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Arkham Horror: The Card Game» Forums » Variants

Subject: The Svalbard Event - Fan made scenario (Print And Play) rss

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Mikael Fransson
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Hello fellow investigators!

This is my first stand alone scenario for Arkham Horror: The Card Game,
The Svalbard Event. It's also a BGG exclusive!

In this scenario the investigators will embark upon an exciting boat trip!

To play, print and sleeve the cards then read the setup guide.
I'd recommend you avoid reading the resolutions on page two of the setup guide unless necessary.

I have no set XP cost for this scenariom, I would imagine 1 XP to play it in between campaigns would be fine, or even run it for free as it is not always easy. It was playtested on Standard difficulty.

Regarding items:
Spoiler (click to reveal)

The item included in this scenario could very well be included in your deck, even if it is a bit scenario specific. But ONLY if you find it!
It is also made useful outside this scenario after update 1.2.


New version released!
Link to the file (zipped with 2 pdf's), latest version is 1.3

https://drive.google.com/open?id=0B9OlLyJlvpkIY1FNeFdia3I0Mk...

Changelog
Spoiler (click to reveal)

1.2 - Community fixes and spelling cleanup.
1.3 - Added better handling of doom for the final agenda.


Copyright notice:
I have tried adding credits to the images I found a creator for. If you do find an image in violation, let me know and I'll either make sure you get the proper credits or remove it.

Created in Strange Eons 3, the awesomest app!

Please leave comments and enjoy!
/StonePenguin

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lee miller
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Looks sweet. Having a quick glance at it, i think it could use some proper formatting to suit the rules. Do you mind if I import it to my TTS mod? I can give it a play tomorrow and give you some feedback.

For example, I believe the cabins should read as

Forced - After you enter the Cabins, test willpower (4). If you fail, suffer 1 horror.
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Raoul Schaupp
Germany
Karlsbad
Baden-Württemberg
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And please spin the cards in the lower row upside down. It makes it easier to fold the cards and put it in sleeves.

And on the "Aspect of Ithaqua" it should read:
"Objective - If Aspect of Ithaqua is defeated (-> R2)"
instead of
"Discard Aspect of Ithaqua (-> R2)".

Besides that, I'm happy a new scenario is out. Thank you for that.
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Mikael Fransson
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spectrehorseman wrote:
Looks sweet. Having a quick glance at it, i think it could use some proper formatting to suit the rules. Do you mind if I import it to my TTS mod? I can give it a play tomorrow and give you some feedback.

For example, I believe the cabins should read as

Forced - After you enter the Cabins, test willpower (4). If you fail, suffer 1 horror.


I'd be delighted if you added to your mod!

Thanks for the feedback.
I'll release a new version (1.2) with some minor fixes soon, stay tuned.
 
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Mikael Fransson
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StaggerLee wrote:
And please spin the cards in the lower row upside down. It makes it easier to fold the cards and put it in sleeves.

And on the "Aspect of Ithaqua" it should read:
"Objective - If Aspect of Ithaqua is defeated (-> R2)"
instead of
"Discard Aspect of Ithaqua (-> R2)".

Besides that, I'm happy a new scenario is out. Thank you for that.


Thanks for the feedback! Good catch on the Objective, it's clearer like that and it was actually something that popped up in the playtest but I missed to make note of it.

I actually had a small reason to have the cards like that. I thought that if you pick a location card up and flip it, it will be upside down and you wouldn't read it by mistake. If this is actually causing issues sleeving cards I might flip it tho, but I had no problems.

I do realize that the encounter cards and items where in the wrong format and it'll be changed.
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Wouter Boon
Netherlands
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Printed this scenario this morning and played it with Daisy and Skids. Had a real blast with it! Although I played it on 'easy', it took me a while before I resolved it. Maybe a bit fortunate because

Spoiler (click to reveal)
I didn't visit the Cargo and Galley. Therefore no Ice Ghoul but also no Hammer. Because Daisy was really succesfull in Investigating, and Skids had some luck with Investigating, I gathered the required 8 clues to spend in the Forehold. I then resolved R1, because I didn't have the Hammer. Turned out to be a good decision!


I think it is a wonderfull thematic scenario:

Spoiler (click to reveal)
Getting tossed into the ocean by a nightgaunt-treachery, wow! it happened to Daisy, but she had some cool fast cards and events to gather clues within two actions and getting a third action to get on the deck. A slippery deck, causing one action lost when failing the test, really cool!


