Kai Peng
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We played a game tonight and it seems that the New York City Location is overly powerful for the mastermind.

The main tactic for loyal players is to buy the Watchmen crossover cards and contribute them so they are out of the game. With New York City - the secret mastermind now has access to them all and can easily win the game.

Was this intended?

It could easily be fixed by a rule that said all contributed cards to the challenges are removed from the game instead of destroyed.

Appreciate your thoughts or suggestions.
 
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Benj Davis
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I think that's very much the idea: it's very helpful to get rid of them, but whoever holds New York, controls those cards. Can you trust that the player who takes New York isn't the mastermind? You'd better take it yourself, just to be safe...
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Kai Peng
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You are simply confirming that New York City is too powerful. Being that only the mastermind has a greater chance of getting New York then any other player as they are the only ones who will ever play the watchmen cards (removing and immediately replacing the line up). There is very little except luck to stop it and once he has it the loyal players only option is to hold on to the unplayable watchmen cards.

Surely this is not what the designers intended - for loyal players to collect the watchmen cards with no real way of disposing of them.
 
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Matt Hyra
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There are several cards you don't want the Mastermind to get.
If NYC is in play and you don't trust the owner, best to avoid destroying the Watchmen cards.
NYC is a one of in the deck, so this conundrum won't come up too often.

Thanks,
Matt Hyra
Cryptozoic R&D
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Grarrrg Grarrrgowski
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kaipeng wrote:
Surely this is not what the designers intended - for loyal players to collect the watchmen cards with no real way of disposing of them.

I'd say that it's fully intended, you just need a different point of view.

It's because of the Hidden Traitor (emphasis on'hidden').
Ideally you don't want it to be easy to guess who the traitor is, otherwise it would be simple to just work around him.

Most hidden traitor games have actions that the 'good guys' must do on occasion that might look shifty. Because if the traitor is the only shifty one he'd be too easy to spot.

So they added some cards that would be really useful for the Traitor to have. The main way to stop the traitor from getting them is to buy them yourself, which makes you look likes a possible Traitor, leaving the real one (more) hidden.
Then, since the card is in your deck, you might be tempted to play it, it is worth a fair amount of power after all, and destroying 3 Line up cards is well worth having the thing you're going to buy, no really guys, it'll help! But then this make you look more like the traitor and further confusing the table.

All par for the course.
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Benj Davis
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Exactly.
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