Nelson Keeler
United States Belton Texas
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I played a game recently which I couldn't play any card in my hand. I would discard a card and draw a equally worthless card. Can I discard more than 1 card hoping to get a playable card(s)?
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Alec Usticke
United States Peekskill New York
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BigNel wrote: Can I discard more than 1 card hoping to get a playable card(s)? Absolutely. That's what the discard step is for!
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Andrew S. Fischer
United States Devon Pennsylvania
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Therefore you can discard one card at a time, correct?
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During the discard step of your turn, you choose a number between zero and six. You then proceed to discard that many cards.
Only after completing the discard step do you move on to the draw step and get to fill up your hand back to seven.
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Mike Anastasia
United States Billerica Massachusetts
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Witch Lord wrote: During the discard step of your turn, you choose a number between zero and six. You then proceed to discard that many cards.
Only after completing the discard step do you move on to the draw step and get to fill up your hand back to seven. Make that "between zero and the number of cards you have in your hand". Usually that number is six, but it can be less or more due to certain status and bolster cards you might have used during your turn.
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MyNameIsFourteen wrote: Witch Lord wrote: During the discard step of your turn, you choose a number between zero and six. You then proceed to discard that many cards.
Only after completing the discard step do you move on to the draw step and get to fill up your hand back to seven. Make that "between zero and the number of cards you have in your hand". Usually that number is six, but it can be less or more due to certain status and bolster cards you might have used during your turn.
I suppose that technically, you could discard more cards than the number you have in hand (the rest being discarded directly from the top of your draw deck, or deducted from your score if that's empty too), but that's advanced stuff.
We actually had that happen once while playing AH though. The Soviet player burned through his whole hand during his Play Step (probably by using some sort of combo with Tank Desant, Frontal Assault and/or Defense of the Motherland or something). During the Discard Step, he still chose to discard a card (which came from the top of his draw deck) in order not to lose a point for his team.
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Mike Anastasia
United States Billerica Massachusetts
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Witch Lord wrote: I suppose that technically, you could discard more cards than the number you have in hand (the rest being discarded directly from the top of your draw deck, or deducted from your score if that's empty too), but that's advanced stuff.
We actually had that happen once while playing AH though. The Soviet player burned through his whole hand during his Play Step (probably by using some sort of combo with Tank Desant, Frontal Assault and/or Defense of the Motherland or something). During the Discard Step, he still chose to discard a card (which came from the top of his draw deck) in order not to lose a point for his team. I hope you can't really just choose to discard 25 cards because you feel like milling your deck. Rationing doesn't need that kind of help.
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Ian Brody
United States Woodstock New York
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It's really rationing that's the problem. In playtesting we never discovered the bomber/rationing combo. But ending the game with a hand full of build army and land battle cards for the UK was really potent anyhow, but we decided to keep it.
I'll need to think about this Rationing. It could be that if I make another expansion I'll put in a replacement.
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MyNameIsFourteen wrote: I hope you can't really just choose to discard 25 cards because you feel like milling your deck.
You can, it's just almost always a terrible idea.
When you discard from your hand, you have control over which cards get burned, so getting rid of that General Smuts is good because it improves your chances of drawing that Enigma you need. Discarding from the deck is bad because it's done blindly, you run the risk of losing a powerful card for no real benefit.
IanBrody wrote: It's really rationing that's the problem. In playtesting we never discovered the bomber/rationing combo. But ending the game with a hand full of build army and land battle cards for the UK was really potent anyhow, but we decided to keep it.
I'll need to think about this Rationing. It could be that if I make another expansion I'll put in a replacement.
That's your decision to make of course, but personally I think it's fine. With all the killer cards the Axis got in AH, I find that things kinda balance themselves out the way they are right now.
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