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Subject: Story Board reviews Viticulture rss

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Angelus Morningstar
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Originally published here, do not replicate without permission or attribution: http://storyboardwebseries.tumblr.com/post/150159661467/viti...

facebook: https://www.facebook.com/StoryBoardGames/
twitter: https://twitter.com/StoryBoardWebtv



Synopsis: You are a pre-modern Tuscan viticulturist, and you are in the business of growing grapes. You will harvest them, and crushing them into whites, reds, rosés, and sparkling wines through the judicious application of your workforce.

Viticulture is a worker placement game, but stems away from the genre’s staples in the way that the board divides a single game year into two (or four if using the Tuscany expansion). Workers used in the first half are not available in the second half, and since the two halves of the year are seasonally thematic you must decide whether to concentrate on growing your cottage industry or harvesting the fruits of your labour.

Viticulture superbly adds to this tension, firstly by allowing multiple slots on given work placements, but by highlighting one of those spots with a bonus to the person who gets there first. Moreover, their latter addition of the ‘grande worker’ allows players to select a space already taken. This means there are contingencies already built into the game.

Commentary: Viticulture takes the typical tension of worker placement, and adds to it. whereby devolves from having to make decisions about what space to take on your turn, while also taking risks on what to leave open for other players to take. Sometimes you have two choices, both of which are important and so you inevitably need to formulate contingency plans in case you have been blocked in a critical space.

Better yet, all of the choices make thematic sense. This means the game plays out very intuitively because half of what your options come across as obvious. Though you may need to pay closer attention to the various visitors that come through as well as some of the buildings that you can put into play.

Verdict: While Viticulture was not the first game for Stonemaier, it was the game that brought them strongly into prominence and established Jamey Stonemaier as a voice for the Kickstarter community.

Expansions: The major expansion, Tuscany, builds itself somewhat as a legacy style expansion, with module that you can incrementally add to the core game. Some of these are now bundled into an essential edition, or an essential upgrade and an essential edition.

Admittedly, depending on which base and maybe which expansion you acquire, this could lead to some minor redundancy, but the Viticulture Essential Edition is a great all round game to add to your collection, particularly if you’re not sure whether to splash out on the Tuscany expansion by itself.
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Kevin Garnica
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Morningstar_81 wrote:
Verdict: While Viticulture was not the first game for Stonemaier, it was the game that brought them strongly into prominence and established Jamie Stonemaier as a voice for the Kickstarter community.


Out of curiosity, what was Stonemaier's first game?
 
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Ryan James
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Morningstar_81 wrote:
...it was the game that brought them strongly into prominence and established Jamie Stonemaier as a voice for the Kickstarter community.


*Jamey Stegmaier
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Jo Bartok
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Interaction leads to Immersion.
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However, thats not Viticulture but Tuscany. @ Shots.

So maybe the review is in the wrong forums?

And TBH while Tuscany has a great lot of ideas, that may be great on their own, Viticulture the Base game was a lot more fun to play, had lots less downtime. The only thing that was a straight improvement was the exchange spot where you can get rid of crappy cards.

It also has nothing to do with legacy at all.
 
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Angelus Morningstar
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pacman88k wrote:
Morningstar_81 wrote:
Verdict: While Viticulture was not the first game for Stonemaier, it was the game that brought them strongly into prominence and established Jamie Stonemaier as a voice for the Kickstarter community.


Out of curiosity, what was Stonemaier's first game?


I had thought Euphoria was published before Viticulture. However, they both have the same publishing year, so I could be remembering incorrectly.
 
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Ryan James
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Morningstar_81 wrote:
pacman88k wrote:
Morningstar_81 wrote:
Verdict: While Viticulture was not the first game for Stonemaier, it was the game that brought them strongly into prominence and established Jamie Stonemaier as a voice for the Kickstarter community.


Out of curiosity, what was Stonemaier's first game?


I had thought Euphoria was published before Viticulture. However, they both have the same publishing year, so I could be remembering incorrectly.


From his designer page "...in late 2011 he started developing his first published board game via Kickstarter, Viticulture: The Strategic Game of Winemaking."

Also you were close on your edit, but again his name is Jamey Stegmaier, not Stonemaier.
 
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Morten Monrad Pedersen
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Sandmanx82 wrote:
From his designer page "...in late 2011 he started developing his first published board game via Kickstarter, Viticulture: The Strategic Game of Winemaking."


Yes, Viticulture was Jamey's first game. Euphoria the second, Scythe the third and fourth will be Charterstone.
 
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David Bickham
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Euphoria actually features a card with a picture of Viticulture on it. So, as others have said, it must have come first.
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