Recommend
8 
 Thumb up
 Hide
11 Posts

Agricola (Revised Edition)» Forums » Sessions

Subject: 2-player Dust-up or Sometimes the Bear Gets You... rss

Your Tags: Add tags
Popular Tags: [View All]
Geoff Burkman
United States
Kettering
Ohio
flag msg tools
badge
Peekaboo!
Avatar
mbmbmbmbmb
Happy New Year to all! I haven't done one of these in a while; thought this outlier might be of interest both to seasoned vets as well as newcomers to the game via the revision edition. This tête-à-tête with pal Ron dates back a month or so. Straight-up revision cards, deal ten, drop three draft.

Round One/Fences
Geoff – Occ/Animal Tamer (1W)
Ron – 3W(3)
Geoff – SP + Rammed Clay (1C)
Ron – PF

I have a specific game plan in mind, and it starts with a handy Ock and stepping on the button with an equally handy Minor. Meanwhile, Ron dutifully hauls timber and opts for the early field.* Tally-ho!

*Normally not a strong second move, just as it will prove in this session, unless one has a very specific reason to plow early. I was surprised Ron didn't just hit up the DL; he's usually very food-sensitive.

Current Status
Geoff – 2Wood Rooms, 2 Peeps, 2f, 1W/1C, 1 Ock
Ron – 2Wood Rooms, 2 Peeps, 3f, 3W, 1 PF

Round Two/Sheep
Geoff – 1R(2)
Ron – 1C(2)
Geoff – SP + Scullery° (-1W/1C)
Ron – Occ/Wood Cutter

Once Ron and I finish the Agricola Minuet, I hog the initiative again to get my base food engine into play.* Ron takes lessons to improve his woodgathering.

*A time-release probable 10food ain't nothin' to sneeze at. I have no idea why Scullery isn't listed on play-agricola.com; this handy Imp yields a 1food each Round its owner remains in a Wooden hut.

Current Status
Geoff – 2Wood Rooms, 2 Peeps, 2f, 2R, 1 Ock, 1 MnImp
Ron – 2Wood Rooms, 2 Peeps, 3f, 3W/2C, 1 PF, 1 Ock

Round Three/MIMI Geoff - °(1f)
Geoff – 3W(6)
Ron – Fish(3f)
Geoff – DL(2f)
Ron – SP + Brook

I haul in the stacked cords Ron has so thoughtfully left me. He gorges on trout, I hit up the DL, and he then reclaims the button, as expected, with a nice little conditional food engine of his own.*

*A downstream 8food. No call for hankies, that.

Current Status
Geoff – 2Wood Rooms, 2 Peeps, 5f, 6W/2R, 1 Ock, 1 MnImp
Ron – 2Wood Rooms, 2 Peeps, 6f, 3W/2C, 1 PF, 1 Ock, 1 MnImp

Round Four/Grain Utilization Geoff - °(1f)
Ron – 1R(2) +1f
Geoff – Fences(4) (-4W)
Ron – MIMI/Fp2 (-2C)
Geoff – Sheep(3)

Ron grabs necessaries and a cookery, no surprises there; meanwhile, I put up a pasture and fill it with woolies.* Harvest leaves both of us fat and happy; my woolies gambol with fecund abandon.

*Note that if he'd built the fireplace first, he risked losing the reed to yours truly.

Current Status
Geoff – 2Wood Rooms, 2 Peeps, 2f, 2W/2R, 4sh, 1[1x1]p, 1 Ock, 1 MnImp
Ron – 2Wood Rooms, 2 Peeps, 3f, 3W/2R, 1 PF, 1 Ock, 1 MjImp/1 MnImp

Round Five/Stone Geoff - °(1f)
Ron – 3W(6+1) +1f
Geoff – 1C(3)
Ron – SP + Caravan (-3W/3f)
Geoff – MIMI/Fp3 (-3C)

Ron now lowers the boom with the cheap wood haul and button-stomping bargain living quarters. Ouch! I scrounge up my own fireplace. Yay.

Current Status
Geoff – 2Wood Rooms, 2 Peeps, 3f, 2W/2R, 4sh, 1[1x1]p, 1 Ock, 1 MjImp/1 MnImp
Ron – 2Wood Rooms, 2 Peeps, 1f, 7W/2R, 1 PF, 1 Ock, 1 MjImp/2 MnImp

Round Six/Renovation + MIMI Geoff - °(1f)
Ron – Sheep(2)burn2
Geoff – 1S(2)
Ron – SP + Hand Plow (PF>r11 -1W)
Geoff – 3W(3)

Ron wolfs down the woolies; I grab rocks. Ron steps on the button yet again, springing for the downstream field, while I finally assemble the means to a room, knowing I am in a world of hurt.

