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Crowdfunding: Kickstarter» Forums » General

Subject: Turn of Phrase is Live on Kickstarter rss

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Paul Donnelly
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Hi everyone,

Turn of Phrase is a fun party game designed to have long replay value.

Simply put, this game centers around drawing (or acting) popular phrases. The first team to guess the phrase wins the round.

4 to 20+ players, 30-45min, 17+

As part of our campaign, we will be revealing a new card every day in the form of short skits. We had a lot of fun making the game, as well as the videos, and we hope to share that fun with all of you.

https://www.kickstarter.com/projects/1696359233/turn-of-phra...




 
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Joe Kundlak
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Hm, how is this game different than the miriad of drawing-and-guessing games out there?
 
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Paul Donnelly
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While the game focuses on the drawing aspect, we give different options to the players on how to play the game. Act it, draw it, use clean or dirty phrases.

We tried to give this game a little bit of a personality as well. We understand that this kind of game isn't appealing to everyone; however, the feedback that we have received so far has been a large reason why we are launching the campaign.
 
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Joe Kundlak
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Turn_of_Phrase wrote:
While the game focuses on the drawing aspect, we give different options to the players on how to play the game. Act it, draw it, use clean or dirty phrases.

We tried to give this game a little bit of a personality as well. We understand that this kind of game isn't appealing to everyone; however, the feedback that we have received so far has been a large reason why we are launching the campaign.

All the above is present in other games as well.

What is your boardgaming history?
How many people tested your game?
How many blind-tested your game?
How many playtest copies did you send out?
 
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Paul Donnelly
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Joeyeti wrote:

All the above is present in other games as well.

What is your boardgaming history?
How many people tested your game?
How many blind-tested your game?
How many playtest copies did you send out?


Boardgaming as in creating or playing them? Everyone involved has been playing board games for a long time, from Axis and Allies back in high school to Ticket to Ride in the latest game night. It's our first time making a game.

It's hard to say how many people tested the game, but I would say close to the 200 range. We were part of a dozen or so events. A few of those events we had someone introduce the game while we watched reactions.

We have sent about 45 or so playtest copies.
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Joe Kundlak
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Turn_of_Phrase wrote:


Boardgaming as in creating or playing them? Everyone involved has been playing board games for a long time, from Axis and Allies back in high school to Ticket to Ride in the latest game night. It's our first time making a game.

It's hard to say how many people tested the game, but I would say close to the 200 range. We were part of a dozen or so events. A few of those events we had someone introduce the game while we watched reactions.

We have sent about 45 or so playtest copies.

All good answers, at least the background seems more solid than what the majority of new designers admit.

But now the question about "how do you want your game to be different" is even more important (given that you MUST have played or watched similar party games played)... Because in its current state it is simply a ripoff of other similar party games. Yes, harsh words, but business is a harsh mistress, as they say.
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Paul Donnelly
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Joeyeti wrote:

All good answers, at least the background seems more solid than what the majority of new designers admit.

But now the question about "how do you want your game to be different" is even more important (given that you MUST have played or watched similar party games played)... Because in its current state it is simply a ripoff of other similar party games. Yes, harsh words, but business is a harsh mistress, as they say.


Hey, life is harsh! If we can't take the harsh words along with the kind then we are simply not cut out for business. And as they say, helping words aren't always kind.

There are several things that make it different. Sure, there are plenty of games out there that have the same mechanics and even variations on how to play them. We ultimately leave the decision on how to play to the players. The ability to filter the clean from the dirty phrases also creates the possibility for younger players to play. In fact, during one of our events, we had a family playing for a while.

Another thing that stands out and makes us different is that the game revolves around phrases that are used every day. It's interesting to see how people respond to those phrases in a fun and often original way.

We would be happy to send you a print and play if you would like to try the game.
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Joe Kundlak
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Turn_of_Phrase wrote:


Hey, life is harsh! If we can't take the harsh words along with the kind then we are simply not cut out for business. And as they say, helping words aren't always kind.

There are several things that make it different. Sure, there are plenty of games out there that have the same mechanics and even variations on how to play them. We ultimately leave the decision on how to play to the players. The ability to filter the clean from the dirty phrases also creates the possibility for younger players to play. In fact, during one of our events, we had a family playing for a while.

Another thing that stands out and makes us different is that the game revolves around phrases that are used every day. It's interesting to see how people respond to those phrases in a fun and often original way.

We would be happy to send you a print and play if you would like to try the game.

Thx, but no thx
I do not have a regular group to play with unfortunately and honestly do not see the appeal of your game among the already existing ones.

Perhaps someone will.
 
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David E
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Quote:
Our mission with Turn of Phrase is simple: we want to provide the gaming community with a unique experience.

While there are many games on the market that allow for good times, there are not nearly enough that allow for the level of individuality and replay value that Turn of Phrase has to offer.


That's a very bold claim. Whenever a designer says "My game is unique and does something no other game on the market does!" he is almost certainly betraying the fact that he doesn't know the boardgame market very well.

I read your campaign page. I'm sorry, but there are tons of better games out there that provide the same experience as this one. You want $20 for two decks of cards with random phrases on them. The game is... two teams take turns having one person draw pictures of the phrase and the rest have to guess what it is.

It's like you've never heard of Pictionary or Codenames or Apples to Apples or...

What is the thematic relevance of the "angel" and "demon" decks?

Why did you put quotes that "serve no purpose" on the cards? You must not know gamers well - you can say they are just for fun, but players are going to think there must be some significance and they are missing something.

Your funding goal is really high for a simple card game with almost no art.

Good luck.
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Paul Donnelly
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AmadanNaBriona wrote:


That's a very bold claim. Whenever a designer says "My game is unique and does something no other game on the market does!" he is almost certainly betraying the fact that he doesn't know the boardgame market very well.

I read your campaign page. I'm sorry, but there are tons of better games out there that provide the same experience as this one. You want $20 for two decks of cards with random phrases on them. The game is... two teams take turns having one person draw pictures of the phrase and the rest have to guess what it is.

It's like you've never heard of Pictionary or Codenames or Apples to Apples or...

What is the thematic relevance of the "angel" and "demon" decks?

Why did you put quotes that "serve no purpose" on the cards? You must not know gamers well - you can say they are just for fun, but players are going to think there must be some significance and they are missing something.

Your funding goal is really high for a simple card game with almost no art.

Good luck.


David,

Thank you for your comments. We understand that there are very similar games out on the market, but just as other games have found success by tweaking what has already been created (see CaH and Apples to Apples), we hoped to bring something along those lines to Kickstarter by focusing our game on phrases.

The Angel and Demon decks represent the nature of the phrases that are being used, nice or naughty ones.

Our game is light-hearted and downright silly, and like Pokemon cards have weird details or pictures have captions, the quotes are there to add a little bit of silliness to the game.

I wouldn't want to bore you with our budget, but working with the supplier that best fit our needs, we made the goal as low as possible.

This game is certainly not for everyone, but we have yet to play this game with someone that did not have a genuinely good time. Again, we appreciate all the feedback.
 
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