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Subject: Charterstone Preview [in Chinese] by BG Port (Hong Kong based BG channel) rss

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#OGC2017KS #OGC詳細Charterstone

Charterstone - Workerplacement legacy?

Charterstone 是 Stonemaier game 去年公佈的legacy大作,更有不少知情人仕稱這款遊戲為lord of waterdeep legacy,眾所周知lord of waterdeep在workplacement界別知名道十足,可想而知大家對Charterstone的期望。
為何在完全沒有任何遊戲美工和gameplay資料的情況低下大家也會期望?

1. Stonemaier Game 出品保證
SM推出遊戲一向以高質和保值見稱,由美工到米寶、由外盒到收納都盡見偏者對玩家的關心,加上不少遊戲都是限定制作,保值潛力高。

2. Jamey Stegmaier 的口碑
Jamey由Viticulture到Scythe眾多遊戲都有一個共通點就是工人放置,所以大家不會擔心其設計師功力,因為即使遊戲系統不會是最創新、最精彩 ,但其作品最後配上美工、硬件整套遊戲體驗絕對是上品。

根據最新推出的資料我們對Charterstone可以有以下了解:

1. 遊戲以legacy(即隨遊戲過程,規則、卡牌和版圖都會永久性地改變)型式進行,遊戲大約需進行12次,每局1-6人進行,約60分鐘。

2. 遊戲沒有說明書,打開盒跟著步驟一步一步去學習遊戲。減少閱讀規則時間,避免學習上差異和錯誤。

3. 遊戲有高達75個隱藏內容,可見遊戲變化之大不少。

4. 雖然遊戲定價$70美金,但遊戲硬件有230木米寶和36金屬幣,重量更遠2公斤,值得期待。

5. 6個玩家有不同能力去共同建設同一村莊,透過大量貼紙去增加村莊的「行動選擇」,加上遊戲有主軸故事發展,令遊戲除了每局短期策略目標,同時亦需兼顧長期策略目標。

6. 遊戲除了一般資源外,還引入「時間」作為資源,究竟與建築物和局於局之間有沒有關聯。

7. 遊戲與以往legacy遊戲不同在於完成整個故事後,每一個村莊都會成為一個「獨一無二」的工人放置遊戲,而且亦預備足夠的變化擴充,讓玩家之後再重玩遊戲。

8. 遊戲只在零售推出沒有KS版本。
雖然單單閱讀資料、訪問和作者討論可得出以上內容,但legacy遊戲最大問題仍然在於「未知」。在未知故事和未知規則的情況下,究竟會好像Pandemic legacy一樣一炮而紅?還是好像Seafall一樣石沉大海?還待進一步資料。

但個人有以下一點意見,成者勇於不在KS上集資,有可能不想太多資訊外洩,當然更重要是「肥水不流別人田」。

但我若從正面去想是以作者一向重視和玩家互動,選擇這種發售模式對遊戲明顯有很大信心。
另一方面以這個價錢購入一款內容豐富的工人放置遊戲,在今時今日絕對值得考慮。
最重要的是Rob Daviau本身並不是專精seafall機制遊戲,以往成功作品都是故有機制變化,完全原創失敗風險較高。相反Jamey 一向專精工人放置遊戲,而且更善於揉合不同機制,所以個人暫時仍抱正面觀望態度。

粵語介紹
https://www.facebook.com/ONEGAMECLUBHK/videos/10068963360765...
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Xenothon Stelnicki
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Per google translate:

# OGC2017KS #OGC Detailed Charterstone

Charterstone - Workerplacement legacy?

Charterstone is Stonemaier game published last year, masterpiece, many more people call this game lord of waterdeep legacy, well known lord of waterdeep well-known in the workplacement sector, we can imagine the expectations of Charterstone.
Why in the absence of any game art and gameplay information in the case of low we will expect?

1. Stonemaier Game guarantee
SM launched the game has always been known for high quality and preservation, from art to Mibao, from box to admission are all partial to the player's interest, coupled with a lot of games are limited production, hedging potential.

