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Subject: BLOOD RAGE UNOFFICIAL ADVANCED RULES by Metadna rss

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Max Omnius
France
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BLOOD RAGE UNOFFICIAL ADVANCED RULES by Metadna

These 2 variants do not distort the physiognomy of the game while significantly increasing the strategic possibilities, the unpredictability and dynamism of the game.
They also combine perfectly with each other.
They reinforce the "mythological fiber" of the game.


VARIANT: The arrival of Surtr
(More details about Surtr https://en.wikipedia.org/wiki/Surtr)

Figurines that perform an invasion in the province with the Doom token, as well as in the neightbour Fjord.
Only pays one rage.
(This rule takes priority over all other effects of the game, it only affects the cost of invasion, STR is not affected).

«Surtr moves from the south
With the scathe of branches:
There shines from his sword
The sun of Gods of the Slain »

Purpose: the ride of the dead.

EFFECTS OF THE VARIANT:
The province with the Ragnarok marker becomes a priority entry portal for monsters in play (especially for the Fire Giant and the Troll)
So saturating figurines this province allows both a potential gain of Glories and to curb the introduction of powerful monsters.
Increases strategic interest as well as challenge for the occupation of the Ragnarok and adjacent Fjord provinces and makes the strategy "Gain of glories by Ragnarok" more perilous
Offers an alternative to players with little rage to bring in costly monsters
And of fact limits the effect "race to markers point of rage" in favor of markers axes and hornes.




VARIANT: Nídhögg flying over the plain

(More details about Nídhögg https://en.wikipedia.org/wiki/N%C3%AD%C3%B0h%C3%B6ggr)

For each of your destroyed miniatures in Yggdrasil Province you may return a Drakkar from a Fjord, on your reserve.

"There comes the shadowy
Dragon flying,
Glittering snake, up
From Dark of the Moon Hills.
He carries in his pinions
-he flies over the field-
Malice Striker, corpses.
Now will she sink. "

Purpose: "with it ends the old order".

EFFECTS OF THE VARIANT
Increases strategic possibilities with Drakkars
Offers additional interest for major central conflicts

This variant offers the possibility of recycling these Drakkars
And eventually being able to dominate the sea by new provinces.
Using the variant "The arrival of Surtr" it is possible to place these Drakkars in the Fjord adjacent to the province with the marker Ragnarok (in order to benefit from the Glory granted by the Ragnarok) at low cost (1 rage per Drakkar).


Request:
If M.Lang reads to me ... I hope that one day these variants will be integrated into the official rule.
Good game everyone.
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Max Omnius
France
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Re: BLOOD RAGE UNOFFICIAL ADVANCED RULE by Metadna
VARIANT: Sacred Fury
(Https://en.wikipedia.org/wiki/Berserker)

Players with 6 or more axes
Win 1 Glory for each enemy figure destroyed by an effect or during a battle.

VARIANT EFFECTS:
The Thor strategy becomes a little more profitable
Strengthens the interest of great battles during play
Increases the interest for axes





VARIANT: The 3 Norns

(Https://en.wikipedia.org/wiki/Norns)

At the beginning of the party the clan cards are mixed face down
Then successively drawn by each player, the player having the clan of the Snakes
Is designated first player and receives the first player pawn

The first player pawn will be passed to the player with the least Glory at the end of each Age.
If several of the last players have identical glory, the player to the left closest to the first player, obtains the first player pawn.

When a player receive the First Player pawn, for age 2 or 3.
He immediately draws 3 cards from the unused cards of the last age, add it to his last card, select one then redeposit 3 cards on the deck.
Once the transition is made, a new age can begin.


VARIANT EFFECTS:
All players have the opportunity during play to get the first player pawn
The weaker player has a strategic boost to return to the game
Increases the unpredictability of the game
Honor for all women and Valkyries...
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