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Subject: 2017 Two-Player Print and Play Game Design Contest rss

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Welcome to the



This contest is an attempt to feed the need for more inexpensive and innovative two-player games. Many gamers have but one regular gaming partner, be it a spouse, a boy- or girlfriend, a best friend, a sibling or a child. With this contest, we hope to encourage all you clever and attractive designers to create interesting new gaming experiences specifically for a pair of gamers.

The contest was originally started by Nate K, who ran it from 2013 to 2015. In 2016 it was run by Tom Hardy.


QUICK LINKS


List of entries
Prize categories (for tipping)

2013 Two-Player PnP Game Design Contest
2014 Two-Player PnP Game Design Contest
2015 Two-Player PnP Game Design Contest
2016 Two-Player PnP Game Design Contest


IMPORTANT DATES


E Contest starts 14 February 2017 (Valentine's Day seemed an appropriate date to start a 2-player contest): You may enter and start to talk about your games from now.

E Submissions close 1 May 2017: No further entries will be accepted after this date.

E Final versions due 8 May 2017: After this date and until the close of voting (see below) PnP files must not be changed, so that voters all have exactly the same version of the game to evaluate. Players may still post feedback and suggestions, but these cannot be implemented until after the contest is finished.
After this date, all games that are "components ready" will be classified as "contest ready", and all "idea phase" games will be withdrawn from the contest. Designers may request that their game be designated "contest ready" or "withdrawn" prior to this date by posting to this thread.

E Voting opens 16 June 2017: A voting form will be made available at this time.

E Voting closes 7 July 2017 and results will be announced shortly afterward.


ENTRY REQUIREMENTS


Please check these requirements carefully to ensure that your entry is valid.

There are absolutely NO RESTRICTIONS on theme, game length, components or art. However, entries that are easy to build and play will probably attract more playtesters and voters.

The game must be playable by two players. Entries may also be playable as solitaires or with more than two players, but they will be judged on how well they work with exactly two players.

The game must be available as free "print and play" components before the submission deadline. These may be hosted on external sites such as Google Drive or DropBox.

The game must not have been entered in any other contest here on BGG, or in any other contest running simultaneously. The only exception is for 2-player games which were withdrawn from previous BGG PnP contests before voting started - these may be re-entered to be completed. Entries may build on previous games, but the new version should be significantly different from the original one. For example a solitaire may be modified to accommodate two players playing competitively (but not cooperatively).

The game must not have been published. Nor should it have been available to print and play before the start date (except for games withdrawn from previous contests - see above).

Each designer may submit up to two games. Collaborative designs are welcomed.

The organiser reserves the right to make the final decision on any issues arising from the rules.


SUBMITTING AN ENTRY


To submit your game to the contest, please complete each of the following steps.

d10-1 Create a "work in progress" (WIP) thread in the Works in Progress forum. If you mistakenly post your WIP in a different forum, such as the Design Contest forum or the Board Game Design forum, this will not disqualify your submission. However, most people looking to browse the entries will head to the WIP forum, so you will receive more traffic and feedback if you post to the proper forum.

d10-2 In the top post of your WIP thread, please include the following information: game title, designer/artist credits, a link back to this thread (enter "[threadX=1726893][/threadX]" and remove the Xs), a short paragraph describing your game, a link to the PnP files once they become available, and a list of the prize categories you wish to be considered for (see below). As an example, your WIP thread might look like this.

d10-3 Post a link to your WIP thread by replying to this post. I will add your game to the entry list in the post immediately below this one.

d10-4 As your game develops, please discuss it within its WIP thread, not here. You are welcome to post major announcements about your game to this thread, but please be circumspect.

d10-5 When PnP files become available for your game, post the file link(s) in the top post of your WIP thread and also here. This will alert potential players that they can start to playtest your game. Once the files become available I will move your game to the "Components Available" entry list below.

d10-6 If you need to withdraw your game, for whatever reason, post here and I will move it to the "Withdrawn" entry list below.

d10-7 Entrants should aim to playtest and give meaningful feedback on at least three other games. While not compulsory, this is part of the community spirit. And you will find that the more feedback you give others, the more you will receive for your own game.