Current Status
Geoff – 2Wood Rooms, 2 Peeps, 4f, 5W/2R/2S, 4sh, 1[1x1]p, 1 Ock, 1 MjImp/1 MnImp
Ron – 2Wood Rooms, 2 Peeps, 5f, 6W/2R, 1 PF, 1 Ock, 1 MjImp/3 MnImp

Round Seven/Family Growth + MI Geoff - °(1f)
Ron – BR(1) + x (-5W/2R)
Geoff – 1R(3)
Ron – FG + x
Geoff – SP + Lumber Mill (-2S)

Sure enough, Ron knocks out a room, blocking me from same. I load up on reed, Ron hires on, and I retake the button, snagging a few quick points and variable wood futures.* I feast on regenerative lamb at harvest.

*That'll ultimately produce a spare grain and a pair of woolies. Fair enough.

Current Status
Geoff – 2Wood Rooms, 2 Peeps, 3f, 5W/5R, 4sh, 1[1x1]p, 1 Ock, 1 MjImp/2 MnImp
Ron – 3Wood Rooms, 3 Peeps, 0f, 1W, 1 PF, 1 Ock, 1 MjImp/3 MnImp

Round Eight/Vegetables Geoff - °(1f)
Geoff – 3W(6)
Ron – Fish(5f)
Geoff – BR(2) + x (-10W/4R)
Ron – Sheep(2)burn2
Ron – FG + x

I'm thinking my only real hope is the ol' double-build, which I pursue unwaveringly. Meanwhile, Ron stuffs his larder and boosts his labor force by another third. Ouch.

Current Status
Geoff – 4Wood Rooms, 2 Peeps, 4f, 1W/1R, 4sh, 1[1x1]p, 1 Ock, 1 MjImp/2 MnImp
Ron – 3Wood Rooms, 4 Peeps, 9f, 1W, 1 PF, 1 Ock, 1 MjImp/3 MnImp

Round Nine/Boar Geoff - °(1f)
Geoff – 1C(4)
Ron – 1S(3)
Geoff – FG + Corn Scoop
Ron – Occ(-1f)/Geologist
Ron – 3W(3+1) + 1C/1f
Ron – 1R(2) + 1C/1f

I am torn, but opt for the cheap clay.* Ron immediately claims the rocks, and I finally hire on with a stock Minor I'll use all of once. Ron then gears up another Ock and puts it to work.** I dine on regenerative woolly at harvest.

*I really hate giving up on the Well, but renovation feels like the higher priority.

**Sadly, in retrospect, this will lead Ron astray.

Current Status
Geoff – 4Wood Rooms, 3 Peeps, 2f, 1W/4C/1R, 4sh, 1[1x1]p, 1 Ock, 1 MjImp/3 MnImp
Ron – 3Wood Rooms, 4 Peeps, 2f, 5W/2C/2R/3S, 1 PF, 2 Ock, 1 MjImp/3 MnImp

Round Ten/Stone Geoff - °(1f)
Geoff – Boar(2)
Ron – 3W(3+1) +1C/1f
Geoff – Occ(-1f)/Hedge Keeper
Ron – BR(1) + x (-5W/2R)
Geoff – FG + Shepherd's Crook
Ron – SP + Stone Tongs (-1W)
Ron – Sheep(2)burn2

Cautious, I herd piggies; Ron forages enhanced wood again, and I shave a 6Wood off future fencing needs.* Ron presses with another room; my response is obligatory. Ron reclaims the button, putting a cord toward stone futures, and then torches woolies. I've finally matched work forces at the cost of a four-action deficit, 25-21. Time for a smoke break!

*Or so I have every intention of achieving; Hedge Keeper is best exercised at least twice to be worth playing. Tyro players will note that the link is for the OG version of HK, which requires the expenditure of at least a 1Wood to function; the revised version does not.

