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Subject: Epic 6 player game on RollingStock.net rss

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Toby Mao
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Beorn, Daniel, Jonathan, Ben, Jarvis, and I decided to play a 6 player mega game on http://www.rollingstock.net. It was an incredible game full of excitement and definitely the most interesting game of Rolling Stock I've ever played. All players had played multiple games before.

The game lasted 10 days and 15 rounds. It went a little slower than I had hoped, but I'm glad that we were able to finish.

TLDR: Daniel ($404), Jonathan ($353), Ben ($347), Toby ($316), Beorn ($284), Jarvis ($225)



In a 6 player game, everybody starts with $25 and every single company is used, so there are a lot of potential synergies.

After the initial auction, Daniel and I didn't manage to win any companies. The rest of the gang looked like this.



Ben decided to IPO Android with his reds, a typical money pump.



In 2.3, Daniel bought WT and BD for all of his money, $25. I thought about stopping him, but much to the dismay of Beorn, I decided I didn't want to take on that responsibility. Instead I bought PR for $20, which I quickly learned was a mistake. Without a buyer, I was left with a 15% return and no liquidity. From this point in the game, I felt like I had fallen into rough seas. I would swim to the surface to gasp for air, but then the waves would quickly fall on me... but more on that later.

In 3.2, I decided to form PR and try to at least make an extremely strong corporation. I knew I would have liquidity problems later, but I hoped that I'd be able to make better returns than my measly 15%. Daniel also decided to form. His WT/BD acted as a decent "private corporation". He was able to pay out dividends early in the game, taking advantage of the synergy. Jarvis also decided to form Horse with KME.

Only round 3 and the stock market was so crowded. Throughout the game, the amount of companies clustered around in the stock market played a really large factor in many tactical and strategic decisions. Only one company per share price is certainly not thematic, but it definitely adds an extra layer of thought and just enough chaos to add excitement into the game.


Corporations at the end of round 3. I bought MS from Jonathan at full price, strengthening my company, but also giving Jonathan a large amount of liquidity.


In round 4, Beorn decided he was going to partner up with Jupiter. He bought of share my company because he was going to sell it SX, solidifying it as the best company. He also trusted me with running the company well because I still had one more share than him. Jonathan bought the B and Jarvis got NS.

Before this point, my valuation was low and I didn't have much liquidity. But having Beorn buy into my company actually gave me some hope. I saw that eventually I could ride the success of Jupiter and liquidate at the right opportunity to invest in higher tier corporations.

Round 5 was very interesting. There was a lot of discussion / negotiation amongst the corporation and players. RENFE[32] had appeared in the market place... who can resist a juicy $12 income green? Luckily for Jonathan and Jarvis, Ben (a specialist at shuffling companies) decided to form Eagle as his "good company", buying in companies for cheap from Android. It was a creative strategy that I wasn't sure would pan out, but actually ended up very successful. Ben bought up NS from Jarvis and B from Jonathan, giving them enough capital to afford the green.

In round 6 Jonathan bought RENFE for $34, which was how much Jarvis had. Daniel sold a share of his Bear in order to get an SNCF. I sold a share of Jupiter in order to get PKP. I knew Beorn would probably take over my corporation, but I wasn't too afraid, because I wanted some more liquidity, and also PKP was EXTREMELY valuable to Jupiter. At that point it was worth $12 in income for Jupiter including all of the synergies.

As expected, Beorn took over presidency. Giving him a huge lead in valuation as well as power since he controlled the mega corp Jupiter.

Standing at the end of round 6



Megacorp Jupiter - it was once mine :'(



Round 7, Jonathan forms Wheel with RENFE. He sells a share and then buys SJ at cost. A powerful move that solidified his position at the top of the pack.

Round 8, there was a bit of drama. Auction started with 5 greens and DR. Jarvis had $50, Beorn and Daniel $36. I had $17 and a share of Jupiter at $22. Jarvis decided to play enforcer, making sure everyone pays a little more for their privates. Daniel buys BR[33] for $36. I sold my share of Jupiter for $20 giving me $37. I paid $36 for SZD[31].

Beorn really wanted DR here. It's worth $12 income for him at this point in the game. A possible $16 if he also got PKP. Jarvis decided to make sure Beorn pays his fair share for it. Jarvis brings the bid up to $32, expect Beorn to pay $33 for it, but Beorn decides to pass! Instead of allowing Jarvis to play enforcer, Beorn decided he would rather not play and try an alternate strategy. This move effectively eliminated Jarvis from contention. Beorn hoped to buy DR from Jarvis for $36 next turn, but there was no way that was going to happen. Beorn felt like he had other viable paths to success, but in hindsight, it was probably a double suicide move.

