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Subject: 1972: The Lost Phantom in playtest rss

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mike heim
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1972: The Lost Phantom
This is the third in the xx72 series and is more similar in playstyle to 1572 than 1672. The Interests give binary choices, and the Conquistadores die is replaced with a Proximity die--it seems to always decrease, and when it gets to 0, you're captured by the NVA.

Any feedback (playtest, layout, or rules syntax and grammar) is highly appreciated. Thanks so much!

MH
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mike heim
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Primary playtesting has been done and this game is ready to move into the "beta" phase. If anybody who subscribes to this page wouldn't mind giving me an hour of your time and help with 1972, it'd be most appreciated. Only 3 of us have been playtesting it so far and it's now ready for a larger audience.

I'd love to get as many bugs worked out before I publish it and need a few more blind playtesters.

(disclaimer: you do not have to be blind to playtest)

Cheers and thanks in advance!
MH

1972 The Lost Phantom Playtest Page
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mike heim
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1972: The Lost Phantom now has it's own BGG page here.
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