A couple recommendations after my playthrough:

Spoiler (click to reveal)
Make it harder to get out of the ocean, maybe spending two actions to get out? Also, not one moment I thought of going to the lifeboat, so maybe make it a location that must be visited? And finally: I smashed the tablet, causing burned hands. Maybe this can cause one permanent Trauma/damage to the lead investigator? Seems more thematic to me, if added to your campaign, as you reward the investigators also...


All in all, very good work, looking forward to more! Now of to my Dunwich expansion, which I just recieved!
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Mikael Fransson
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Thanks for all the feedback! Version 1.2 is now released with fixes from community input. See the link in the main post.

 
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Al Bert
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This scenario is great - took almost 3 hours to finally run away and escape We had more fun with it then with basic campaign as it's very thematic and has much more Lovecraftian feel to it. Are you planning to make any more in the future?
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Stephen Farquhar
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If you revisit the files, could you please consider inverting the backs of the cards so that the bottom of the front and the back are connected. It's a minor thing and only worth doing if you make other changes.

In the meantime, I am looking forward to playing it soon...

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Giuliano Bartolucci
Italy
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Quote:
could you please consider inverting the backs of the cards so that the bottom of the front and the back are connected


Yes, it would really be nice
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Mikael Fransson
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giulibartolucci1204 wrote:
Quote:
could you please consider inverting the backs of the cards so that the bottom of the front and the back are connected


Yes, it would really be nice


Thanks for the feedback! Sure thing, I'm working on another scenario (that miiiight become a mini campaign) but if I do a quality of life update I'll take this into consideration.

I also played with the idea of making all scenarios, this and future ones, more re-playable by adding alternative location cards.
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Wiedewiet
Netherlands
Tilburg
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The 'Forehold' card says it's connected to the 'Cabins', but this is not echoed on the 'Cabins'. The 'Cabins' card only connects to 'Deck', 'Aft cargo hold' and 'Galley'. I'm guessing the 'Cabins' card is missing the red half moon logo pointing to the 'Forehold'?

EDIT: Alright, advancing to Act 1b cleared everything up. It would be nice/better imho if the text on the unrevealed side of the Forehold and Act 1a referenced the location being unavailable (and why). That way you would also have an idea as to why you are gathering clues to advance. Like how this is handled in the Core scenario 'The Gathering' with the 'Parlor'.
 
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M M
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Fun scenario. By the 3rd turn I was sure we were all going to die but we squeaked it out.

Couple comments/questions

Spoiler (click to reveal)
1: The penalty on the rooms seems reallly high. The cabin especially. Mind - 4 isn't an easy test to pass and taking 1 horror every time you pass through it is pretty severe. It could make sense the first time you enter the room and see it and are horrified. But every time you pass through is a bit too much mechanically and thematically.

2: You never need to find the hammer to end it, right? Because the text on the final act says you can hit it out of his hands or hit him with the hammer. But as far as we can tell you could do this without ever having it.

I liked how it was put together. I liked the connections of getting dropped into the ocean, having to climb out of it, being on a wet deck, etc. It could maybe use a couple more custom monsters? Or something. Looking back it feels like it could have used a little more rounding out. Maybe encounter cards like, "Cold Wind Blows" that only affects if you are outside or, "Waves Run High" that rock the boat and can lose you an action and take a direct damage if you fail an agility test. Just a little more flavor content.

I guess also a little bit more of a progression.

Spoiler (click to reveal)
First agenda ends: shuffle in 2 Ice Minions (or Nightgaunts) into the Encounter Deck.
Second Agenda ends: It continues to get colder. The rats, which up until now have been scurrying around the ship, now lie prone and frozen on the deck. Remove Rats from the Encounter deck. (Note: this adds nice flavor of theme and makes the Encounter deck more dangerous as you're taking out one of the events that's easier to deal with). You hear a noises from the Galley. Put the Ice Ghoul into play in the Galley if you haven't already done so. It's also gotten much colder and windier outside. At the end of the turn, Investigators in the Deck, Bridge, or Lifeboat must pass Strength (3) to avoid taking 1 physical damage. Anyone enters the Ocean takes 1 physical damage immediately after their next action.

When those things come to throw you in the ocean, let you sacrifice an Ally to avoid the effect. Thematically they throw themselves in front of you to get carried away.