At the end of round 8, Ben, at one point last place is now first place in valuation! His artistic shuffling of companies from Android to Eagle has paid off! As cost of ownership rises, Beorn's Jupiter struggles without DR. With $12 greens, Daniel, Jonathan, and I accelerate. Jarvis is left behind.



In round 9, I decided not to sell PKP to Jupiter since I was no longer invested. I formed SZD/PKP to give myself more liquidity and push towards blue companies. Beorn buys the first blue HH.

In round 10, Beorn ipos Saturn with HH. 4 blues are bought, and I end up with BSR.

In round 11, Ben forms Ship, his 3rd corporation! There are 9 total corporations in the game now. I managed to buy the first purple, OPC[70] at cost. This gave me good momentum and I dreamt of the possibility of winning, but I knew it was probably too little too late.

As the game comes to a close, in a final attempt to gain some value, I decided to fight Daniel for TSI. I spent $110 on it and formed. Buying OPC from myself for max and then issuing $50 in dividends.

There were really too many things going on in this game to describe them all. But overall, I really enjoyed the game play. I feel like the graph really shows the vicious battles that we fought for 15 rounds. Positions were constantly shifting as the phases of the game progress. Having $1 at the right time or having the corporations stacked up on the stock price charts could have drastically altered the game.

The game could have gone a lot faster, and there was a too much out of game chatter, but overall, it was an amazingly deep learning experience. How can I play 3-5 players now that I've tasted the forbidden fruit that 6 players has to offer? Rolling stock is a game with so many strategies. Each of us played very differently but we were all at one point leading the pack. I'd like to play 6 players again, although next time hopefully live.

Thanks everybody for playing!
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Agent J
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He's looking real sharp in his 1940's fedora. He's got nerves of steel, an iron will, and several other metal-themed attributes. His fur is water tight and he's always up for a fight.
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He's a semi-aquatic egg-laying mammal of action. He's a furry little flat-foot who'll never flinch from a fray. He's got more than just mad skills, he's got a beaver tail and a bill.
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Too bad about Jarvis - it's hard to be behind in Rolling Stock! Very little you can do, not just to catch up, but at all!
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Toby Mao
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Jythier wrote:
Too bad about Jarvis - it's hard to be behind in Rolling Stock! Very little you can do, not just to catch up, but at all!


Yeap, this game is extremely brutal. That's why I prefer to play live / real time so that players can die a quick death as opposed to long drawn out suffering.
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Agent J
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He's looking real sharp in his 1940's fedora. He's got nerves of steel, an iron will, and several other metal-themed attributes. His fur is water tight and he's always up for a fight.
badge
He's a semi-aquatic egg-laying mammal of action. He's a furry little flat-foot who'll never flinch from a fray. He's got more than just mad skills, he's got a beaver tail and a bill.
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captaintobs wrote:
Jythier wrote:
Too bad about Jarvis - it's hard to be behind in Rolling Stock! Very little you can do, not just to catch up, but at all!


Yeap, this game is extremely brutal. That's why I prefer to play live / real time so that players can die a quick death as opposed to long drawn out suffering.


I don't mind. Just autopass every phase.
 
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Toby Mao
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Jythier wrote:
captaintobs wrote:
Jythier wrote:
Too bad about Jarvis - it's hard to be behind in Rolling Stock! Very little you can do, not just to catch up, but at all!


Yeap, this game is extremely brutal. That's why I prefer to play live / real time so that players can die a quick death as opposed to long drawn out suffering.


I don't mind. Just autopass every phase.


I'm planning to have an auto play mode in the future, similar to the Foreign Investor so quitters can be automated without affecting the game too much.
 
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Agent J
United States
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He's looking real sharp in his 1940's fedora. He's got nerves of steel, an iron will, and several other metal-themed attributes. His fur is water tight and he's always up for a fight.
badge
He's a semi-aquatic egg-laying mammal of action. He's a furry little flat-foot who'll never flinch from a fray. He's got more than just mad skills, he's got a beaver tail and a bill.
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I feel like all my Rolling Stock games are epic.
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Bryan Mosher
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Game 18
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