Anon Y. Mous
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95 rows, one for each scenario, with the scenario number, then 2 checkboxes, one for the scenario being unlocked, one for it being completed. Under that, checkboxes for global achievements and prosperity.
 
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Jeppe Bøttger
Denmark
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Sure you can do that. But why?
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Maurizio Briosi
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To my knowledge the answer is yes. At least if the concern is to "reset" the game.

If instead the idea is to prevent the sharing of the world between two groups I think you need to also take note of which Road/City Events are in the deck, unlocked classes etc, blueprint found. Basically how the "evolving" decks are composed (this doesn't affect reset since nothing get destroyed it is easy to restore the inital deck...harder to track its status).
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Sid Rain
United States
Columbus
Ohio
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Take all the fun out of it why don't you? Although, now that I think about it, the reverse could also be true for other games that use sheets to track things. So you could take a game like Kingdom Death (for some reason that one comes up in relation to Gloomhaven), and convert it over to using stickers to track things like Settlement progression.

• Settlement locations
• Quarries
• Innovations (can't remember if you can lose innovations, so this may be harder to do)
• Story Events/Settlement Events
• Other milestones
• Death count (I imagine you'd need alot of skulls here)


It could make things easier to digest at a glance vs having to do all that reading. I don't know, just a thought.
 
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Isaac Childres
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Indiana
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You'd also need to track which treasure chests that have been opened. There are 75 of those.

...and there might be some other secret things.
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Remus Rhymus
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Pennsylvania
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I think that this situation absolutely requires
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a really futile and stupid gesture be done on somebody's part!
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If you're looking for a reset, as suggested in this thread Resetting the game and enhancement ability stickers you could print the stickers on removable label stock.
 
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Todd T
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Iowa
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Cephalofair wrote:
You'd also need to track which treasure chests that have been opened. There are 75 of those.

...and there might be some other secret things.


Do chests in certain scenarios correspond with certain rewards? I can't remember but I imagine this is the case. As opposed to the more chests you open, the more rewards you unlock.

And it's those secret things that sound especially interesting. Way to be mysterious!
 
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Adrianna O'Shea
United States
Florida
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thomast8991 wrote:


Do chests in certain scenarios correspond with certain rewards?


Every treasure is numbered and refers to a specific reward in the back of the scenario book
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