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Subject: Silver and Bronze Medal...?!? rss

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Jan Schröder

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This game seems to be perfect as a next step up after Forbidden Island for, say, a 6 1/2 year old girl - tense game play, cool theme, frightening but not too frightening setting, not the same old fantasy stuff, interesesting female characters - but..

.. you earn a Silver Medal when you leave a collegue behind unconcious in a cave?!?

- sorry, but this would be so difficult to explain, that it won´t make any sense to consider it after all.

therefore the question: is that rule necessary for gameplay balancing purposes and the game becomes boring or mono directional if the option to leave somebody behind does not exist, or could you just leave out a few cave tiles to make up for the higher difficulty when having to get everybody out?

I´d hope so, as everything else seems very interesting!
 
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Emspace
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I don’t think “medal” should be added to the scoring levels. I think it’s a ranking of how well the team did overall at the end of the game.

If you left one or two unconscious teammates behind, you “won” but not in the best way possible, therefore silver and bronze levels for your “win.” If you left behind 3 or more, then you lost, period.

I think those options to leave people behind are there when you have a team that could all go unconscious very soon or get out as quickly as possible to end the game. If enough people make it out, at least the overall team “wins” the game; even if it’s not ideal, it’s better than the entire team losing because everyone is unconscious and can’t heal.

You can probably tell the story to a young child that the only option for the rest of the team is to get out of the cave now before they all succumb so that they can get help to rescue the others.
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Jan Schröder

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emspace wrote:

You can probably tell the story to a young child that the only option for the rest of the team is to get out of the cave now before they all succumb so that they can get help to rescue the others.


thanks, that´s a good idea! still a bit weird, one person would be enough to get help...
 
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Joe
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schroederjan wrote:
.. you earn a Silver Medal when you leave a collegue behind unconcious in a cave?!?


Another way to look at it is you earn a silver medal when your collegue sacrifices him or herself to allow the others to escape.

In this game, you win or lose as a team. Players aren't competing to see who can get out; players are working together to see how to get the most people out.

So, for example, suppose the exit was found and a horror was in pursuit of the cavers. If it was an "all-or-nothing" win condition, then the only choice would be for the cavers to run for the exit, and hope for the best. However, with different levels of win conditions, players might decide that their chances of getting everyone out are too slim, and one player might lead the horror down a different path to give the others a chance to escape.
 
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