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Subject: Can you imagine what this game's about by looking at the pieces and the board? rss

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Eriek Douraan
Mexico
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So I'd like to hear from the general crowd on this one. I'm designing a game, and I wanted to check how well my piece and board design reflect the rules. So, if I didn't tell you the rules of this game, what'd you imagine it's about? Feel free to talk among yourselves - remember there're no wrong answers

Revision 2

Everyone, thank you. Your feedback has been invaluable! Using your feedback, I've revised my game to better reflect its rules. If you're new to this thread, please comment on these board and pieces. If you've already replied, please feel free to do so again!

The board (click to enlarge):

White's game tiles (obviously not to scale, the octagon tile fits into a square on the board, and the diamond tiles fit into the corners):

Black's game tiles:



Thank you for your opinions, I look forward to hearing more of them!

----------------------
Previous version:

Spoiler (click to reveal)


Pieces:

Board:


Sorry for the mediocre artistry, but hopefully it gets the idea across. I threw this together in 20 minutes in Gimp cool



 
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Joel L
United States
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Looks like a tank with a rotating turret. So I imagine your turn would be spent moving the tank to a new hex, rotating the turret to point in a different direction, and/or shooting.
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Cliff Roberts
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Joel_L wrote:
Looks like a tank with a rotating turret. So I imagine your turn would be spent moving the tank to a new hex, rotating the turret to point in a different direction, and/or shooting.


That was my first thought as well.

Large Piece = tank
Smaller Pieces = turret(s)
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Jimmy Smith
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Clearly, it's Mickey Mouse Chess
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B C Z
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Pickles2000 wrote:
So I'd like to hear from the general crowd on this one. I'm designing a game, and I wanted to check how well my piece and board design reflect the rules. So, if I didn't tell you the rules of this game, what'd you imagine it's about? Feel free to talk among yourselves.

Pieces:

Board:


Sorry for the mediocre artistry, but hopefully it gets the idea across. I threw this together in 20 minutes in Gimp


Connection game
Two kinds of pieces:
Octagons
Squares

Likely the goal is to connect your sides (white to white, black to black).

Probably plays like
Twixt
Hex
or other similar 'connect opposite sides' abstracts
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Eric Chiriboga
United States
Oviedo
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Thematically, I'd guess you're building a network of buildings on Mars.
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Eriek Douraan
Mexico
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Snowless11 wrote:
Thematically, I'd guess you're building a network of buildings on Mars.


Interesting, what about it makes you think of Mars?
 
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Eric Chiriboga
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Pickles2000 wrote:
Snowless11 wrote:
Thematically, I'd guess you're building a network of buildings on Mars.


Interesting, what about it makes you think of Mars?


The orange background and the fact that in sci-fi, Mars' colonization often includes big dome structures. And, since there's no air, it would have to an entirely enclosed area, ergo the network connected by tunnels.
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Mark Smiley
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Looks like the game ADAPTOID by nestorgames.com
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Brent Gerig
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My first thought was that it looks like one of those room/furniture layout simulation programs. So maybe you're trying to find the optimal table/chair setup in a banquet room?
 
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John Breckenridge
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Octopus dancing on a parquet floor.
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Matthew Dickey
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byronczimmer wrote:
Pickles2000 wrote:
So I'd like to hear from the general crowd on this one. I'm designing a game, and I wanted to check how well my piece and board design reflect the rules. So, if I didn't tell you the rules of this game, what'd you imagine it's about? Feel free to talk among yourselves.

Pieces:

Board:


Sorry for the mediocre artistry, but hopefully it gets the idea across. I threw this together in 20 minutes in Gimp


Connection game
Two kinds of pieces:
Octagons
Squares

Likely the goal is to connect your sides (white to white, black to black).

Probably plays like
Twixt
Hex
or other similar 'connect opposite sides' abstracts


This was exactly my thought.
 
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Des Lee
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flaquito wrote:
My first thought was that it looks like one of those room/furniture layout simulation programs. So maybe you're trying to find the optimal table/chair setup in a banquet room?


Weird, that was my first thought too.

Clearly it's a game where you're a wedding planner who is trying to satisfy the nonsensical demands of a mad Bridezilla. You need the right table settings, you can't put drunk uncle Joe within 2 tables of weird cousin Mike because they had a fight 8 years ago at another wedding, etc etc.

For some strange reason, she's hired 4 wedding planners to each plan one quarter of the room at the reception, and for reasons unbeknown to anyone, she's given a partial list of demands to each person so you have to watch out and try to figure out what else is going to score (like in Troyes).

The planner who satisfies the most demands is the winner. If anyone does a bad enough job, the bride actually goes mental, assaults the planners with a croquembouche, gets arrested and everyone loses.

I'd play that game.
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Richard Irving
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It looks like you are stealing Quax

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Kevin Buchanan
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losfp wrote:
flaquito wrote:
My first thought was that it looks like one of those room/furniture layout simulation programs. So maybe you're trying to find the optimal table/chair setup in a banquet room?


Weird, that was my first thought too.

Clearly it's a game where you're a wedding planner who is trying to satisfy the nonsensical demands of a mad Bridezilla. You need the right table settings, you can't put drunk uncle Joe within 2 tables of weird cousin Mike because they had a fight 8 years ago at another wedding, etc etc.

For some strange reason, she's hired 4 wedding planners to each plan one quarter of the room at the reception, and for reasons unbeknown to anyone, she's given a partial list of demands to each person so you have to watch out and try to figure out what else is going to score (like in Troyes).

The planner who satisfies the most demands is the winner. If anyone does a bad enough job, the bride actually goes mental, assaults the planners with a croquembouche, gets arrested and everyone loses.

I'd play that game.


I think someone actually designed that game in one of the 24 hour design competitions last year...
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Bill Eldard
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Pickles2000 wrote:
So, if I didn't tell you the rules of this game, what'd you imagine it's about? Feel free to talk among yourselves - remember there're no wrong answers

Zombies?
Vikings?
Cthulhu?
Pirates?
Railroads?
Running a farm?
Zombies vs.Vikings?
Pirate farms?

It's definitely a coop.
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Pete
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Northbrook
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Tiling your bathroom?

Pete (is exhausted just thinking about it)
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Russ Williams
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Seems clearly a connection game indeed.

I hypothesize that the commenters who did not think of that are not frequent players of abstract strategy games.
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Ladson
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Neuroshima Hex!
 
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Michael Tyree
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I'm guessing connection/networking game as well. I'll hazard a guess that the theme is neural networking.
 
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Brent Gerig
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Eldard wrote:
It's definitely a coop.

True, it does resemble chicken wire a bit.
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Jeff Lozito
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I'm going with Sarlacc pit Othello.
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Brent Gerig
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For an actual, sincere answer, it does look like some sort of abstract strategy connection game.
 
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Giovanni Wassen
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Zombie Cthulhu-worshipping Vikings building a train network on Mars. Legacy style.
 
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CARL SKUTSCH
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New York
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Agricola, Sekigahara, Concordia, Innovation, COOKIE!!! (and Guinness)
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Building two competing computer networks.
 
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