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Star Wars: Imperial Assault» Forums » General

Subject: Almost finished first campaign - Villain/Ally question rss

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J Daniel
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So, we have two more missions to go to finish our first campaign. It has been a blast - my son has loved it, and I have really enjoyed it as well. Question as we prepare to do another campaign (he is already sad that this one is almost over .

If he earned an ally (Luke) by winning a mission in the current campaign (one we are finishing) - can he use him as an ally in the next (new) campaign we do? Or does he have to wait for that side mission to come up and win it again?

I am guessing this applies to individual villains (IG-88, Vader, etc) "earned" as well.

Thanks!
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Jeff Jarvis
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Once you earn an ally/villain they are available for any future missions. For allies, the imperial player will get threat equal to their cost at the start of the mission.
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Aaron Corley

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totalnoob wrote:
If he earned an ally (Luke) by winning a mission in the current campaign (one we are finishing) - can he use him as an ally in the next (new) campaign we do? Or does he have to wait for that side mission to come up and win it again?


You have to win him again. Each campaign resets the various players' XP, Influence, credits, etc. including allies.
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Rico P
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A new campaign is like a hard reset: Rebel + Imp lose all ability/cards/ability to bring in villain/allies...

Note though the exact steps is Imp pick open groups -> Imp deploy initial groups -> read mission briefing -> Rebels decide if they want to bring in ally -> (if yes) Imp gains threat equal to ally's deployment cost and may immediately resolve another optional deployment

So there's a little bit mind games there: Imp pick open groups before Rebels decide to bring in ally. Bring in ally = might face your AT-ST, but same goes for Imp: if you picked AT-ST and Rebels didn't bring in ally you might not be able to deploy that chicken walker


But hey feel free to "give" your son the ability to bring in Luke: once you start houseruling stuff anything can happen. Just make sure you don't go overboard & going into Monopoly-esque territory
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Willem Verheij
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How about this, let him choose to keep one ally, Luke in this case, and nothing else and you'd get to keep something of equal worth too for the new campaign.

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Andrew Medeiros
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Rhalius wrote:
How about this, let him choose to keep one ally, Luke in this case, and nothing else and you'd get to keep something of equal worth too for the new campaign.

This is how I'd handle it. Fun, thematic, and pretty balanced I'd say.
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Bobb Beauchamp
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I'm new to IA, also running the campaign with my son. Has anyone tested play and balance by replacing a hero with an ally? So for instance, taking a team of Gaarkhan, Mak, Diala, and Luke. You'd lose out on the ability to buy class XP cards unless you built one for Luke, but you'd also not have to pay the Threat cost for adding a 5th character.
 
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J Daniel
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Rhalius wrote:
How about this, let him choose to keep one ally, Luke in this case, and nothing else and you'd get to keep something of equal worth too for the new campaign.



Thats a great idea. Might try that. We are just playing together for fun, so I suppose we can make up our own rules. He really loves the story telling and surprise element of the campaign thus far. Seems like trying out different hero combinations and mixing in different side campaigns should get great replay-ability.

Thanks!
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Peter Baker
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Ferndown
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For family games, I am toying with the idea that you can bring any ally in but at a penalty of 2-4 threat or maybe +% of the cards costs until legitimately earned, so an incentive still exists.

Could be fun to bring in some more variety to campaign games, especially with all the expansions.
 
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Scott K.
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Glad to hear you've enjoyed the campaign with your son!

When it's just me and my son, we house rule the uniques so we can see more of them in the game. Seeing only 1 or 2 in the whole campaign just wasn't enough for us.
 
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