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Subject: Differences between 1941 and 1942 Versions rss

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Mike Marentette
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Not sure if this has been documented elsewhere, but what are the differences between the 1941 and 1942 versions? Thanks.
 
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Derry Salewski
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mikemarentette wrote:
Not sure if this has been documented elsewhere, but what are the differences between the 1941 and 1942 versions? Thanks.


Do some research.

The answers are out there. google will probably help you.

A) A lot of difference.

B) There's two 1942 games.

(41 is very slimmed down.)
 
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Mark J.
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1942 adds amphibious assaults, strategic bombing and new units--artillery and cruisers IIRC. For a comprehensive list download a PDF of the rule books either from BGG or on the Avalon Hill/WotC/Hasbro website. You can also view the board differences in the image galleries here on BGG.
 
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Mike Marentette
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I have done research and did not find out much. I have also reviewed both rule books. Thanks anyway.
 
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Crixtey
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consider 41 as watered down in order to be an entry level form of the game..

42 to is more the complete experience
 
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Midnight Reaper
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mikemarentette wrote:
Not sure if this has been documented elsewhere, but what are the differences between the 1941 and 1942 versions? Thanks.

In my opinion, the main difference between 1941 (41) and 1942 Second Edition (42SE) is that 41 is the gateway or beginners edition and 42SE is the standard edition.

When compared with 41, 42SE is a richer version with more rule options (specifically: offshore bombardment during amphibious invasions, strategic bombing of factories, use of anti-aircraft guns to destroy aircraft), additional types of units (specifically, Artillery, Anti-Aircraft Guns, Cruisers, and (user-placeable) Factories), more money on the board and in players hands, a physically larger map (32.5" × 17.5" for 41, 40" × 26" for 42SE), a longer play time, and a few intangibles (e.g. 41 uses cardboard tokens to denote additional units under playing pieces, 42SE uses plastic "mini poker" chips); 41 has 4 dice of one color, 42SE has 6 dice: 3 of one color, 3 of another; etc...).

If you are looking to replicate the experience of playing the Milton Bradley Axis and Allies from the 80s, 42SE would be my recommendation.

The denoting of Second Edition is important - Axis and Allies 1942 (sans Second Edition, usually referred at First Edition as a back-formation) is a similar-but-different game with a smaller board and different pieces, rules, and set up.

When 1942 Second Edition is compared to the Axis and Allies 1940s games: Axis and Allies Europe 1940, Second Edition (Eur40SE); Axis and Allies Pacific 1040, Second Edition (Pac40SE); and the monster title you can play when you add them together - Axis and Allies Global 1940 (Glo40), you get a physically smaller game that plays in less time, is missing certain types of units (Air Bases, Mechanized Infantry, Naval Bases, and Tactical Bombers), and with fewer optional rules. I know you didn't ask, but it is a logical next question.

If that doesn't answer your question, feel free to ask more questions, so that we can answer them.

-M_R
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Mike Marentette
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Thanks. I really appreciate your detailed answer rather than an answer that just tells me to go and look it up myself.

A couple of more questions if you don't mind. How many territories land and sea separately (approximately) are there in 1941 edition vs 1942 Second edition? I looked at pics of the map and there does not seem to be much difference in Europe between the two maps or maybe I didn't look carefully enough. Thanks again.
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Mike Marentette
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Forgot to add my second question. Is 4 hours (or less) playing time for 1942 Second Edirion a reasonable estimate? Thanks.
 
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Mike Marentette
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I have noted the map differences. Thanks.
 
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Mark J.
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Your original question was pretty vague. When in doubt take the high road when you feel you are being slighted instead of mirroring the bad behavior. The games are 95% the same but there are tons of minor differences between the two versions that only a rule book comparison can truly cover.

mikemarentette wrote:
Forgot to add my second question. Is 4 hours (or less) playing time for 1942 Second Edirion a reasonable estimate? Thanks.


