well worth it. Having premade figures that don't match your gear load out is fine, but always being able to add a new piece to them is delightful.

I even wrote a guide on it:
https://boardgamegeek.com/thread/1694918/magnetizing-kingdom...

Cheers!
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Nick Wirtz
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I have, and wouldn't really recommend it. I've got a couple magnetized survivors, but don't think it's at all worth it for a ton of models.
 
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