By MICHAEL ERB
The Parkersburg News and Sentinel
PARKERSBURG — The streets of Infinity City are being overrun with vile villains, and only you can help capture them. Match numbers to corral criminals. Add, subtract, multiply and divide to conquer ne’er-do-wells. Use your math talents to enlist the aid of Infinity City’s premiere superheroes, the Numbers League. Only they can save us from certain doom.
‘‘Numbers League: Adventures in Addiplication’’ is a stand-alone card game for 2-4 players ages 8 and up, published by Bent Castle Workshops. The game revolves around playing cards of different values to match numbers on an assortment of super villains. Match the number, capture the villain.
Gameplay is fairly simple, with each player starting off with a hand of seven cards and using them to build their heroes. Each hero comes in three parts: Head, body and legs, each with its own point value. The villains are laid out on the table to form a ‘‘rogues gallery,’’ and each sports a number value and a point value. Players attempt to match their hero’s value to a criminal, thereby claiming that card and adding the villain’s point value to their total score. The player with the highest score at the end of the game wins.
Equipment can be used to add to, subtract from or multiply superhero totals. You can have more than one hero, but can only build one at a time, so you have to complete one before starting another. Multiple heroes can combine their values or work alone to capture villains. You get a limited number of card plays per turn, so you often have to decide which villains to go for ahead of time based on your character and the cards in your hand.
If you ‘‘return to base,’’ you exchange up to your entire hand for new cards, but doing so means you can’t capture a villain that turn.
There also is the option of using a sidekick, a sort of everyman’s hero that sits next to the rogues gallery. Anytime there is a completed sidekick in play, any player can use them like a hero or add that hero’s total points to their existing hero in order to capture a villain. Players also can swap out pieces of a sidekick for cards in their hand, allowing them to change the sidekick’s value or to gain a number card they need.
There is a hero level of gameplay which uses fewer cards and lower number amounts. Negative-value villains and heroes, as well as devices that multiply numbers don’t come into play until you begin the advance or superhero rules.
The cards do a good job of letting you know what is included in the basic game versus the advanced game by marking each card with a colored circle: Yellow means hero, green means superhero. Though it can be a pain to sort out the cards each time you want to play at different levels, most groups and those with older players will want to include all of the cards and play the advance game by default.
Speaking of older players, though designed with children in mind, ‘‘Numbers League’’ is a surprisingly fun game for adults as well. The villains are colorful and full of personality while the heroes, for the most part, are cute ripoffs of existing comic book characters. The game itself can be challenging at times, as you have to repeatedly alter your own hero, adding and taking away, in order to get the numbers you need. This is especially true in the advanced game where you are competing for higher numbers, and in some cases negative totals.
I really like this game and highly recommend it to anyone who likes superheroes or fast card games or is looking for something educational to play with kids.
For more information on ‘‘Numbers League’’ or other Bent Castle Workshops products, visit www.bentcastle.com, and for more reviews visit my blog at http://merb101.livejournal.com.
Contact Michael Erb at email@example.com
Edit: A review copy of the game was provided for this article.
- Last edited Wed Jun 24, 2009 3:48 pm (Total Number of Edits: 1)
- Posted Sun Jun 10, 2007 10:40 pm
The game itself can be challenging at times, as you have to repeatedly alter your own hero, adding and taking away, in order to get the numbers you need.
Hey, Ben from Bent Castle pointed out to me that this line is a little misleading, so let me clarify. You don't actually change any of the cards that make up your hero. Once they are in play, the stay in play as-is. I was meaning you use equipment, other heroes in your stable and the sidekick (which can be changed through gameplay) in order to reach higher, or sometimes lower, numbers.
Sorry for the mistake.