2. The reputation of Jamey Stegmaier
Jamey from Viticulture to Scythe many games have a common point is that workers placed, so we will not worry about its designer skill, because even if the game system will not be the most innovative and most exciting, but the final work with art, hardware, games Experience is absolutely top grade.

According to the latest information on the Charterstone we can have the following understanding:

1. The game takes place in the form of legacy (that is, the game process, rules, cards and layouts are permanently changed). The game takes about 12 times, with 1 to 6 people per game, for about 60 minutes.

2. game without instructions, open the box step by step to follow the steps to learn the game. Reduce the time to read the rules, to avoid learning differences and errors.

3. The game has up to 75 hidden content, showing a lot of great changes in the game.

4. Although the game pricing $ 70 dollars, but the game hardware has 230 meters of treasure and 36 metal coins, weight farther 2 kg, worth the wait.

5. 6 players have different abilities to build the same village together, through a large number of stickers to increase the village's "action options", coupled with the development of the game has a spindle story, the game in addition to short-term strategic objectives per game, but also take into account long-term strategic objectives .

6. In addition to general resources, the game also introduces "time" as a resource, and whether there is any association between buildings and bureaus.

7. The game is different from the legacy games in that, after completing the whole story, each village will become a "unique" worker to place the game, and it will also prepare enough changes to allow the player to play the game later.

8. The game is only available in retail without the KS version.
While the above content can be derived from reading, visiting, and author discussions, the biggest problem with legacy games is still "unknown." In the unknown story and the unknown rules of the case, what would like a Pandemic legacy like a gun? Seafall or as if the sea? Further information is required.

But individuals have the following points, the courage to not raise funds in the KS, may not want too much information leakage, of course, more important is the "fertilizer does not flow to others field."

But if I think from the front is the author has always attached importance and interaction with the player, select the sale model of the game obviously have great confidence.
On the other hand at this price to buy a rich content of the workers to place the game, today is definitely worth considering today.
The most important thing is that Rob Daviau itself is not specialized seafall mechanism game, in the past successful works are so mechanism changes, completely original failure risk is higher. On the contrary Jamey has been specialized workers placed games, and better blend of different mechanisms, so the individual is still holding a positive wait and see attitude.
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Xenothon Stelnicki
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haha Funny read. No news.
 
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Damien Cosgrove
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xen911 wrote:
haha Funny read. No news.


I think it's a reasonably solid summary of what is known, especially given how patchy google translate can be.
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Philipp Eis
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feign wrote:
xen911 wrote:
haha Funny read. No news.


I think it's a reasonably solid summary of what is known, especially given how patchy google translate can be.


Indeed. I appreciate it. Especially the info, that there will be variable player powers in the game (don't know if this is official).

Price point is what I expected. Metal coins included is a nice add-on!
 
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Becq Starforged
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"230 meters of treasure"? Not sure how to re-interpret that. Is it talking about counters?

Also:
"2. game without instructions, open the box step by step to follow the steps to learn the game. Reduce the time to read the rules, to avoid learning differences and errors."

So does that mean the game starts with no instructions, other than perhaps a "getting started" sheet or booklet? Or does it just mean you can get started without reading the whole rules, and just read them in chunks as you go along?
 
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Chris H
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If you look at the video on their facebook page you can see all the info written out in English.
 
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Jamey Stegmaier
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You can also see this same information on our website:

http://stonemaiergames.com/games/charterstone/
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Xenothon Stelnicki
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Definitely check out Jamey's link if any of this seemed new to you.

230+, for instance, is the number of wooden tokens.

Instructions- Jamey wants to go Mechs vs Minions-esque to have the lowest possible barrier for entry in terms of instructions; that's one of the potential advantages of the Legacy format.
 
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Jamey Stegmaier
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"So does that mean the game starts with no instructions, other than perhaps a "getting started" sheet or booklet? Or does it just mean you can get started without reading the whole rules, and just read them in chunks as you go along?"

