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Subject: The Community Created Wargame Project rss

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Dan McCabe
United Kingdom
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We're a group of friends who are starting a new project. Our goal is to create a tabletop wargamein which the community has full say on what's included in the game. We'll be asking people to vote on every aspect of the game, from the basic rules to the overall narrative of the game. Join us on Facebook to take part in this process. Many thanks, The Community Created Wargame Project.
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Karan R
India
Mumbai
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It's Karan, not Karen!
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Rainbows, unicorns and panzers please
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Jim Ransom
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There are two kinds of ships: Submarines, and Targets.
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Please make sure everyone gets a trophy.
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United States
Apex
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Just going to leave this right here for ya...

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Lance McMillan
United States
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TheCCWProject wrote:
Join us on Facebook to take part in this process.


A link would've been helpful. Just sayin'...
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Tyler Gingrich
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I expect this will be a case of "too many cooks..."
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Chris
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Can it be exactly like Case Blue? That'd be great!
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Dan McCabe
United Kingdom
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Sorry for missing out the link, here you go. https://m.facebook.com/TheCommunityCreatedWarganeProject/?re...

I understand your skepticism and I'm not saying this project is actually going to work but it's intended to be a fun experiment for anyone who wants to participate. If you don't then that's cool too.
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ElFluppe wrote:
Can it be exactly like Case Blue? That'd be great!


My guess ... of course, as long as Case Blue includes Orcs and Steampunk Walkers.
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Lance McMillan
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rayofsunshine wrote:
...as long as Case Blue includes Orcs and Steampunk Walkers.


If it doesn't include provision for fire-breathing dragons, ridden by light-saber wielding zombie SS fallschrimjagers kamikazing into the decks of armoured war gallies cruising the aether-filled skies above Barsoomian Mars, well... you can probably count me out. Oh, and I'd have to insist on a CDG design that employs a roll-to-move system and differential CRT that uses modifiers heavily based on an XP system. A "legacy" option would be nice too.

It's not like I'm asking for much.
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Joe Moles
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Anyway for us antisocial types to participate without going on Facebook?
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I look forward to playing this monument to compromise.
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Lance McMillan
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Why don't you knock it off with them negative waves, Alfonzo? Why don't you dig how beautiful the community game project is? Why don't you say something righteous and hopeful for a change?

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Bob Zurunkel
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Woof woof, woof! That's my other dog imitation.
 
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Lance McMillan
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Westie wrote:
Woof woof, woof!


Needs work, but a promising start. Try putting more emphasis on the first 'woof.' Also, consider throwing in an "arf" or two for variety. A good dog imitation not only conveys the innate canine-ness of the howler, it suggests both the breed and age of the dog. There's an excellent series of YouTube videos by Rex that can help coach you through the nuances of the process. Please come back and try again after you've properly honed your craft.
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Chris
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Lancer4321 wrote:
rayofsunshine wrote:
...as long as Case Blue includes Orcs and Steampunk Walkers.


If it doesn't include provision for fire-breathing dragons, ridden by light-saber wielding zombie SS fallschrimjagers kamikazing into the decks of armoured war gallies cruising the aether-filled skies above Barsoomian Mars, well... you can probably count me out. Oh, and I'd have to insist on a CDG design that employs a roll-to-move system and differential CRT that uses modifiers heavily based on an XP system. A "legacy" option would be nice too.

It's not like I'm asking for much.


How about some metaasymetric wargame? One player plays a miniature tabletop Area Movement/Activation initiativeroll based CDG with a deck containing both own and enemy events, while the other player plays a classic worker placement hex&counter hidden movement type of game. But it would have to be exactly like Case Blue as for the rest...just want to make that clear!
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Paul Sevigny
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Geomorphic maps AND geomorphic counters.
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Chris
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paul7e wrote:
Geomorphic maps AND geomorphic counters.


Behold! surprise
 
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Russ Williams
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paul7e wrote:
Geomorphic maps AND geomorphic counters.


Geomorphic rules, too. (Cf. 504...)
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Bob Zurunkel
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A multi-level game intrigues me. Some players play at the strategic level, others at the operational, and others at the tactical.

For example:

A World War II game. At the strategic level, players handle diplomacy, economic decisions, and so on. The Allied player decides to invade Sicily. The actual invasion is carried out by the operational level players, with forces determined by the strategic decisions. Individual battles within the invasion could be handled by the tactical level players.

The effects at each level would impact the others.

Players could, if desired, play at just one or two levels.

Probably too cumbersome, though.
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Eddy Sterckx
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Westie wrote:
A multi-level game intrigues me. Some players play at the strategic level, others at the operational, and others at the tactical.

For example:

A World War II game. At the strategic level, players handle diplomacy, economic decisions, and so on. The Allied player decides to invade Sicily. The actual invasion is carried out by the operational level players, with forces determined by the strategic decisions. Individual battles within the invasion could be handled by the tactical level players.

The effects at each level would impact the others.

Players could, if desired, play at just one or two levels.

Probably too cumbersome, though.


All kidding aside - that kind of game has been in existence for many decades. They're campaign style games where at the strategic level moves are send to an umpire with the master map, when forces collide the engagement is fought out on the tabletop, with the result put back into the strategic level game.

Rather popular is doing 18th century conflicts with imaginary nations fighting it out.

http://theminiaturespage.com/boards/topics.mv?id=288

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adam wilson

Oklahoma
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It must include Zombies trading goods in the Mediterranean, diceless combat resolution and non-typical character representations...
 
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Roger Hobden
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Judging from the previous posts, I believe I detect a hint of scepticism about this project.
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Matt Kiriazis
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Mallet wrote:

Judging from the previous posts, I believe I detect a hint of scepticism about this project.


Whatever gave you that idea?

Skepticism abounds.
 
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Lance McMillan
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Mallet wrote:
I detect a hint of scepticism about this project.


I find the concept intriguing and think it could work, but it would require someone with a fairly strong hand to take the lead and make decisions. If everything is left nebulous and subject to group consensus, it won't get anywhere. The OP's lack of substantive responses (both here and on the Facebook page) are not an encouraging sign -- kind of sad, because it'd be interesting to see where this might go.
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