Current Status
Geoff – 4Wood Rooms, 4 Peeps, 2f, 1W/4C/1R, 4sh/2b, 1[1x1]p, 2 Ock, 1 MjImp/4 MnImp
Ron – 4Wood Rooms, 4 Peeps, 7f, 3W/3C/3S, 1 PF, 2 Ock, 1 MjImp/4 MnImp

Round Eleven/Cattle Geoff - °(1f) Ron – 1PF
Ron – 3W(3+1) + 1C/1f
Geoff – Fences(3)
Ron – Occ(-1f)/Firewood Collector
Geoff – 1G + 1G
Ron – 1R(2) + 1C/1f
Geoff – 1S(2)
Ron – PF + 1W
Geoff – MIMI/Clay Oven (5f -3C/1S/1G)

Ron hacks apart another forest, and I immediately double my pastures. Ron ocks downstream fencing materials, I get sole use of Corn Scoop,* and Ron gloms requisite reed. I swipe more rocks, Ron keeps plowing, and I stick my neck out to fire up my favorite oven.** Another wooly dies and resurrects at harvest.

*I've swapped a wood for a grain! Woo, hoo!

**If Ron interdicts clay next Round, I'll never be able to renovate, but I'm banking on his not doing that with a 5Clay in storage, and no great use for more.

Current Status
Geoff – 4Wood Rooms, 4 Peeps, 2f, 1W/1C/1R/1S, 1G, 4sh/3b, 2[1x1]p, 2 Ock, 2 MjImp/4 MnImp
Ron – 4Wood Rooms, 4 Peeps, 0f, 8W/5C/2R/3S, 3 PF, 3 Ock, 1 MjImp/4 MnImp

Round Twelve/Family Growth w/o Geoff - °(1f)
Ron – FG w/o
Geoff – 3W(3)
Ron – PF + 1W
Geoff – Cattle(2)burn1sh
Ron – 1G + 1W
Geoff – 1C(3)
Ron – 1S(3+1)
Geoff – Ren>Clay (-4C/1R) + Fp3>CH4

Ron takes on the obvious hireling, which affords me the opportunity to nab the last lumber I need for fencing. He plows, I corral the beef while torching a woolly to make room, and Ron snags a grain. Unwilling to push my bet too far, I haul bricks. Ron loads up on rocks, and I then execute the double upgrade, having no real reason to delay.*

*Ron's already set for dual renovation, and I see no way I can block that, let alone make such a tactic worthwhile. Constant Reader is welcome to correct me on that, if so inclined.

Current Status
Geoff – 4Clay Rooms, 4 Peeps, 5f, 4W/1S, 1G, 3sh/3b/2c, 2[1x1]p, 2 Ock, 2 MjImp/4 MnImp
Ron – 4Wood Rooms, 5 Peeps, 0f, 10W/5C/2R/7S, 1G, 4 PF, 3 Ock, 1 MjImp/4 MnImp

Round Thirteen/Cultivation
Ron – Cu (PF + 1Gf) +1W
Geoff – PF
Ron – 3W(3+1) +1C/1f
Geoff – Fences(3+3) (-3W) +2sh
Ron – Boar(3)burn3
Geoff – 1V
Ron – Occ(-1f)/Conservator
Geoff – FG w/o
Ron – Fish(5f)

Ron and I knock out fields, Ron tops off augmented lumber, and I cash in on my Shepherd's Crook.* Ron feasts on ham, I vegetate, and Ron sidesteps clay renovation.** I max out workers, and Ron tops off his larder. A woolly/pig combo takes care of feeding; wee moos of a calf are heard. It's nearly done.

*Not to mention proper use of my hedgekeeping skills.

**He could have easily just gone for the double upgrade with what will prove to be surplus clay and reed. Conservator is great when you're short on those resources and/or competition for renovation is tough, but otherwise?—not so much.

Current Status
Geoff – 4Clay Rooms, 5 Peeps, 1f, 1W/1S, 1G/1V, 5sh/3b/3c, 1 PF, 2[1x1]1[2x2]p, 2 Ock, 2 MjImp/4 MnImp
Ron – 4Wood Rooms, 5 Peeps, 1f, 15W/6C/2R/7S, 1G, 5 PF(2g), 4 Ock, 1 MjImp/4 MnImp

Round Fourteen/Renovation + Fences
Ron – Ren>Stone (-1R/4S) + Fences(15) (-15W)
Geoff – Cattle(2)
Ron – Sheep(3)
Geoff – 1V
Ron – MIMI/Stone Oven (4f -1C/3S/1G)
Geoff – Cu (PF + 2Vf)
Ron – Boar(1)
Geoff – Fences(2)
Ron – DL(2f)
Geoff – PF

Despite not being forced, Ron does what he has to do.* I interdict the cattle, and after he herds woollies, I promptly interdict veggies.** Ron fires up Ol' Stony, and I farm for effect. Ron dispenses with a last negative, I fence a point, and with little left to do, Ron snacks. I plow a final field, and it's all over but the shouting. I torch three woollies and a pig at harvest; Ron sloughs a grain/woolly combo. Add 'em up...

