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So the rulebook states actions can be played at any time. This caused a few odd moments in our game, when one player was graverobbing early in case the final corpse was gone before his turn, but others thought they needed to wait until their hunger / feeding action until they could generate action-based food?
The only action card I can see you almost always do want to play early is vermin - targeting the one and only forage card someone just picked up from the bidding is horribly good fun.
Aside from that, it felt that keeping actions to just when it's your turn helped keep things less random, and occasionally confusing.
The final thing that felt a little off was one player, upon having a bad card played on him, declared a murder as "revenge" on the settlers in question. This wasn't for food - he just wanted to kill someone, despite the shame involved. Is this legal, or in the spirit of the game design? He totally lost from excess shame, but he already knew that was almost inevitable, and was just getting some late revenge.
Actions can technically be played at any time, it is just that they are more useful at certain times than others. For instance, playing something to give you food after you have done your hunger step is pointless. On the other hand, if you knew bad weather was coming and there was only one settler in the Graveyard, you might play Grave Robbing during the personal foraging step just to make sure you got it.
And yes, you can play tit-for-tat with Action cards. You don't honestly expect that if you play a hostile Action on someone that they are not going to remember it? Not antagonizing someone else to the level where they toss their chance of winning just to spite you is a good strategy in any game where they have that potential.
- Last edited Sat Jan 21, 2017 7:05 pm (Total Number of Edits: 1)
- Posted Sat Jan 21, 2017 6:58 pm