Recommend
2 
 Thumb up
 Hide
8 Posts

Codex: Card-Time Strategy – Deluxe Set» Forums » Strategy

Subject: Just heroes? rss

Your Tags: Add tags
Popular Tags: [View All]
Bad Mojo
msg tools
mbmb
Is there a deck or a way to win using just heroes? Or at least a minimum amount of units?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
A Frag
United States
California
flag msg tools
badge
Avatar
mbmbmbmbmb
Perhaps if your opponent has a coronary event in the first 3 turns...
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Clinton Paris
United States
Post Falls
Idaho
flag msg tools
badge
Avatar
mbmbmbmbmb
Badmojojojo wrote:
Is there a deck or a way to win using just heroes? Or at least a minimum amount of units?

It is possible to create a strategy that can be run with minimal units and multiple heroes:

Obviously, one would need to build the Heroes Hall to be able to get an extra hero out. White is the easiest color to pull this off, as both Rook and Grave are combat-oriented heroes. Still, I really don't think you can go ALL heroes: they will need some assistance to survive the one-turn cool downs when they die. Additionally, attacking with then leaves you no defense, until you get Readiness with Grave. If you were really set on doing an all hero push, I would recommend adding Onimaru (Blue) into the mix. Spells will be needed to compensate for a lack of blockers.

If you allowed yourself buildings to compliment your heroes, there's some room to be creative here.

Might have to give this a try just for kicks, even if it doesn't play out as a tournament-ready strategy.

meeple
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Denis
Germany
flag msg tools
Avatar
mbmbmbmbmb
Demonology, while still requiring units, is also notable for the fact that Vandy's (the Demonology hero) max-level ability can serve as a win condition.
A heroes' hall rush puts the opponent under big pressure to deal with her.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Liam C.
United States
New Jersey
flag msg tools
mbmbmb
Zejety wrote:
Demonology, while still requiring units, is also notable for the fact that Vandy's (the Demonology hero) max-level ability can serve as a win condition.
A heroes' hall rush puts the opponent under big pressure to deal with her.


Vandy and Friends is indeed a deadly strategy. White also has a building which has the ability to instantly Max Level your Heroes. These are probably the most significant Multi-Hero-strategy focuses in the game, but there are many ways of making individual Heroes very strong.

Ultimately though, the game is designed to evoke Warcraft III, where you summon Heroes to compliment your Unit type and strategy rather than to focus on the Heroes themselves.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Alex Churchill
United Kingdom
Cambridge
Cambs
flag msg tools
designer
"If we knew what we were building, it wouldn't be called research!"
badge
Sufficiently advanced mathematics is indistinguishable from magic
Avatar
mbmbmbmbmb
Vandy and Heroes' Hall plus a second hero, preferably a combative one like Grave or Onimaru, into a very early (turn 3-4) Metamorphosis can win without ever attacking with a unit. (You might still play one or two units just to patrol with, but they're definitely not the focus and you can win without ever attacking with them.)
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Mark Lindberg
United States
Ohio
flag msg tools
mbmbmbmb
Zejety wrote:
Demonology, while still requiring units, is also notable for the fact that Vandy's (the Demonology hero) max-level ability can serve as a win condition.
A heroes' hall rush puts the opponent under big pressure to deal with her.


Can you explain further how Vandy's max band ability does this? Thanks!
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Christian K
msg tools
Avatar
mbmbmbmbmb
I think it was supposed to say ultimate spell
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.