*It's his most efficient action available, and the only one that will allow him to stockpile animals. He might have stalled to block one of my moves, cultivation perhaps, but I don't think the outcome would be much different.

**Both moves are solid 3pt swings at least.

Current Status
Geoff – 4Clay Rooms, 5 Peeps, 0f, 1W/1S, 1G/2V, 3sh/3b/6c, 3 PF(2v), 2[1x1]2[2x1]p, 2 Ock, 2 MjImp/4 MnImp
Ron – 4Stone Rooms, 5 Peeps, 0f, 5C/1R, 3sh/3b, 5 PF(1g), 2[2x1]2[1x1]p, 4 Ock, 2 MjImp/4 MnImp

Final Score (Ocks Played, Minors/Majors Played)(Wood taken/bonus)(Rounds as SP)(Total Primary(Special) Actions)(PPA*)(Food Spent)
Primary Actions are those first taken when a player claims a space with a family member. In sessions of Farmers on the Moor, special actions are counted as Primary actions, with their subtotal indicated in parentheses. * - Points per Primary Action.

Geoff – 40 (2 Occ, 4/2)(18/11)(5)(38)(1.053)(41)
Ron – 37 (4 Occ, 4/2)(21/9)(9)(43)(0.860)(48)

Player Fields Pastures Grain Veg Sheep Boar Cattle Unused Stables House Peeps Pts Bonus
Geoff 3(2) 4(4) 1(1) 4(4) 3(1) 3(2) 6(4) 2(-2) 0(0) 4C(4) 5(15) (5) (0)
Ron 5(4) 4(4) 1(1) 0(-1) 3(1) 3(2) 0(-1) 0(0) 0(0) 4S(8) 5(15) (4) (0)


Bits & Pieces
The centerpiece of this session is, of course, Ron's five-action advantage failing to produce a win. How did this happen? Let's take a look. His last surplus action was a wash, netting him a lowly visit to the DL. Conservator nullified Geologist. His hire-ons brought no Imps to the table. And lastly, building that fourth room was a terrible waste of time and resources. QED, although I'd be more than interested in any futher analysis Constant Reader may have to offer.

Scullery is rapidly becoming a favorite Minor of mine, especially when certain combos make it easier to get in play. Sure, it tends to discourage early renovation, but I fail to see that as much of a downside.

As always, thanks for reading; all transcriptions errors are mine to be corrected, so if you notice one, feel free to grammarnazi me. Meanwhile, happy gaming to all and to all a New Year! And farming.
5 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
James C
United States
McLean
Virginia
flag msg tools
Avatar
Cool, thanks for sharing.

As a long time Gric player how do you like the extra action space for 2 players that is included? Too wimpy?
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Geoff Burkman
United States
Kettering
Ohio
flag msg tools
badge
Peekaboo!
Avatar
mbmbmbmbmb
Ron and I have tried it once or twice with indifferent results. Basically, it tends to relieve the pressures of the 2p game by injecting a ton of wood into the game, hastening the introduction of animals and stone, and almost guaranteeing potential Round 5 growth (which can, of course, be blocked upon occasion). Thus, wimpy is a good way to describe it.
whistle
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
James C
United States
McLean
Virginia
flag msg tools
Avatar
Thanks Geoff. My wife won our first two games when we played without it. Then I've beat her in 8 straight with it, so I told her next time we'd try again without it. I too thought it made wood collection to easy.

I didn't see the extra stone too much of a problem, but I see that you guys are pretty big into stone collection. Is the Well that good?
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Geoff Burkman
United States
Kettering
Ohio
flag msg tools
badge
Peekaboo!
Avatar
mbmbmbmbmb
Given that in the long run you want to be scoring a point or more per action, the Well is usually a good deal, especially if you can gather the 3Stone in one action. Essentially, you're turning those rocks into 4VP, plus a variable amount of food for the 1Wood. That's most likely accomplished with three or four actions, a fair exchange.

