New South Wales
Originally published here, do not replicate without permission or attribution:
Synopsis: You are the grizzled, a set of World War I veterans in the French trenches. The end of the war is near and you are holding out for hope of peace. Each round, you will face trials that slowly grind you down and threaten to whelm you with despair.
To defeat this game, you must empty a deck of trials at the same time that all players have no cards in their hands. To do so, you go out on missions to play those cards from your hand but nearly all of them are hazards or injurious effects. The jeopardy they present your cohort means you may need to retreat from your missions earlier than you’d like, while still holding cards in your hands.
While you have several resources to aid you in this task, they can be tricky to manipulate correctly and they are fleeting. The longer your game drags on, the fewer you will have to respond to the trials at hand.
Commentary: One of the things this game is renowned for is the artwork, as it was illustrated by Tignous who was one of the casualties of the attack, on Charlie Hedbo in 2015. It was designed by two of his former colleagues and the artwork had been submitted shortly before the attack. Its posthumous publication and its bleak theme means it has become a bittersweet memento mori for many collectors.
For its size, The Grizzled is a punishing game. You are pressured to dispose of your cards, but they have a terrible tendency of accumulating and drawing upon the game dire consequence. The game is surrounded by furtive awkward silence and second guessing, as you consider the impact of each possible card.
Verdict: The game is celebrated for its posthumous publication, but it is also an excellent game in its own right.
Expansions: At the time of writing there was only one expansion, being At Your Orders!. This comes with rules for playing with two players and solitaire play, and standees for the various grizzled.
Though its central feature is the inclusion of mission cards, which range from easy to difficult. These cards replace the ability for the mission leader to call its difficulty, often making it harder to complete by creating environmental effects and specific mission goals. To compensate, certain previously limited resources like speeches can now replenish.
Gabriel Gonzalez Pavón
Excellent fast review. This is an OUTSTANDING game, which I heartily reccomend for any group. You will feel out there...