First time entrants may find it useful to view the Design Contest FAQ for New Users helpfully provided by Chris Hansen.


PRIZES AND CATEGORIES


Prizes consist of GeekGold bag. Donations of other prizes are welcomed.

Current total prizes = 2062
(not counting playtester spot prizes - see below)

The prize categories this year are (click for more details):

Best Date Night Game heart heart
Best Game to Play with Your Child meeple
Best Casual/Gateway Game
Best Heavy Game
Best Deck & Dice Game 6
Best Use of Language Independent Components
Best Use of Theme
Best Art/Graphic Design
Best New Mechanic
Best New Designer
Best Game

For more details about each category, or to donate to a category, click on it in the list above.

Let me know if you wish to sponsor an additional category (e.g. Best Use of Humour, Best Zombie Game, etc). You will need to donate at least 50 to that category to make it worthwhile for designers and to justify the extra work in collecting and collating votes. No additional categories will be added after 15 March to avoid disruption to designers during the final part of the contest.

bag prizes may be donated to each prize category by tipping the relevant post below. Tip this post to contribute to the Best Game prize. I will contribute 50 for each category and 100 for Best Game.

Each category will have three winners who will share the bag prize pot in the ratio 3:2:1 for 1st, 2nd and 3rd place respectively.


PLAYTESTER SPOT PRIZES


The aim of this contest is to produce as many great games as possible, and to do that we don't just need games, we also need playtesters! So, to encourage playtesting there will be a system of spot prizes...

Each week the contest organiser will declare one or more component-ready games that haven't had a lot of recent attention by playtesters. These will be the target games for playtesting that week.

At the end of the week a prize tip will be given to the playtester(s) who gave the most useful feedback to the designer that week (as decided by the contest organiser and/or the game designer).

Spot prizes will start at 10 , plus any donations tipped to the post where the target games are announced. And of course designers or anyone can also tip any playtesters that they think have been doing a good job.

Weekly spot prizes will run until the "final versions due" deadline.

These prizes will replace the "Best playtester" prize that has been awarded at the end of many recent contests. The idea is that playtesting should be ongoing, and the spot prizes will enable us to focus attention on some games that for whatever reason aren't attracting as much feedback as others.

EDIT: A total of 380 was awarded for playtester spot prizes across the ten weeks it ran for.



VOTING


Voting will done by an online form. Further details will be provided here once the voting starts.

Voters must have played (or read the rules) and posted feedback on at least three contest entries that they did not design. Voters will be required to include their BGG username when they vote, to help prevent accidental or intentional multi-votes and to award voter microbadges. However, your votes will be kept secret and will not be linked back to your username.


COPYRIGHT


At all times all the rights to your game stay with you. Rest assured that this is a very friendly and creative community and nobody is going to steal your ideas.

Please make sure that you have rights to all artwork, icons etc used in your game. There are a range of web sites to source images and icons that are free to use; there is no need to violate anyone else's copyrights.


MOST IMPORTANTLY


The most important rule is: HAVE FUN!.

These contests are great way to interact with fellow designers, play test their games and in turn let people play your game. Accept both positive and negative feedback graciously, and give useful feedback in turn. You are not just participating in the contest, you are participating in the community.

Now go create some awesome games! thumbsup
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CONTEST ENTRIES

66d6 by Martijn van der Lee.
66d6 is a two-player tactical game with simple rules and lots of dice. Easy to learn, hard to master. The players both have 33 dice, which act as an army of minions in a battle to take all enemy forces. Dice rolls determine composition of your army. How you use your army is up to the player. There are no bad rolls; merely changing tactics.

Abstract Network by Jonas Lidström Isegrim.
This is a simple abstract card game, but still with strategic options. The players take turns placing cards on a 3x4 invisible grid to gather their symbol and stop their opponent.

ACNOS by Alek Erickson.
ACNOS is a 2-player abstract strategy board game. Players manipulate armies of shapes to capture the opponent's treasure. ACNOS synthesizes some elements of classic games like Go and Chess. ACNOS contains innovative ability mechanics to suit several play styles. ACNOS introduces several degrees of choice adding to strategic complexity.

