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Subject: Expansions question rss

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will they be "arcs" like RFTG or will they all be able to be combined. I hope the latter as this would make me jump ship from RFTG
 
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John
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I wouldn't necessarily assume there will be expansions. If there are as many expansions as Race then I doubt they'll all be able to be combined for the same reasons that Race expansions can't. I suppose a "pick 2 expansions" thing could work...
 
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zabdiel wrote:
I wouldn't necessarily assume there will be expansions. If there are as many expansions as Race then I doubt they'll all be able to be combined for the same reasons that Race expansions can't. I suppose a "pick 2 expansions" thing could work...


Considering it's a "new game" they (Tom) can do whatever they want.
 
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Daniel Jenson
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I'd buy expansions!
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Chris Gordy
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The game has been available for what, two weeks, and people are already asking about expansions?
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Glenn Chambers

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Gumps wrote:
The game has been available for what, two weeks, and people are already asking about expansions?

And this surprises you for some reason? Someone asked if Eminent Domain: Microcosm was going to get one, after all.

I would expect an expansion to be possible, but not any time soon. I would not expect more than two, or more than one "arc."
 
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Serge Levert
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BoardTogether wrote:
will they be "arcs" like RFTG or will they all be able to be combined. I hope the latter as this would make me jump ship from RFTG

Given the lessons learned with RFTG and deck size, i suspect multiple expansions would not just all be combined forevermore. Too many cards.
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Graham Robinson
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BoardTogether wrote:
will they be "arcs" like RFTG or will they all be able to be combined. I hope the latter as this would make me jump ship from RFTG


As with Race, it'll depend on how many expansions there are.

Expansions are like the chicken theory of humour. (One chicken is funny, but each additional chicken is only half as funny as the previous one, so infinite chickens only gives you twice the humour of a single chicken...)

Splitting into Arcs makes the Race expansions worthwhile in their own right. There's nothing to stop you combining them all into a single giant stack, but by doing so you'll miss the full impact of that form of the game.

If they start contemplating a third or fourth expansion, they'll doubtless consider arcs. If there's only ever one or two, they probably won't.

Cheers,
Graham
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John
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BoardTogether wrote:
Considering it's a "new game" they (Tom) can do whatever they want.

Well yes, but if you want to predict what they are likely to do then looking at what they have done and said in the past is probably a good plan.
 
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Gumps wrote:
The game has been available for what, two weeks, and people are already asking about expansions?


And you don't think designers create expansions when they make the base game.. you silly yuk
 
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Tom Lehmann
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No Race, Roll, or Jump Drive expansions were created with the base game. (The same is also true for all the Pandemic expansions I worked on.)

In the case of Race, two expansions were done by the time we published the base game, but that is because Race had a very long pre-publication time.

The Gathering Storm was designed 6 months after the Race base game.

Rebel vs Imperium was designed 1 year after that.

Occasionally, something gets put aside during development. For example, the first Roll expansion had one faction that got widely varying reactions and played quite differently from the others. It was conceived late in the dev process and we made the decision to hold it back from Ambition so we could test it more. It will appear in the next Roll expansion. But, that's the only "held-over" item between the two expansions.
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Tom Lehmann wrote:
Occasionally, something gets put aside during development. For example, the first Roll expansion had one faction that got widely varying reactions and played quite differently from the others. It was conceived late in the dev process and we made the decision to hold it back from Ambition so we could test it more. It will appear in the next Roll expansion. But, that's the only "held-over" item between the two expansions.


Hmm... I think there's something else that is "held-over", but I guess it's not exactly an "item". It's something in Ambition that I had vague ideas for using in a future expansion. Tom was skeptical when at some point in Ambition's development I went "oh, please don't touch that, I have plans for it. Vague plans."
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Tom Lehmann wrote:
No Race, Roll, or Jump Drive expansions were created with the base game. (The same is also true for all the Pandemic expansions I worked on.)

In the case of Race, two expansions were done by the time we published the base game, but that is because Race had a very long pre-publication time.

The Gathering Storm was designed 6 months after the Race base game.

Rebel vs Imperium was designed 1 year after that.

Occasionally, something gets put aside during development. For example, the first Roll expansion had one faction that got widely varying reactions and played quite differently from the others. It was conceived late in the dev process and we made the decision to hold it back from Ambition so we could test it more. It will appear in the next Roll expansion. But, that's the only "held-over" item between the two expansions.


If you make any expansions for this game I hope you take a different approach than you did with RftG. It's annoying not being able to combine them.
 
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Henry Allen
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BoardTogether wrote:

If you make any expansions for this game I hope you take a different approach than you did with RftG. It's annoying not being able to combine them.


