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Conan» Forums » Strategy

Subject: The crawling darkness OL and Hero Strategy rss

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Kaganishu Khan
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After 4 plays of this scenario, here are some strategic pointers for both OL and heroes.

OL: You are on the offensive! Try and get the heroes to fight your Thog, you can win this scenario quickly if they try to engage it too hard.

Thalis is your only way of moving the Thog quicker than its usual snails pace, but she is both fragile, and when she wounds a hero, this reduces the number of crystals the Thog can leech from them. Note that killing all heroes is NOT a win condition for you, and can in fact turn the game into a draw, if not enough ressources stay on the board.

Thalis's sceptre is the perfect second weapon for Valeria. Keep that in mind.

ALWAYS keep an eye on your model count. No reinforcements. Most of your models are better suited as Thog food, or to slow down heroes. This is a cat+mouse game, your Thog chasing the heroes. Your archers can, once again, be a problem because they might steal wounds off of heroes that you could otherwise eat with the Thog. As a rule of thumb, I suggest keeping each hero at 3-4 crystals before the Thog takes its bite.

Consider using Thalis as nothing but a hindering and supporting shadow. Killing her opens up a second strategy (kill the Thog!) to the heroes, and the 1 extra step is not that big a deal if you can wear down their crystals, then pop the event and basically root them in place like that (aside from Shevatas, who you should ignore)

Heroes: You can win guaranteed if you just jump off the wall to deny the wounds to the Thog, but its lame, and an oversight in design, so I wont go into this more

RUN! Valeria is in a really bad position, and cannot reliably escape by herself. Also, if the OL player is smart, Thalis will not attack her, just hinder her until its time to call the Thog. You want her scepter, so best form up with your friends ASAP, and move as a team.

Time is on your side. Every step between you and the Thog is more safety. Try to run the gauntlet around the walls, hide in the tower rooms, and generally do everything to stay out of the way of the Thog. Take potshots at NPCs, but this is not a fight you can win through killing. Only the Thog, Thalis and the archers matter.

There is one situation where you can possibly win by killing the Thog: You take out Thalis, and Valeria gets her scepter. In that case, your 3 heroes can take down the Thog over 2 rounds. BUT: Be aware of the overlords gem reserves: You must avoid the Thog getting a double activation in between your 2 crucial fight turns.

If your OL is aggressive, sacrifice Conan and Valeria to regular guards and thalis, to deny their wounds to the Thog. He only gets energy for actual damage your hero moves to their wound area. Shevatas can pick up the Parrying Dagger and Leather Armor, and then just spend the last turns running away. There are not enough NPCs around for the Thog to win like this, and he will never catch Shevatas, can never stop him from moving anywhere he likes, and you can still take potshots at guards if the opportunity is good.

The first 2 turns determine whether you lose. If the Thog gets a good bite out of one of the heroes, you are on the clock, and need to either kill his fodder ASAP (almost impossible if the OL doesnt wake up more than he needs) or the Thog (means you have to get to Thalis).

Do not search chests unless truly desperate.
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Ben Turner
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We concluded that if all the heroes died, it was a victory for the OL on this scenario.

Why? Because otherwise you do hit that weird case where the heroes get SO badly beaten up that Thog cannot get another points from hurting them. E.g. suicide becomes a practical decision.

That said, Shevatas still used the tactic of "running far away to prevent the OL from getting any kills". I ended up spending two turns throwing Bossonain guards and archers alike off the walls, 80% of them dying from the fall, just to get one single shot at him before the time ran out.

It was a stupid ending to an otherwise interesting scenario. Luckily, my one surviving archer (must have softened his fall with the bodies of all the others...) rolled the max 4 points of damage, which Shevatas failed to defend, killing him, and winning the OL the game (again, with the assumption that all heroes are dead = OL victory by default)
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Lex Talionis
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Khaunshar wrote:

Thalis's sceptre is the perfect second weapon for Valeria. Keep that in mind.


Killed heroes let their equipment on the board but there's nothing in the rules concerning the Overlord's units...

Phantomwhale wrote:
I ended up spending two turns throwing Bossonain guards and archers alike off the walls, 80% of them dying from the fall


Where have you seen this rule ??
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anthony
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Moving from a wall to the ground causes falling damage.
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Lex Talionis
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Sorry I understood that Shevatas pushed the guards from the wall
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