Steven Desmond
United Kingdom
Sawbridgeworth
Hertfordshire
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These just arrived in the post so I thought I'd add a photo here. There have been some players mentioning that they didn't like the tokens and wanted alternatives (dice/apps/whatever). These might be preferable for some.
They're plastic-coated (don't expect USPCC/NPCC linen stock) but are decent and perfectly suited to use in this game. There are 44 cards so exactly the same makeup as the tokens in the Core Set.



Shown on the Gol-Goroth playmat (artist: Greg Bobrowski) that arrived with them. Apologies for the slightly blurry image, this phone isn't the best!

http://pandapostgaming.com/products/arkham-horror

(edited to get the photo into landscape so easier to see)
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Lee Wardle
United Kingdom
Huddersfield
West Yorkshire
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Those look nice. Do you shuffle after every draw or create a discard pile so you can roughly tell what is left in the deck and therefore prepare yourself in advance?

 
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Justin Tackett
United States
Florida
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plpompey wrote:
Those look nice. Do you shuffle after every draw or create a discard pile so you can roughly tell what is left in the deck and therefore prepare yourself in advance?

You would have to reshuffle after every draw, so as to emulate the chaos bag. Sleeving would be a necessity with this option.

I personally sleeved the chaos tokens with coin capsules. Probably a cheaper option, and it gives a nice weight and sound to the chaos bag now.
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Steven Desmond
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Sawbridgeworth
Hertfordshire
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I now have 3 variations of the Chaos Bag:
the cardboard tokens encased in 26mm coin capsules
the playing cards shown above
engraved skulls from etsy (waiting for delivery on these) https://www.etsy.com/uk/listing/510229155/arkham-horror-lcg-...

That should keep everyone I play with happy!
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Erik O'Rourke
Ireland
New York
New York
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personally, i think everyone who hates the chaos bag needs to shut up about it and stop crying about the tokens.


but, zombie *drools these are absolutely amazing. want. need. must have.
 
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Steven Desmond
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Sawbridgeworth
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Thought I'd start with a standalone Carnevale of Horrors. First card drawn by Wendy is a weakness, first attempt at a Chaos Deck draw by Roland is a -6... hoping my Chaos Deck will become luckier the more I use it

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Oda
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But if it were me, I'd really wanna be, a giant woman.
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They are beautifully designed, but shuffling for each chaos pull (especially when pulling multiple in a row) seems a bit unwieldy. Chit pull is a heavily used randomization mechanism in boardgaming (including the original AH), I wonder why it seems to be so divisive in AH:LCG.
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Xavier Domínguez
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Because LCG's main player base is card players who don't care about the shuffling, while tokens are somewhat strange to them as they might not be boardgamers.

I personally have never played a game that uses a chaos bag before and it really feels odd. I'm using an app during my solo sesions, but I might try the token deck for multiplayer.

The other investigators can shuffle the deck while the active one is deciding what to do, and then make them choose a random card (instead of drawing the first one) to mimic the "you are responsible for your fate" feel of the chaos back some like; similar to what we do with INT claim in AGoT LCG.
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Sebastien Bazinet
Canada
Montreal
Quebec
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We use a D16 from Blood Bowl (we play on easy)since we prefer rolling a die to getting a token from the bag
 
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Justin Tackett
United States
Florida
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While I understand the desire to roll dice and draw cards, it doesn't evoke the same feeling (for me) as drawing from the bag. The designers have stated that drawing the token (and encounter cards) gives a level of responsibility to the player. It's entirely the player's fault that they drew the auto-fail, whereas rolling a die can put the "blame" on that mechanism instead.

I'm all for people doing whatever they want, but just thought I'd re-enforce the reasoning behind the chaos bag and why I think it's so great.

In the end, it's just a game (and a co-op/solo one at that). So play with one core, two cores, custom difficulties (easier or harder), and do whatever you want to do to have an enjoyable experience, because that's really what it's all about.
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Aditya C
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Indiana
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Also, rolling the dice somewhat confounds some abilities (such as the ones where you can draw multiple tiles and pick the best/worst result).
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