Alchelemental by Wayne Mathias.
Summon alchemical elemental units to the board, navigate the elemental fields, defeat your opponent using location, elemental facings, and chained double movements in conflicts.

Balletomane by Douglas Ramsey
Each player tries to impress the ballet teacher with the best choreography (dice combinations) by manipulating the dancers (dice). Each turn, a player can yell instructions to one or more of the dancers (play an action of the card). After 3 turns, the players need to explain to the teacher which part of the choreography they have done (reveal combination on the card) and they both receive a grade (points on the card). A full game consists of 3 acts (rounds).

Battle on the Skyscraper by Elías Mochán.
Battle on the Skyscraper is a simple strategy abstract 1 vs 1 board game. The goal is to eliminate all the opponent's pieces by pushing them off the board. To master this game you'll need strategy and a lot of focus, since attacks can come from lots of unexpected angles.

Birds of the Heir by Reed Ambrose.
Antarctica is in anarchy. The order of penguins is extinct. Who will ascend to power? Manage your cards to place your birds, split the ice, and gain control of the frozen land. May the best bird win!

Café Express by Kevin Talarico and Samanta Geraldini
Café Express is a competitive game for 2 players. During the gameplay, each player will play the role of one of the available characters with a different goal to reach. The player who will play the Authority will have to protect the precious Coffee beans during the whole railroad between Browntown and Croptown. Meanwhile, the Outlaw will have to do anything to steal the Coffee in time and alive.

Card Clash by Robbie Antenesse.
Card Clash is a quick game that sees 2 players attacking and counterattacking with cards whose type preference beats the previously played card. If your opponent can’t counter your attack with any of the 4 cards in their hand, you win the round! But each successive round adds a new set of stronger cards into both players’ decks, so you’ll want to try to get the first attack in to knock out your opponent before they get a chance to play a devastating attack! The first to win 2 rounds wins the game.

Claim the Vikings by Jennifer Leaf.
A great battle was waged by the Vikings, and now the warriors who fell in battle await their fates. You are the Valkyries who choose which warriors will join Odin in Valhalla. Each Viking bears two weapons and one shield into battle, which are indicated by icons on the edge of the card. You will use these symbols to claim the Vikings. Whoever claims the most Vikings escorts their warriors to Valhalla (i.e., wins the game).

Colonnade by Mark Tuck.
Players add cards to a 6 column Colonnade according to the dice they roll. You gain control of a column by placing more cards on it than your opponent. And you can push your luck for better dice combos that will give a greater choice of ways to play your cards. The player who controls the majority of columns at the end of the game wins.

Continental Drift by Max Seidman.
Tectonic plates are shifting and the mighty continent of Pangaea is splitting up! Compete to divide the continent in this no-setup print and play game.

Cooking Rumble by Emilio Estrada.
Earn the title of Master Chef by winning the final of this culinary competition, but be wary, our judge will never try the same dish twice.

Death Star by Omar Mariotti.
The war is upon us. The battles for the conquest of the worlds are already in place, may the best win!

D.I.E. Interceptor by Fin Coe.
In D.I.E. Interceptor, each player controls an Interceptor-class starfighter running on a Dual Ion Engine. The two ships drive, wheel, barrel roll, chase, and strafe to line up shots and score hits on the opposing fighter, until one is destroyed and the remaining ship is victorious.

Discussion by María Blasco and Enrique Blasco.
Discussion is an 18 card microgame in which you try to create a coherent speech using your resources at hand and your memory, and forcing your opponent to flip their ideas.

Druthers by Scott Allen.
Druthers is a 2 player deck and dice game using 1 standard deck of playing cards and 6 D6 dice. Druthers is a trick taking card game giving the players plenty of choices along the way.

Equal by Mark Tuck.
It's a quick mathematical challenge between 2 players using just a standard deck of cards (and 2 dice). By combining cards, players attempt to form a calculation to equal, or get the closest possible to, a randomly generated target number.

Fancy Animals by Matt Ramsey.
Fancy Animals is a rummy-type card game where players choose one of four fancy animal portrait boards and use the material cards to make runs in order to acquire fancy clothing items. It's like Rummikub with a fancy twist!

