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XCOM: The Board Game – Evolution» Forums » Variants

Subject: Change Exalt token behaviour rss

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Graham Smallwood
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My friends and I all find the Exalt tokens wicked unfun. I'm happy for everyone who thinks they are innovative or well-balanced or thematic. This is the variant forum and I want to think of something else to use them for so please don't argue the why.

So:
An Exalt token on a task blocks one of the spaces things can be deployed to. A success can be used to clear one as usual.


For research, satellites, and planes, it's easy. Just put it on one of the three spots.

For base defense, they shield the monster slot they are on. Effectively giving one more hitpoint to the monster. You can add monsters to un-exalted spots first.

For missions, they make the mission dangerous as before. This is the part it actually feels themey and right to have the d6 for.
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Galen Ciscell
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Seems a lot easier than the actual rule (often you just won't care that a space is blocked for research/global defense), but makes sense as a variant.
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Robert Stewart
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The problem with this version is that a single Exalt token is pretty toothless. The advantage is that a paired token is significantly more painful than an unpaired one, so you have a compelling reason to mop up rather than writing off or accepting paired tokens...
 
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Adam McLean
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We enjoy them as is, they do make the game a bit harder, forcing you to abandon a task before you'd like ... but I do understand the need to view them in a more abstract way.

My question about your variant ... do you still consider the task to be 'dangerous', rolling the d6 when a token is present, or just use the tokens simply to block spots? [Admittedly, 'dangerous' is used as a catch all phrase, but could have just as easily used the term 'difficult']

I can see combining your variant with the official rules, although that will increase the difficulty again (which is okay, coop games are just as fun to lose together as they are to win together) ... if you do that, I'd be interested in hearing of your experience when you test it out.
 
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Barry Figgins
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I'd certainly be okay with all six EXALT research tokens being on the board. By the mid-game, I want to have enough to do with my scientists that I'm only putting three on the board anyway.

That's moderately true with the original rules, too.
 
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