4 hours is realistic if all the players know the game. Our first few games ran 6+ hours until everyone learned the rule difference (from other versions) and strategy options.
 
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Mike Marentette
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Thanks for your response.
 
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Midnight Reaper
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mikemarentette wrote:
Thanks. I really appreciate your detailed answer rather than an answer that just tells me to go and look it up myself.
I am just trying to help, both you and anyone who comes looking for the answer to this question in the future.

mikemarentette wrote:
A couple of more questions if you don't mind. How many territories land and sea separately (approximately) are there in 1941 edition vs 1942 Second edition? I looked at pics of the map and there does not seem to be much difference in Europe between the two maps or maybe I didn't look carefully enough. Thanks again.
I don't know that answer to that question, and wouldn't know without counting it out for myself. I invite you to look at the images at the following axisandallies.org pages and count for yourself:
1941 - http://www.axisandallies.org/p/axis-allies-1941-preview-setu...
1942SE - http://www.axisandallies.org/p/axis-allies-1942-second-editi...

And if you're feeling particularly giving, you can share your results with us.

As a general note: if you are looking for more information about Axis & Allies in general, the fan site axisandallies.org is a good place to go for that information.

-M_R
 
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Midnight Reaper
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mikemarentette wrote:
Forgot to add my second question. Is 4 hours (or less) playing time for 1942 Second Edirion a reasonable estimate? Thanks.

TTM07 wrote:
4 hours is realistic if all the players know the game. Our first few games ran 6+ hours until everyone learned the rule difference (from other versions) and strategy options.

Mark's answer sounds about right to me - 4 hours is really only doable when the players are experienced at A&A, and then only when playing with victory conditions short of total victory. Even experienced A&A players would be hard-pressed to successfully invade Berlin and Tokyo or Moscow and London in 4 hours against players doing their best to prevent that.

-M_R
 
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Mike Marentette
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Based on this discussion, I have decided to sell my copy of 1941 and buy 1942 Second Edition. Thanks for the input.
 
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Daniel Hensel
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I've actually just made the decision to buy 1941 instead even after recently playing 1942 SE (if only for the first several turns).

All of the points made here for 1942 SE over 1941 are valid, and I would absolutely love to spend a whole afternoon/evening immersing myself in this superior version of the game. However, that is unlikely to happen anytime soon, if ever.

1941, on the other hand, is far more likely to hit the table because its time commitment is far more manageable and learning it will seem far less daunting for those I would need to teach it to. It keeps the core game intact while reducing the number of additional mechanics to keep up with (no having to explain how artillery pairs with infantry or having to remind new players how naval bombardment or strategic bombing works during the game), so teaching it will be much easier and the players are less likely to get overwhelmed with the number of pieces, territories, and special mechanics.

Most of the people I play games with prefer games that last 1-3 hours, and anything longer than that rarely gets touched. That is not to say we don't enjoy longer games. My wife and I have several beloved 4, 6, 8, or even 10-hour games on our game shelf. We simply can never find the time to play them or the people to play them with. Because of that, we try to steer clear of buying new games that aren't likely to get played.
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Midnight Reaper
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Mr_Tricorder wrote:
...
All of the points made here for 1942 SE over 1941 are valid, and I would absolutely love to spend a whole afternoon/evening immersing myself in this superior version of the game. However, that is unlikely to happen anytime soon, if ever.

1941, on the other hand, is far more likely to hit the table because its time commitment is far more manageable and learning it will seem far less daunting for those I would need to teach it to...

And that is a very valid point. I like to play monster games, games that go all day, when I can. And sometimes, I don't have the time to do so. The designer of the game, Larry Harris, is on record as saying that, "[Axis & Allies 1941] might end up being the most-played version of the game ever published", and the time it plays in, as opposed to other versions, is the reason why.

So, get on with your bad self, and enjoy A&A '41 when you can. The other, longer, versions will still be out there if you find yourself with time and partners to play them.

-M_R
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