Fireball! Fireball! Fireball! by Sindre L. Finnøy and A Fish.
Fireball, Fireball, Fireball is a light game of magic mischief. Mages (that's you!) hurl spells at each other in an attempt to defeat their opponent with superior spellcasting.

Fleet Ambush by IrishCyborg
In Fleet Ambush, two players will take control of a fleet each, Humans Vs. Aliens. At the start of the game, both players construct a fleet of ships using square pieces. Your ships can be armed with many weapons, including ion cannons, fighter bays, turrets and more!

Happy Camper by Paige Winkle.
In this struggle of hunger and wit, a Camper (player 1) squares off against the native Nature of northern Ontario (player 2). This game is unique in that each side plays with slightly different rules, but the goal is the same- whoever eats the most food first, wins. Both sides have tricks up their sleeves in this fast paced strategy game. It’s man vs nature.. a miniature war in the confines of a campsite. Who will go hungry?!!

Honeysuckle Harvest by Roxanne Clark.
The board consists of a series of tiles that are laid throughout the game play which build up a twisting honeysuckle vine. The players are baby/larval ladybirds searching for aphids on the leaves and flowers.

Horde Valley by David Sals.
Horde Valley is a 2 player abstract game where monster hordes clash in a narrow valley with steep slopes.

Intruders On Our Seas by Scott Allen.
Intruders On Our Seas is a 2 player game played on a 19x19 grid board where the players each play a powerful spirit that summons sea monsters to protect the sea from the onslaught of human explorers.

The Joust by Joseph Propati.
The Joust is a 2-player card game that uses a standard deck of cards along with the two jokers. Two knights ride horses in a list with armor and lance trying to knock the other knight off his horse. A win will be either unhorsing your opponent or breaking three lances.

Karnak & Louxor by Olivier Cipiere.
28 cards. 15 minutes. As high priests of ancient Egypt, you'll be duelling to prove to the pharaoh that your temple is the gods' most favoured one.

Knossus by Andrew Dunbar.
A board based exploration/monster hunt set in the Labyrinth of Knossus where King Minos kept the legendary Minotaur. Players take the role of the young men and women of Athens selected for sacrifice - the objective being to enter the labyrinth and kill the Minotaur before he kills you!

MALU by Andrew Liaw.
A secret and ancient abstract strategy game from the Himalayan mountains, created by traveling monks known as the Malu. Players must create and maneuver along paths to cross the mountain pass, prevent your opponent from doing the same, and be the first to the other side.

Mephisto by Dylan Mangini.
Mephisto is a strategy card game for 1-4 players. You play as one of the unlucky adventurers enslaved by the trickster demon Mephisto. To earn your soul back, you must race to collect seven monster souls for the demon... but you aren't the only one on this morbid quest. Be the first to appease the demon and fell your rivals to win Mephisto's game of life and death!

Pawn Command by Predrag Stevanovic.
Pawn Command is a chess variant where you use the patterns of rook, knight and bishop to command your army of pawns in a glorious battle to the last pawn standing.

Penny in the Cave by Robin Gibson.
Penny in the Cave is a game for two players. One player designs a dungeon, drawing traps and monsters on the map. The other controls a ragtag band of heroes by flicking coins around the map, avoiding dangers and collecting treasure.

Pirates vs Cowboys vs Sorcerers by Jason Barrett.
A five minute two-player 18 card game. Players try to build an army for their faction while sabotaging the others.

Pokemon Journey: the Deck Building Game by Ben Friedman.
You and your friends will take on the role of an up-and-coming Pokémon Trainer in the race to become the best there ever was! It's up to you to explore the world and its various Locations, all while catching Pokémon, collecting Items, and earning Badges along the way! New cards will be added to your deck as you play, and in the end, the player with the most Experience Points in his or her deck wins the game!

Rage in Glory by Marty Lund.
Rage in Glory is a battling game where you are placing attacks and blocks trying to predict where they're gonna strike next.

Rec-League Quidditch by Mark Fuhrman.
Rec-League Quidditch is a simple token placement game which tries to capture the spirit of the exciting quidditch matches in the Harry Potter universe.