Stone is important, yes. You should be able to turn each of them into a VP. Unused stone is wasted points.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
James C
United States
McLean
Virginia
flag msg tools
Avatar
Well, we played today without the extra action space board and my wife won again. It could be coincidence, but now she's 3/3 without the extra action space and hasn't won with it. I think what this means is that she's better than me. Hah.

It was 39-33. She had a 5 room stone house and 5 people and I had a 4 room wood house with 4 people. So that's 13 points I didn't have. I did better with animals, pastures, and fenced stables.

Hope to squeeze in another game today. Maybe try to go after that Well.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Nick Decktor
United States
Washington
flag msg tools
I don't know if people post these things to have their play picked apart, but oh well.

I've played a number of 2 player games, but always with the extra optional space and a drafting mechanic that leads to more powerful / coordinated hands, so I'm not sure how much that changes my strategic ideas and leads me to expect hire scoring games and more easily fed families. That being said, some things stuck out at me.

1. Was your turn 3 day laborer really necessary? You were going to survive the harvest off of scullery alone so unless you had an occ you had to drop in the near future (which you didn't) this seems like a bit of a waste. I kind of wish we saw a list of your occs/minors to know what the good alternative would be (again, in my world there is always that extra space and so early actions are more precious), but I know that if someone takes fishing with their first play early in the game I'd be pretty happy taking SP if I had a minor I could play, knowing that I was likely blocking brook.

2. Given that you have Animal Tamer down and that he has geologist in hand, I'm really not in love with Ron taking 2 clay with his first play in round 2. Similarly, whats the hurry for him playing FP2 in round 4? He's denying you absolutely zero sheep (you have capacity for 4 sheep, by the end of the harvest you have 4 sheep). If I'm him I'm using that action to play geologist and getting down the geologist / brook / woodcutter death combo early on and then just camping out on the wood space for the rest of the game. 4 wood + 1 clay + 1 food with a single action is pretty damn great, especially when you can deny your opponent wood in the process and you already have enough reed + caravan to get to 4 family. PLUS if he plays geologist there he has the potential to go straight to hearth and he can always get the cheap fireplace later if necessary.

3. As noted, his first turn plow seems ridiculous, especially given that he has firewood collector in hand.

4. I think that I hate hedgekeeper. You spent what amounts to one food and two actions (one action to play the occ and one action to build fences once more than you would have otherwise done so) to save 6 wood and have an extra pasture maybe a bit earlier. In a two player game (even without my beloved extra wood accumulation space) you are often able to get 6 wood with one action and basically guaranteed to be able to get it with two (saving a food and denying wood to your opponent in the process). Plus you already have animal trainer so its not like you can't store some animals. I guess in this game where your opponent is getting so much for camping on wood it might make a bit of sense, but generally it seems like a pretty bad occ. I'm kind of wondering which ten occupations you saw in which animal trainer and hedgekeeper were the ones worth playing (I know, I know, you needed animal trainer to get your wood for your early scullery. Fair enough).

5. Seems like Ron messed up the order on round 11. Whats the hurry on the occ? Or the reed? Between his stone tongs and his geologist I'm a little surprised that he didn't manage to get down pottery or well. And if he does play pottery it makes even more sense to deny (or threaten to deny) you the clay you need for your renovation.

6. Along these lines. Its seems like his first round 14 play should have been (normal) fences since it denies it to you and also lets him do renovation with a major later in the turn (and you aren't a threat to renovate).





2 
 Thumb up
1.00
 tip
 Hide
  • [+] Dice rolls
Geoff Burkman
United States
Kettering
Ohio
flag msg tools
badge
Peekaboo!
Avatar
mbmbmbmbmb
fiascos wrote:
I don't know if people post these things to have their play picked apart, but oh well.


Fear not, that's one of if not the primary reason I post these things.

Quote:
I've played a number of 2 player games, but always with the extra optional space and a drafting mechanic that leads to more powerful / coordinated hands, so I'm not sure how much that changes my strategic ideas and leads me to expect hire scoring games and more easily fed families. That being said, some things stuck out at me.


You'll note we used a deal ten, drop three draft; we're not fans of passing drafts. As for the optional space, yes, it absolutely makes things a good deal easier, since it essentially injects a 14Wood into the game, and makes early growth so much more likely, not to mention the potential early stone. As mentioned above, Ron and I pretty much avoid it as making things too easy.