Just a better direct sense of the scenario changing around you. Make it harder as it goes along but a little less severe in the beginning with more tailoring to the scenario. See comments earlier on location effects.

It's good. But it's just a little bit away from being really good. It just needs some more content and more details to turn it into a real story. Think about it that way. You get on the boat and this is the situation. After an hour, these changes start happening. After 2 hours, these other things start happening.

And then comment on the ending.
Spoiler (click to reveal)
Give 1 ending where you swing the hammer at the tablet and another where the investigators choose someone to swing at the tablet but no investigator in the room has the hammer. If you use the hammer, you finish the scenario unscathed. If you don't use the hammer, then whoever did it takes 1 point of physical trauma as the tablet freezes their hands and arms up to the elbow. Again, more thematic and rewards the group if they have gone to the trouble of getting the hammer.

Maybe have another option. Try to read the tablet. Test books (8). If you succeed, get 1 additional xp for gaining some arcane knowledge. If you fail, take 1 madness.


For Dunwich, in the bar/casino scenario, you can think of things as
Spoiler (click to reveal)
You get there. It's dark and dingy with rats scurrying around the corners. The mobsters are suspicious of you but leaving you alone. But the Pit Boss is trailing after the Investigator who is snooping around the most (highest books). And while he's watching you you're unable to really discover anything. But if you kill any mobster then they instantly turn aggressive to throw you out. Eventually they get really suspicious so move to throw you out anyway. Before the things from beyond show up, crash the entrance, and start throwing gangsters into their throat.

You put all of those elements together and you get a really good vision of what's going on and how things progress. That's what makes a really good play experience especially in a game that's played a lot for the theme. Ask yourself, without the Investigators doing anything, what's happening around them. What story is being told.
 
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M M
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Some additional comments edited in above.
 
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Belzebub Sataan
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I played this adventure with a friend yesterday with custom characters. Mine is a mystic 5/rogue 2 and the other mystic 5/seeker 2. We both have ~40xp after playing lots of fan adventures.

Spoiler (click to reveal)

Boy is this one challenging! I think we killed 5 or 6 nightgaunts, even though the mythos deck only has two. We must've been unlucky when we reshuffled the deck. We both play mystics so this ate my shrivellings pretty quick and left me only with a song of the dead. Luckily, the other player drew her shrivelings in time to kill the boss...

As someone else mentioned, the scene with the professor's a bit strange. We never had time to enter the room with the hammer, so we wondered how to get it at the time (it wouldn't have made no difference however, our fight values are too low).

It also seems the reward wether you kill the professor or not is the same, so what's the point of killing the boss (beside that it's the "right" choice)?


We laughed so hard, when whe read the skippers name "annike braaten". We're german and "braten" means "roast" in english...

All in all, we really liked it. Hoping to see more from you!
 
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Jakub Chmielewski
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I now divide all scenarios in those that have custom encounter sets and those which do not. Those entirely custom I do like more, since working through the deck of encounters that I'm already very familiar with is not something exciting unless...

Unless the story really keeps the momentum going. I have to say that the value of presentation and the drama is really high. Your work is something every Core_Set_Only owner should print and play with. I went through it solo with Pete and it was relatively easy to go through. I agree with the comment about the Lifeboat. It seemed to close to the ocean and there was just enough clues lying around.

Maybe it's your success afterall. You made a location that due to the overall story is really .... scary
 
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Bel M
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Thanks for making this scenario, we had a lot of fun with it.

I'm a bit fussy about organising my stuff and I found it fiddly that the setup and resolution information were on a separate page from the cards. So I've quickly put all the info into set up and resolution cards that people can cut out and print with their cards, 1 page pdf downloadable here.

OP, you're welcome to incorporate this into the scenario if you ever update it.
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Wiedewiet
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beliael wrote:
Thanks for making this scenario, we had a lot of fun with it.

I'm a bit fussy about organising my stuff and I found it fiddly that the setup and resolution information were on a separate page from the cards. So I've quickly put all the info into set up and resolution cards that people can cut out and print with their cards, 1 page pdf downloadable here.

OP, you're welcome to incorporate this into the scenario if you ever update it.

Perfect.
 
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Mikael Fransson
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Wow, thanks, I'll definitely add it!
 
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Greg Cym
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ive added it to Tabletopsimulator
http://steamcommunity.com/sharedfiles/filedetails/?id=132209...
 
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