Siege of Armagh by Chapin Boyer.
It is a light war game inspired by the Viking raids on the Irish monastery at Armagh in the 800s. The game is played out on a standard Chess board, with one player controlling the Viking raiders, and the other playing the Irish monastic soldiers.

Sloops of War by Tim Edwards.
Sloops of War is a game of duelling ships in the age of sail. Use strategy, classic tactics, and a concealed hand of ship's dice to defeat the enemy ship.

Space Fight by Gilad Yarnitzky.
Each player has 3 spaceships and the goal is to eliminate your opponents spaceships. The game is made of 3 cards where one of the cards is actually cut into all the components needed.

Stained Glass Windows by Wayne Koenig.
You are a painter during the Renaissance, tasked by the king to create windows for the city Cathedral. Painters will be adding their spin to the glass, by adding color tiles to the window (the game board). The more rare the color is on the window, the more points players will score.

Strandead by Diesel Laws.
Strandead is a trick-taking card game in which players must survive the longest by discarding cards that their opponents can't match or raise. An ever-growing number of Zombies continue to make the attacks more vicious as the game progresses.

Street Racing by Douglas Schulz.
Manage your hand of cards and press your luck as you race through the streets. Each player starts with an identical hand of 5 cards. Each turn you want to be faster than your opponent but at some point you will need to ease up in order to re-fill your hand. Timing that move and some luck when handling is the key to success.

Timescape Legacy by Eric Morton.
In this set-collection legacy game, the battles of rival time-travelers are encoded in an ever-changing game board. The players' choices unlock past, present, and future eras as new battlefields in their struggle for control of time and space. Lead ancient warriors on an epic quest for gold and glory; build engines of industry to power the future; save humanity from a global pandemic; manage a small farm. Your choices will decide the ultimate fate of the universe and the final market price of grain.

Two Souls on Board by Scott Slomiany.
A card-based RPG story game for two players. If you ever wanted a game that combines WWI fighter pilots and Knight Rider, this may be the game for you.

Wolfe & Co by John Kean.
A tile laying set collection game with simple rules but hard decisions. Maximise your points by placing your fairy tale characters adjacent to their friends and family, or meddle with your opponent by placing enemies next to their characters.



WITHDRAWN GAMES

Bowerbird Blues by Roxanne Clark.
A short filler game involving bidding and dice rolling. Each player represents a male Bowerbird trying to collect as many choice blue items, for his bower, as possible.

Council by Siddharth M
No details are available.

Counting Cards by David Sals
A 2-4 player card game filler where players count according to one set of rules while playing cards according to different ones. Dice create both a time pressure element and a way of besting your opponent.

Kathmandu by Rey Alicea.
Kathmandu is a cross between Rummy and Jaipur.

Last Chance (Treasure of the Cursed Island) by Marian Babcan
A memory card game, where the cards - parts of the island - are laid out in a form of a skull. The players play the part of pirates, who must travel the island and find its treasures, avoid/run from the treasure guardians - zombie pirates with the only goal: survive and remember the most treasure, so they can give the Captain a more precise map than your opponent.

Sapos by Rey Alicea.
"Sapos" means "frogs" in Spanish, and is a game of counters jumping other counters on an 8x8 board.

Zoldz by Douglas Ramsey
Zoldz is a 2-player area-control game where players have to place cubes on a 3x4 grid to create patterns that match their secret objective. Each turn both players secretly pick a spot (using dice) where to place a cube. Besides placing a cube, the action on the spot is also resolved. The first to finish 3 objectives wins the game.


