GeekGold Bonus for All Supporters at year's end: 1000!
7,458 Supporters
$15 min for supporter badge & GeekGold bonus
22 Days Left

Support:

Recommend
 
 Thumb up
 Hide
2 Posts

Donner Party» Forums » Rules

Subject: Timing to when action cards can be played rss

Your Tags: Add tags
Popular Tags: [View All]
Ben Turner
Australia
Melbourne
VIC
flag msg tools
badge
Avatar
mbmbmbmbmb
So the rulebook states actions can be played at any time. This caused a few odd moments in our game, when one player was graverobbing early in case the final corpse was gone before his turn, but others thought they needed to wait until their hunger / feeding action until they could generate action-based food?

The only action card I can see you almost always do want to play early is vermin - targeting the one and only forage card someone just picked up from the bidding is horribly good fun.

Aside from that, it felt that keeping actions to just when it's your turn helped keep things less random, and occasionally confusing.

The final thing that felt a little off was one player, upon having a bad card played on him, declared a murder as "revenge" on the settlers in question. This wasn't for food - he just wanted to kill someone, despite the shame involved. Is this legal, or in the spirit of the game design? He totally lost from excess shame, but he already knew that was almost inevitable, and was just getting some late revenge.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Greg Porter
United States
Bassett
Virginia
flag msg tools
designer
publisher
Avatar
mbmbmbmbmb
Actions can technically be played at any time, it is just that they are more useful at certain times than others. For instance, playing something to give you food after you have done your hunger step is pointless. On the other hand, if you knew bad weather was coming and there was only one settler in the Graveyard, you might play Grave Robbing during the personal foraging step just to make sure you got it.

And yes, you can play tit-for-tat with Action cards. You don't honestly expect that if you play a hostile Action on someone that they are not going to remember it? Not antagonizing someone else to the level where they toss their chance of winning just to spite you is a good strategy in any game where they have that potential.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.