I've played a two player game with my wife and a four player game at a gaming evening at a pub.
I also tried an idea for a solo variant, but stopped - not because it didn't work, but because I was bored.
some interesting game mechanics
the humor and the design (though I can see how it wouldn't be for everyone, I enjoy the Doctor Who references, for example)
coop with lots of player interaction - you can't accomplish much without working tightly together
a lot of potential for card combos
lots of cards, and literally every card is different (with the exception of the five reference cards, thankfully
inconsistencies and ambiguities in card texts
very high complexity due to special rules on literally every single card in play: graduation year card, character cards, monsters and tests, items, and your hand, inviting analysis paralysis
seems to be virtually impossible to lose if you play defensively - which just leads to a longer game
"too long for what it's doing"
It's too bad for the thought and creativity that obviously went into it, but I doubt that it will see the gaming table often, if at all. Most probably in two player games, where the lower complexity keeps playing time a little bit lower.
- Last edited Sat Jan 28, 2017 9:03 pm (Total Number of Edits: 1)
- Posted Sat Jan 28, 2017 12:32 pm