Total entries = 45
Withdrawn games = 7
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CONTEST RESULTS

Best Game:

1st place: Abstract Network by Jonas Lidstrom Isegrim
2nd place: Wolfe & Co by John Kean
3rd place: Horde Valley by David Sals
4th place: Continental Drift by Max Seidman
5th place: Equal by Mark Tuck
6th place: Battle on the Skyscraper by Eli­as Mochain
7th place: Fireball! Fireball! Fireball! by Sindre Finnoy and A Fish
8th place: Colonnade by Mark Tuck
9th place: Karnak & Louxor by Olivier Cipiere
10th place: Penny in the Cave by Robin Gibson

Best Date Night Game:

1st place: Wolfe & Co by John Kean
2nd place: Continental Drift by Max Seidman
3rd place: Fireball! Fireball! Fireball! by Sindre Finnoy and A Fish
4th place: Karnak & Louxor by Olivier Cipiere
5th place: Penny in the Cave by Robin Gibson
6th place: Cooking Rumble by Emilio Estrada
7th place: Discussion by María Blasco and Enrique Blasco
8th place: Pawn Command by Predrag Stevanovic
9th place: Fancy Animals by Matt Ramsey
10th place: Rec-League Quidditch by Mark Fuhrman

Best Game to Play with Your Child:

1st place: Continental Drift by Max Seidman
2nd place: Wolfe & Co by John Kean
3rd place: Penny in the Cave by Robin Gibson
4th place: Fireball! Fireball! Fireball! by Sindre Finnoy and A Fish
5th place: Card Clash by Robbie Antenesse
6th place: Cooking Rumble by Emilio Estrada
7th place: Stained Glass Windows by Wayne Koenig
8th place: Pawn Command by Predrag Stevanovic
9th place: Space Fight by Gilad Yarnitzky
10th place: MALU by Andrew Liaw

Best Casual/Gateway Game:

1st place: Wolfe & Co by John Kean
2nd place: Equal by Mark Tuck
3rd place: Continental Drift by Max Seidman
4th place: Colonnade by Mark Tuck
5th place: Karnak & Louxor by Olivier Cipiere
6th place: Battle on the Skyscraper by Eli­as Mochain
7th place: Fireball! Fireball! Fireball! by Sindre Finnoy and A Fish
8th place: D.I.E. Interceptor by Fin Coe
9th place: Balletomane by Douglas Ramsey
10th place: Abstract Network by Jonas Lidstrom Isegrim

Best Heavy Game:

1st place: Alchelemental by Wayne Mathias
2nd place: 66d6 by Martijn van der Lee
3rd place: Fleet Ambush by IrishCyborg
4th place: ACNOS by Alek Erickson
5th place: Siege of Armagh by Chapin Boyer

Best Deck & Dice Game:

1st place: Colonnade by Mark Tuck
2nd place: Equal by Mark Tuck
3rd place: Druthers by Scott Allen
4th place: The Joust by Joseph Propati
5th place: Birds of the Heir by Reed Ambrose
6th place: Happy Camper by Paige Winkle

Best Use of Language Independent Components:

1st place: Continental Drift by Max Seidman
2nd place: Horde Valley by David Sals
3rd place: Battle on the Skyscraper by Eli­as Mochain
4th place: Abstract Network by Jonas Lidstrom Isegrim
5th place: Colonnade by Mark Tuck
6th place: Equal by Mark Tuck
7th place: Cooking Rumble by Emilio Estrada
8th place: 66d6 by Martijn van der Lee
9th place: Pawn Command by Predrag Stevanovic
10th place: Card Clash by Robbie Antenesse

Best Use of Theme:

1st place: Karnak & Louxor by Olivier Cipiere
2nd place: Horde Valley by David Sals
3rd place: Birds of the Heir by Reed Ambrose
4th place: Fireball! Fireball! Fireball! by Sindre Finnoy and A Fish
5th place: Penny in the Cave by Robin Gibson
6th place: 66d6 by Martijn van der Lee
7th place: Balletomane by Douglas Ramsey
8th place: Intruders On Our Seas by Scott Allen
9th place: Rec-League Quidditch by Mark Fuhrman
10th place: D.I.E. Interceptor by Fin Coe

Best Art/Graphic Design:

1st place: Karnak & Louxor by Olivier Cipiere
2nd place: Fireball! Fireball! Fireball! by Sindre Finnoy and A Fish
3rd place: Wolfe & Co by John Kean
4th place: Continental Drift by Max Seidman
5th place: Abstract Network by Jonas Lidstrom Isegrim
6th place: Balletomane by Douglas Ramsey
7th place: Birds of the Heir by Reed Ambrose
8th place: 66d6 by Martijn van der Lee
9th place: Intruders On Our Seas by Scott Allen
10th place: Strandead by Diesel Laws