It seems your implication is that everything at once would inherently be better when in fact it might just be really bad, or take a really long time to develop, or really limit what can be included, etc.

I'm happy having different flavors of Rftg to play with confidence that each supported combination is well tested, balanced, and fun. So I'd vote, if you make an expansion, do your thing and take whatever approach makes it worthwhile and the best it can be. We don't need a catapult.
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John
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Having now seen & played the game my opinion is that multiple expansions that can be combined are unlikely. There are a number of cards which combo with specific cards (x VP + y with named card, x cards + y with named card, Galactic Trendsetters) so adding many cards to the deck would make some of those cards weaker (unless extra extra copies of those named cards were included).
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Larry Rice
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I would think that if you started adding expansion cards to the mix this game starts losing some of its appeal - a faster, simpler RftG. That being said, I expect if the game is quite successful, I wouldn't be surprised to see expansions or another set being put together.
 
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David Mcgamin

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Tom Lehmann wrote:
No Race, Roll, or Jump Drive expansions were created with the base game. (The same is also true for all the Pandemic expansions I worked on.)

In the case of Race, two expansions were done by the time we published the base game, but that is because Race had a very long pre-publication time.

The Gathering Storm was designed 6 months after the Race base game.

Rebel vs Imperium was designed 1 year after that.

Occasionally, something gets put aside during development. For example, the first Roll expansion had one faction that got widely varying reactions and played quite differently from the others. It was conceived late in the dev process and we made the decision to hold it back from Ambition so we could test it more. It will appear in the next Roll expansion. But, that's the only "held-over" item between the two expansions.


Good thing this isn't a video game forum or you would be burned at the stake for merely suggesting that maybe an idea was set aside from a game that could be sold later as an expansion. I don't mind at all I'm sure this happens all the time and the more testing something goes through the better.
 
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Eric Brosius
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David, Tom provided an interesting discussion about whether content should go in the original game or in an expansion in this podcast episode:

The Long View: Tom Lehman Interview

This is one of the most informative podcast episodes I've ever listened to (even though Tom's last name is misspelled in the title of the episode!)
 
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Tom Lehmann
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Eric Brosius wrote:
David, Tom provided an interesting discussion about whether content should go in the original game or in an expansion in this podcast episode:

The Long View: Tom Lehman Interview

If someone's really interested in hearing my thoughts on expansions, that material starts at 2:27:12 and ends at 2:45:15.
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David Mcgamin

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Tom Lehmann wrote:
Eric Brosius wrote:
David, Tom provided an interesting discussion about whether content should go in the original game or in an expansion in this podcast episode:

The Long View: Tom Lehman Interview

If someone's really interested in hearing my thoughts on expansions, that material starts at 2:27:12 and ends at 2:45:15.


This podcast was very interesting, I did listen to your comments about expansions and I also enjoyed the section on play testing. Its fascinating to hear about the "behind the scenes" stuff that goes on in development.

 
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David Mcgamin

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Eric Brosius wrote:
David, Tom provided an interesting discussion about whether content should go in the original game or in an expansion in this podcast episode:

The Long View: Tom Lehman Interview

This is one of the most informative podcast episodes I've ever listened to (even though Tom's last name is misspelled in the title of the episode!)


It was a good listen. My original comment was about how the video game crowd is very sensitive about the concept of DLC (expansions) and the idea that something could be removed from a game only to be sold later.

Tom makes a great point in the podcast about how expansions provide a way to dive deeper into the storytelling/gameplay over time and that if a game is overly complex from the beginning it is perceived as "fiddly." This problem of course does not translate to the video game scene.
 
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Tom Lehmann
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DC680 wrote:
This problem of course does not translate to the video game scene.

It is certainly less applicable (since the computer is handling more of the rules), but it could arise. For example, a Civ game could hand out various leader/starter units/etc. positions and then later provide a DLC where the players could build custom start positions via leader/power and unit buys. This would be too much for the game to provide but might make a satisfying DLC for part of the game's audience after they have learned the game.
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Wei-Hwa Huang
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DC680 wrote:
Tom makes a great point in the podcast about how expansions provide a way to dive deeper into the storytelling/gameplay over time and that if a game is overly complex from the beginning it is perceived as "fiddly." This problem of course does not translate to the video game scene.


I think it translates. For example, I think the complexity of Starcraft is pretty good, whereas if the extra units in Broodwar were bundled along with the base game, it would be a bit too overwhelming.
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Andrea Magini
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Hello,
I really like JD. I already played 27 times and I'm not tired at all. The game is super fun.

But I was wondering if there was an expansion planned for the future ahead. I'd like to see maybe a new way to earn poins... if it won't mess with the game balance which is awesome.
 
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