Great game design makes the complex simple, replayability maximum, and abstraction credible.
It’s not how well you roll that counts but how well the dice suit the game.
I have been going through the V2.0 rules and I have a few questions.
1) Radio Clutter (9.4.2) If combat occurred during a game turn (not a dogfight) can you clarify that the only effect would be that it would require a six to be rolled in order to move the intercept vector?
That’s right, GCI vector assignment.
2) Orders and Radios (188.8.131.52) Formations with a Wing Leader experiencing radio clutter can only make one Tally attempt. Yet the Tally rules (7.2) state that all aircraft without a tally and not in a dogfight can make one tally attempt. So a formation without a Wing Leader has more options than one with a Wing Leader when radio clutter is happening. This seems counter intuitive to me. Perhaps they should all be penalized.
Not really. The Wing is a mightily powerful thing. All it requires is one of its squadrons to have a tally and then it is in business with unlimited orders going out to tally numerous enemy formation elements without need for a tally die roll.
So once the Wing’s radio net is garbled by chatter, it’s the confusion of battle that’s affecting it.
The Wing is a tool for joining massed combat.
Remember: under radio clutter, once that single squadron makes it’s tally that turn, then the Wing Leader can still issue 1 order to another squadron or to all squadrons to tally a single enemy. It’s still very much in business!
3) Bombing Profiles (15.3) Bombing happens during the Combat Phase after movement. My question is does the profile movement (and turn movement) have to end at the designated release point for the bombs? For example a dive bomber initiates the dive onto the target in one turn and on the second completes the profile requirements for the bombing and then pulls up and exits the target's square. The bombs are released during the combat phase however the dive bomber is no longer in target's square.
The bombs are actually released in the Movement Phase. See the last para on page 42 and the dive bombing example in the sidebar the next page.