When you open the box, there's literally no rulebook at all. In fact, before the first game, all you do is open some shrinkwrap. You build the rulebook as you play the first and subsequent games.
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terry chang
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i felt lucky i can read so many different languages.
looking forward to this legacy game
 
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Big Tom Casual
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jameystegmaier wrote:
"So does that mean the game starts with no instructions, other than perhaps a "getting started" sheet or booklet? Or does it just mean you can get started without reading the whole rules, and just read them in chunks as you go along?"

When you open the box, there's literally no rulebook at all. In fact, before the first game, all you do is open some shrinkwrap. You build the rulebook as you play the first and subsequent games.


I am honestly excited for this game simply to see how well this aspect works
 
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James C
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230 meters of treasure!!!!!!

Count me in.
 
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A better human-translated version other than Google translated.. ...


# OGC2017KS #OGC Detailed Charterstone

Charterstone - Worker-placement legacy?

Charterstone was the masterpiece published by Stonemaier Game last year. Quite a lot people called this game as "Lord of waterdeep Legacy version". As Lord of Waterdeep is well-known classic for Workerplacement boardgame, we can imagine the level of expectations on Charterstone.
Here is the question, in the absence of any game art and game-play information, why there is such high expectation ?

1. Stonemaier Game's quality guarantee
SM's game has always been known for high quality and worth the money. No matter it is from art work to meeples or from box to insert, it shows the game designer's well thought on detail to fit better for game players. As a lot of their games have limited quantities, it would be a bargain.

2. The reputation of Jamey Stegmaier
From Viticulture to Scythe, Jamey has been famous in Worker-placement game, so we will not worry about the designer skill. Even if the game system does not turn out the most innovative and exciting game, mixing the awesome art work and hardware, the whole game experience is gonna be the absolutely top grade.

According to the latest information about the Charterstone we can have the following conclusions:

1. The game takes place in the form of legacy (It means the game progess, rules, cards and layouts could be permanently changed). The game will run about 12 scenarios, with 1 to 6 people per game, for about 60 minutes per each.

2. Game won't come with a rule book. Player could just open the box and gradually learn the game on the fly. It not only reduces the time to read the rules but also avoids reading errors and misunderstandings.

3. The game has up to 75 hidden content. It shows a lot of great changes and surprises in the game.

4. Although the game's retail price is set as $ 70 dollars, the game contains has 230 meeples and 36 metal coins with total weight over 2 kg. Cant wait for it to come out.

5. 6 players will have different abilities to build the same village together. Through a large number of stickers to increase the village's "action options" and at the same time the theme story keeps progress, it enhances the game with short-term strategic objectives and also long-term strategic objectives .

6. In addition to general resources, the game also introduces "time" as a resource. It is still unknown whether it has associated with buildings and effecting different scenarios.

7. The game is different from the legacy games is that, after completing the whole story, each village will become a "unique" Worker-placement the game. The greatest thing is that it is reserved room for expansion, which allows the players to play again with variation.

8. The game will be only available in retail without the KS edition.
While the above content can be concluded from reading post, interview, and author discussions, this legacy game is still relatively "unknown". With the unknown information and rules, it would be like a Pandemic legacy getting famous overnight? or it would be like Seafall that not live up with the hype? It is to be seen and stay tuned.

In my opinions, having guts to not raise funds thru KS, it would prevent leaking too much information of the game. And of course, more important is the "Don't give away the fertilizer to others land."<- Chinese Idiom..

Thinking from bright side, the game designer loves to interact with other gamers and by selecting this sale model, it means he has a great deal of confidence about this game.

On the other hand, at this price to buy a rich contented Worker placement game nowadays, it is definitely worth the money.
The most important thing is that Rob Daviau is not specialized in Seafall mechanism game. His successful games mostly are based on some mechanism with some twists instead of having a completely new mechanism that is relatively risky. On the contrary, Jamey has been an expert in Worker-placement games and even better to blend it with different mechanisms. So I am still positive to see this game to be great.
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