Sorry you've had bad luck with the Anakin track - I know from experience how frustrating it can be when the Chosen One is repeatedly stymied by poor rolls.
Glad you can relate
Technically, every time there's a failed Anakin roll, he's been stopped by droid fighters. The grids printed on the board represent droids, too, not just the cards that the Trade Fed player can place as added defense.
I may have been misleading. Yes I count the printed spaces as droids too and Anakin still has to roll to pass onto the next grid. The change is merely he doesn't need to stop rolling.
Unfortunately I'm not quite visualizing how your proposed change works, but if the play of an Anakin card can just move him through any sector without a card played on it, that is going to greatly affect the TF player's strategy. The TF will have to get fighter cards out quickly or face a possible early loss. Removing that element of choice from a player's decision seems contrary to the one of the game's best features. What's great about the game is having to make those tough decisions about what area to focus on when deciding what cards to play for your turn.
As stated above, Anakin still rolls. Maybe I havent played enough but if anything I think it creates more of a choice for TF. As it stands I always feel like there are several turns before there is any pressure for TF to play starfighter cards.
While I certainly won't dispute your experience with the game, it's been mine that this is an extremely well-balanced and usually tight and tense game. I've played it well over 100 times since it came out, and wins by both sides seem about even. Based on that, I'm not seeing the need to modify the game as you're suggesting.
Unfortunately my experience with the game is less than a dozen plays though I don't know if I'll ever have 100. Really what this boils down to for me and others I've played with is Anakin track is just too frustrating. There are times where multiple Anakin card plays result in nothing happening and it can be frustrating especially for a new player. Unlike other games with dice, it feel like I'm hoping the dice don't roll as they statistically should. I love the tactical choices in the other three areas of battle. This is the only portion of the game keeping it from being a top tier game for me.
TLR My experience is too heavily weighted to TF. In my half a dozen plays TF wins every time because Anakin just can't seem to get through. It has lots its fun factor since as Naboo I just feel like whether or not I win is predicated on me rolling a 10-12 on two dice. This is an attempt to breathe new life into the game for me.