Does an eligible cavalry unit have to actually move in order to Charge (13.10)? In other words, can an eligible cavalry unit start adjacent to the enemy, not move, and still Charge?
Using the special Turn 1 McCulloch activation, the Rebel player activates both McIntosh's and Pike's brigades. The Union plays its 'Rebels Whupped' event chit - does the Union player have to pick either McIntosh or Pike to be affected by the chit, or does the event affect both brigades since they're being activated together?
Note on the Player Aids, End Phase (5) subsection b states to record Union VP's but in this game both the Union and the Confederates can record VP's each turn (this appears to be a cut 'n paste error from SS).
Artillery stacking chart is a typo. It should be 4.5.
Darker is lower but all of this work is done by hand and there is a lot of terrain levels. Much easier to see on map where the two levels are next to each other and the little numbers labeling the levels are available to help.