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Subject: Question on finding a publisher rss

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Chris McKenzie
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I've read conflicting opinions, both seeming to be reputable sources. I'm seeking an answer from those who have gotten a game published by another company (not self-published).

I've read that when pitching your game, you need to have a high quality prototype. I've also read that your prototype only needs to be high quality in that it functions as intended and is playable from the box, since design choices will likely change anyway. Which is true? What's the extent of perfection a publisher is looking for in your prototype? (I'm not talking playability and functionality as these clearly need to be pristine if you're pitching it.)
 
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Craig Stockwell
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Hi Chris, yours is a good question.

You do not need to have a high-quality prototype to pitch a game to a publisher -- you need a well-developed (i.e.: heavily playtested) game*.

Having a high-quality prototype will probably help your pitch a little bit, but an underdeveloped game is a non-starter.

As a bonus, a high-quality prototype may help you get more people to playtest your game at events (before you start pitching to publishers) -- but it's also not a requirement.

* at least until you're well-established; I know of several cases of designers having games accepted which still needed a fair amount of work -- but they had the track record to prove they could get it done.
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Paul DeStefano
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It's a Zendrum. www.zendrum.com
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I've had games published by sending a pdf.
 
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