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My friend and I were playing a Scoundrel and a Mindthief, two characters that we are playing as underworld types. My character's personal quest even focuses on acquiring wealth.
Unfortunately, a city card put us in a scenario where the result was so completely contrary to the choice that our characters would make that we felt the need to alter the results. I won't spoil it, but it was generally an npc doing something stupid, we assisted, and then the npc tried to blame us and charge us 10 gold because of his/her stupidity. As a thief and a sewer rat who value our own property, there is no way in hell we would just turn around and say "Gee, you messed up, but here's our money because you said we owe you!" I know I'll probably be hated on for altering the results, but it was a ridiculous encounter for two such as us. I only tried to help because I thought I could rob the guy/girl. Turning around and paying them was never in the plan. As a result, we refused to pay the 10g (cumulative) and changed it to a -1 reputation because we just flat up ran away as we denied the charges.
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Ben Kyo
Japan Osaka
Forward 1, Forward 2, Forward 3... siege attack 5?
Why for this life there's no man smart enough, life's too short for learning every trick and bluff.
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Seems to me it would make more sense to amend the narrative instead of the outcome, but whatever works for you.
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The game is for you to enjoy and bending the story a little bit to match your characters seems a good idea. A DM-less adventure can only go this far.
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Joshua Nash
United States Manor Texas
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I think this is an interesting change.
Reading the rulebook yesterday, I was intrigued by the section talking about not sharing specific information to your playmates. Knowing I was going to play this game solo, I previously ignored this bit of the rules.
But reading fully, I got it! The language examples Isaac uses clearly demonstrate the type of conversation you'd have with your pals around a game of D&D.
I realized the examples he gave that aren't appropriate are the kinds of things said in a game like Descent. In those games, you have a pretty direct plan of attack and kinda know how much damage you can and want to do.
All that being said, it seems Isaac is wanting to promote a D&D atmosphere over a Descent-like atmosphere.
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Kevin Marema
United States Ellisville MO
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Benkyo wrote: Seems to me it would make more sense to amend the narrative instead of the outcome, but whatever works for you.
Right. If your characters' stories are important to keep intact, then just change the narrative to one that fits better.
For example, instead of the guy getting mad and making you pay him, maybe his "accident" was a distraction and he picked your pocket during the confusion. You aren't the only "professionals" in Gloomhaven, after all...
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Noel Szczepanski
United States Albuquerque New Mexico
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In the grand scheme of things that's not going to change the game much unless you make a significant habit of it. Just remember to take the good with the bad. Try not to reverse a bad outcome into a good outcome either if it can be helped. I have a feeling you want the bad reputation which is why you chose that as the "penalty" which means you essentially had no bad choices. As someone above mentioned, consider changing the narrative instead to fit the outcome. Maybe the person was actually a thief who stole YOUR money.
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Actually, no. We hadn't been playing to gain negative rep. We're playing the in a normal way, not trying to be evil. When these two characters head off, we'll play those characters in whichever light we feel they should be played. Originally the combination had been the Mindthief with the Spellweaver (that was a terrible two player combo) and during one of our encounters we were given the option to steal. We rolled on it, since he said his Mindthief would be an opportunist, having come from the sewers. I said that my long-lived Orchid would not see material possessions as important enough to bother with and so wouldn't even think to steal. He was free to steal since she would be completely oblivious and focused on something else.
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Jochen Wiesner
Germany Düsseldorf Nordrhein-Westfalen
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While not being true to the rules, I think that the change made by the thread starter is absolutely viable and fits the spirit of the game.
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