Quote:
1. Was your turn 3 day laborer really necessary? You were going to survive the harvest off of scullery alone so unless you had an occ you had to drop in the near future (which you didn't) this seems like a bit of a waste.

I tend to prefer going into a harvest Round already fed, but you are correct in your assessment, I think; it wasn't a terribly strong play. Just a cautious one. Or paranoid.

Quote:
I kind of wish we saw a list of your occs/minors to know what the good alternative would be (again, in my world there is always that extra space and so early actions are more precious), but I know that if someone takes fishing with their first play early in the game I'd be pretty happy taking SP if I had a minor I could play, knowing that I was likely blocking brook.

Been too long for me to remember what I had, although Corn Scoop was an obvious possibility. Occupation-wise, I didn't have anything better than Hedge Keeper that I recall. To be honest, I didn't have much interest in blocking the potential Brook, since that would only encourage Ron to interdict the woollies.

Quote:
2. Given that you have Animal Tamer down and that he has geologist in hand, I'm really not in love with Ron taking 2 clay with his first play in round 2. Similarly, whats the hurry for him playing FP2 in round 4? He's denying you absolutely zero sheep (you have capacity for 4 sheep, by the end of the harvest you have 4 sheep).

This is a case of Ron-think; he loves getting first cookery, especially if he thinks I have my eye on it.

Quote:
If I'm him I'm using that action to play geologist and getting down the geologist / brook / woodcutter death combo early on and then just camping out on the wood space for the rest of the game. 4 wood + 1 clay + 1 food with a single action is pretty damn great, especially when you can deny your opponent wood in the process and you already have enough reed + caravan to get to 4 family. PLUS if he plays geologist there he has the potential to go straight to hearth and he can always get the cheap fireplace later if necessary.

I can't particularly argue with that, even though he successfully got to four peeps before I got to three all the same.

Quote:
4. I think that I hate hedgekeeper...

The main thing I like about the revised HK is he no longer requires any expenditure of wood to build fences (unless it's your very first pasture). Beyond that, I finally put him into play because Ron had embarked on exactly what you suggested earlier, camping on wood.

Quote:
5. Seems like Ron messed up the order on round 11. Whats the hurry on the occ? Or the reed? Between his stone tongs and his geologist I'm a little surprised that he didn't manage to get down pottery or well. And if he does play pottery it makes even more sense to deny (or threaten to deny) you the clay you need for your renovation.

Not sure I follow this, other than the point about him spiking the clay, although at this point I was already covered; it wasn't until I fired up the Clay Oven that I became vulnerable in that respect.

Quote:
6. Along these lines. Its seems like his first round 14 play should have been (normal) fences since it denies it to you and also lets him do renovation with a major later in the turn (and you aren't a threat to renovate).

That's a wash, I believe. Fencing was only a point for me, and easily replaced with another stable, whereas he wanted the ability to acquire more animals, which he did. He gets his Stone Oven either way.

Thanks for the comments, Nick! They are always appreciated; in fact, I'm usually disappointed that my reports don't engender more "nitpicking." I'll have a new report up just as soon as it works its way through the approval queue.*

*I have no idea why I waste time bucking for a pittance of GG for these things; probably because I like seeing how little or how much I get. whistle
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Ryan Feathers
United States
Madison
Wisconsin
flag msg tools
badge
Avatar
mbmbmbmbmb
Thanks for your detailed session reports. I've always enjoyed them and have gone back and read a great many. You are truly the inspiration for my solo scenario reports for A Feast for Odin.

Which, having said that, I agree it is hardly worth the bother of letting them get reviewed for the pittance of geek gold they give you for them. When a supporter badge got people about 1000 GG last year, it would take about 400 of session reports to reach that by my average...

Which is crazy. I don't do it for the GG though, and I'm sure you don't either. But I will agree it's just a bit strange what they are willing to award GG for.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Sabine Scholl
New Zealand
Porirua
Wellington
flag msg tools
mbmbmbmb
Thanks - I really enjoy these session reports!meeple
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Geoff Burkman
United States
Kettering
Ohio
flag msg tools
badge
Peekaboo!
Avatar
mbmbmbmbmb
You're quite welcome, and I'm glad you do! I'm putting the finishing touches on a new one that I should have up within another week or so.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.