Recommend
 
 Thumb up
 Hide
5 Posts

Zombie Apocalypse: The Dice Game» Forums » Rules

Subject: New rules for Zombies!! rss

Your Tags: Add tags
Popular Tags: [View All]
Joseph Propati
United States
San Diego
California
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
Hello all,

I updated the zombie cards with the full color look and new icons.

I've also changes things up and bit with the zombies and some are tougher now.

SLOW ZOMBIE 1


The single SLASH within the yellow icon on the upper-left corner represents the amount of damage the zombie can produce, [1] point of damage.
The color "YELLOW" represent the movement of [1] space per movement.

The red icon in the upper-right corner represents the amount of damage needed to destroy the zombie, which in this case is [1] point of damage.

SLOW ZOMBIE 2


The Double SLASHS within the yellow icon on the upper-left corner represents the amount of damage the zombie can produce, [2] points of damage.
The color "YELLOW" represent the movement of [1] space per movement.

The red icon in the upper-right corner represents the amount of damage needed to destroy the zombie, which in this case is [2] points of damage.

FAST ZOMBIE 1


The single SLASH within the red icon on the upper-left corner represents the amount of damage the zombie can produce, [1] point of damage.

The color "RED" represent the movement of [2] spaces per movement, which means the fast zombie will always move to the close combat zone on the second movement phase.

The red icon in the upper-right corner represents the amount of damage needed to destroy the zombie, which in this case is [2] points of damage.

FAST ZOMBIE 2


The single SLASH within the red icon on the upper-left corner represents the amount of damage the zombie can produce, [1] point of damage.

The color "RED" represent the movement of [2] spaces per movement, which means the fast zombie will always move to the close combat zone on the second movement phase.

The red icon in the upper-right corner represents the amount of damage needed to destroy the zombie, which in this case is [1] point of damage.

MUTANT ZOMBIE 1


The double SLASHS within the Blue icon on the upper-left corner represents the amount of damage the zombie can produce, [2] points of damage.

The color "BLUE" represent the movement of [1] spaces per movement, which means the fast zombie will always move to the close combat zone on the second movement phase.

The red icon in the upper-right corner represents the amount of damage needed to destroy the zombie, which in this case is [2] points of damage.

MUTANT ZOMBIE 2


The triple SLASHS within the Blue icon on the upper-left corner represents the amount of damage the zombie can produce, [3] points of damage.

The color "BLUE" represent the movement of [1] spaces per movement, which means the fast zombie will always move to the close combat zone on the second movement phase.

The red icon in the upper-right corner represents the amount of damage needed to destroy the zombie, which in this case is [2] points of damage.

RADIATION ZOMBIE 1


The SINGLE SLASH within the GREEN icon on the upper-left corner represents the amount of damage the zombie can produce, [1] point of damage.

The color "GREEN" represent the movement of [1] spaces per movement, which means the fast zombie will always move to the close combat zone on the second movement phase.

The red icon in the upper-right corner represents the amount of damage needed to destroy the zombie, which in this case is [1] point of damage.

The Radiation symbol in the upper-left corner represents radiation given off by the zombie. When the zombie reaches close combat range, the soldiers on the side with the zombie are given one radiation does and their yellow radiation cube is moved one space.

RADIATION ZOMBIE 2


The SINGLE SLASH within the GREEN icon on the upper-left corner represents the amount of damage the zombie can produce, [1] point of damage.

The color "GREEN" represent the movement of [1] spaces per movement, which means the fast zombie will always move to the close combat zone on the second movement phase.

The red icon in the upper-right corner represents the amount of damage needed to destroy the zombie, which in this case is [1] point of damage.

The Radiation symbol in the upper-left corner represents radiation given off by the zombie. When the zombie reaches close combat range, the soldiers on the side with the zombie are given one radiation does and their yellow radiation cube is moved one space.


 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
David Griffin
United States
Marietta
Georgia
flag msg tools
designer
Avatar
mbmbmbmbmb
These look good but NOW you need unique backs for all the decks -- slow, fast, mutants, and raiders. Because now the decks have to be face down and it's too confusing to have the same backs.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Joseph Propati
United States
San Diego
California
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
carbon_dragon wrote:
These look good but NOW you need unique backs for all the decks -- slow, fast, mutants, and raiders. Because now the decks have to be face down and it's too confusing to have the same backs.


I'll put a colored border around the logo!
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Joseph Propati
United States
San Diego
California
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
carbon_dragon wrote:
These look good but NOW you need unique backs for all the decks -- slow, fast, mutants, and raiders. Because now the decks have to be face down and it's too confusing to have the same backs.


 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
David Griffin
United States
Marietta
Georgia
flag msg tools
designer
Avatar
mbmbmbmbmb
kingspud wrote:
carbon_dragon wrote:
These look good but NOW you need unique backs for all the decks -- slow, fast, mutants, and raiders. Because now the decks have to be face down and it's too confusing to have the same backs.




Yes that would be great. Say Joe, Is there a "City Hall" location? I don't see a location card.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.