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Synopsis: You seeking to profit from your art gallery. You are buying and selling art through several core actions, all of which are augmented by auxiliary processes to help you bolster the value of art and the artists.
The Gallerist is a worker placement game. Though this is central axis for a multitude of systems. Each turn, you must select from one of four spaces you can move to. Each space has two distinct actions you can choose from.
Despite the seemingly simple choice, single choice pivots the direction f your game in very distinct directions through a web of interconnected game parts. It becomes impossible to pursue all the things you would like to try, and there is almost always more than one good choice before you.
Though each quadrant of the board has immediately relevant effects and impacts, they usually have precursory features necessary to truly maximise actions native to other quadrants Thus the game becomes one about many choices driven to optimal plays, and this forces you to make discrete judgements about the relative advantage of each. You are constantly spending money or fame to work your talent. Most of this you get from selling art, and their value increases through promoting your artists.
You can discover artists, or commission their art to display in your gallery. You can promote those artists to make them more famous (and profitable), or hire assistants to expand your capacity for labour. You can initiate new contracts or sell art at a profit. You may even dabble on the international market and raise the profile of your gallery.
Commentary: As appropriate for a game about art galleries, this game goes all out on its graphic design. This feature decidedly elevates its appeal in my standing, as the artwork incredibly immersive. The expansive board and its lovely components help draw you into the world of art trading.
What makes this game worth your attention is how well the gameplay suits the theme. Though there is a lot to take into account, all of it makes intuitive sense because the logic of those actions flow naturally from the real world logic of the theatre of play. This, and the lavish artwork simply make the game feel like something larger than life.
Part of what makes this game special is the way you feel like your constantly on the move with your Gallerist. There is such a large world of networking to face, and you must pull the right levers, press the right buttons, and massage the strong relationships to make the art prominent and renowned.
Beyond this, its the little details that makes the game. That once an artist has reached the highest level of fame, they retire, never to make art again. The way that you promote artists and their fame makes a measure of the art’s value. Even just the way you tempt visitors from the central pool into your own gallery.
Verdict: This game is brilliant. Lacerda produces some of my favourite heavy games. They are intricate and delightful. In this instance, the world of art trading is made sublime through the involved graphic design and production values.
Verdict: This game is brilliant.