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Subject: Do you keep the same player board each game? rss

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Paul Olson
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About to start playing this and curious if each player will be the same province each game or if we choose provinces each game. Without having played, it seems to me I'd want to keep the same province each game as you're building "history" with it, but I could see wanting to swap out if your games aren't going great and there is another province that looks interesting. Hopefully that makes sense. Please no spoilers in the answers!
 
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Michael Albert
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You keep the same one each game.
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j n
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spriggster wrote:
You keep the same one each game.


This is definitely the intended behavior. I don't think anything breaks if your group decides to play differently, however.
 
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Greg
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lactamaeon wrote:
spriggster wrote:
You keep the same one each game.


This is definitely the intended behavior. I don't think anything breaks if your group decides to play differently, however.


Wouldn't changing home provinces be problematic because emnity stickers placed on province locations?
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Jeff Bridgham
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lactamaeon wrote:
spriggster wrote:
You keep the same one each game.


This is definitely the intended behavior. I don't think anything breaks if your group decides to play differently, however.


It would at the very least drastically change the game play. The ship upgrades and the winner upgrades would not be strategically cumulative.
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j n
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Hahma wrote:

Wouldn't changing home provinces be problematic because emnity stickers placed on province locations?


No, why would it? If Red has enmity against Green, from last game, it will still have it now that I'm playing Red and you're playing Green.

jebry wrote:
It would at the very least drastically change the game play. The ship upgrades and the winner upgrades would not be strategically cumulative.


It's definitely a different gameplay experience, and probably worse for the average player. But if a group decided to try it out, the mechanics should all still function.
 
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Greg
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lactamaeon wrote:
Hahma wrote:

Wouldn't changing home provinces be problematic because emnity stickers placed on province locations?


No, why would it? If Red has enmity against Green, from last game, it will still have it now that I'm playing Red and you're playing Green.

.


So if Grey has 2 of my Green enmity stickers on its province, and we switch places the next game, then now I would have 2 of his (now Green player) emnity and he wouldn't have any of mine any longer because now I'm Grey and there weren't any Grey enmity stickers previously.

What you are saying is that the colors will still have enmity against the same colors regardless of who is playing those colors. That's true. But my point is that it changes things from a player standpoint.
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Paul Olson
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What about the leader cards? I assume those are the same as well and are tied to each province board? I feel like set up and the prologue game will explain a lot, but that part didn't seem clear to me on the initial reading of the rules.

I've played Pandemic Legacy where you can be different characters each game which is where I'm coming from.
 
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j n
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That's how it would have to work, yes. The gray faction would be ticked off at the green faction. The leader (card) of the gray faction would be the same as well.

Only the player controlling them would change.
 
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j n
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Dymond Kyng wrote:
What about the leader cards? I assume those are the same as well and are tied to each province board? I feel like set up and the prologue game will explain a lot, but that part didn't seem clear to me on the initial reading of the rules.


The leader cards should be marked with a permanent enmity sticker of the faction they lead, and stored in their faction's province chest between games.

(Some of this might be on the Welcome to Seafall sheet instead of the rulebook - http://www.plaidhatgames.com/images/games/seafall/startingru...).
 
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Jean-Philippe Thériault
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I mean, it's clear the intended way to play is to keep the same province, and certainly if you want to play the campaign to try and get to a winner you will want to play that way, but I guess if you don't really care about winning the overarching campaign I could see people picking provinces at random each game and just keeping track of the campaign glory for fun (and to properly determine titles and whatnot).

It will likely change a lot the way you play though. In my experience individual games of Seafall are not as important as the overarching campaign, as each individual game can be rather swingy.
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lactamaeon wrote:
Dymond Kyng wrote:
What about the leader cards? I assume those are the same as well and are tied to each province board? I feel like set up and the prologue game will explain a lot, but that part didn't seem clear to me on the initial reading of the rules.


The leader cards should be marked with a permanent enmity sticker of the faction they lead, and stored in their faction's province chest between games.

(Some of this might be on the Welcome to Seafall sheet instead of the rulebook - http://www.plaidhatgames.com/images/games/seafall/startingru...).

Well technically...

Spoiler (click to reveal)
The only place that instructs you to add the faction sticker to your leader is the Welcome sheet that you read before playing the Prologue. So according to a strict reading of the rules, you pick a leader, add your faction sticker to it, destroy the leader card, and then do not add a sticker to the new leader which you play for the rest of the game.


(end of prologue spoilers)
 
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Des T.
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I'd advise against swapping provinces.

From what I can tell (we're not that far in, yet), Seafall is a lot about "playing the long game". Swapping provinces would throw out any long term strategies out of the window and most likely introduce alternate strategies devised towards making the most of the swapping game.

"I can't win with this province anyway. But if I get last place I can play the strongest province next game, so I better do whatever I can to mess up the #2 province to have an easier game next time."

As Seafall wasn't designed around swapping, but the exact opposite, I'm very sure it would, at some point, ruin the experience. If there's anything I learned from other legacy games, it's that a lot of the experience comes from the fact that all your actions have long term consequences, which really gets to you the longer the game goes. And if you're just grabbing a random faction each game, those decisions won't be impactful, or meaningful at all, since the odds of you playing that faction again are (at best) 20%.
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Becq
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Changing factions between games of SeaFall would be kind of like changing seats/colors between turns in most other games. Can you do it? Sure. But ... why?
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Darren Nakamura
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I think this question is coming up because in Risk Legacy, you were meant to play different factions from game to game. That was part of its balancing mechanic. Even then, there were people with that game who asked if they could play the same faction every game. I think that might be why SeaFall is designed the way it is.
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Nathanaël Dufour
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Dexter345 wrote:
I think this question is coming up because in Risk Legacy, you were meant to play different factions from game to game. That was part of its balancing mechanic. Even then, there were people with that game who asked if they could play the same faction every game. I think that might be why SeaFall is designed the way it is.

It's not the only reason. SeaFall is, at its core, a 30 hours game split in several reasons.

Scenaristically and strategically, you ARE your province. It is not just for flavour and fun : the catchup mechanisms are built around your province identity.
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Mark Thomas
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8 games in, but no spoilers. Trust me, unlike in Risk Legacy, this game fully intends for you to maintain your same province from start to finish. Some things carry over, your decisions are play styles are important, and being forced to discover some other province's best play style option on the fly every game will ruin the experience. And the often vague rules and plot twists will make it difficult enough as is
 
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