Best New Mechanic:

1st place: Continental Drift by Max Seidman
2nd place: Horde Valley by David Sals
3rd place: Wolfe & Co by John Kean
4th place: D.I.E. Interceptor by Fin Coe
5th place: Battle on the Skyscraper by Eli­as Mochain
6th place: Birds of the Heir by Reed Ambrose
7th place: Karnak & Louxor by Olivier Cipiere
8th place: Space Fight by Gilad Yarnitzky
9th place: Cooking Rumble by Emilio Estrada
10th place: Two Souls on Board by Scott Slomiany

Best New Designer:

1st place: Sindre Finnoy and A Fish for Fireball! Fireball! Fireball!
2nd place: Olivier Cipiere for Karnak & Louxor
3rd place: Jonas Lidstrom Isegrim for Abstract Network
4th place: David Sals for Horde Valley
5th place: Douglas Ramsey for Balletomane
6th place: Eli­as Mochain for Battle on the Skyscraper
7th place: Emilio Estrada for Cooking Rumble
8th place: Martijn van der Lee for 66d6
9th place: Matt Ramsey for Fancy Animals
10th place: Diesel Laws for Strandead

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Category: BEST DATE NIGHT GAME

The contest was launched on Valentine's day, and what better way to celebrate than to encourage 2-player games for you and your Significant Other to snuggle up with. You may even learn something new about each other...

Tip this post to contribute to the prize pot for Best Date Night Game. I will contribute 50 .

Games entered in this category are:
Café Express
Card Clash
Continental Drift
Cooking Rumble
Death Star
Discussion
Fancy Animals
Fireball! Fireball! Fireball!
Happy Camper
Honeysuckle Harvest
Karnak & Louxor
Knossus
MALU
Pawn Command
Penny in the Cave
Rage in Glory
Rec-League Quidditch
Stained Glass Windows
Timescape Legacy
Wolfe & Co
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Category: BEST GAME TO PLAY WITH YOUR CHILD

Parents and guardians need quick, fun, easy to learn games to encourage their children into the hobby. This category is to encourage 2-player games that are engaging and fun for both children and adults.

Tip this post to contribute to the prize pot for Best Game to Play with Your Child. I will contribute 50 .

Games entered in this category are:
Café Express
Card Clash
Claim the Vikings
Continental Drift
Cooking Rumble
Death Star
Discussion
Fireball! Fireball! Fireball!
Honeysuckle Harvest
Knossus
MALU
Pawn Command
Penny in the Cave
Space Fight
Stained Glass Windows
Wolfe & Co
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Category: BEST CASUAL/GATEWAY GAME

Sometimes even the most serious gamer likes to play a game with light strategy and very simple rules. These can be family games or games you can easily introduce to non-gamers. As a rule of thumb, these are games that you can play at a casual event while talking to people.

Tip this post to contribute to the prize pot for Best Casual/Gateway Game. I will contribute 50 .

Games entered in this category are:
Abstract Network
Alchelemental (small board version)
Balletomane
Battle on the Skyscraper
Café Express
Card Clash
Claim the Vikings
Colonnade
Continental Drift
Cooking Rumble
Death Star
D.I.E. Interceptor
Discussion
Druthers
Equal
Fancy Animals
Fireball! Fireball! Fireball!
Honeysuckle Harvest
Intruders On Our Seas
The Joust
Karnak & Louxor
Knossus
MALU
Pawn Command
Penny in the Cave
Rec-League Quidditch
Space Fight
Stained Glass Windows
Strandead
Street Racing
Timescape Legacy
Wolfe & Co
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Category: BEST HEAVY GAME

This category is to award the best "serious" game. These will generally play in over 30 minutes, have a fair number of components and are packed full of strategy and challenging decisions.

Tip this post to contribute to the prize pot for Best Heavy Game. I will contribute 50 .

Games entered in this category are:
66d6
ACNOS
Alchelemental (large board version)
Fleet Ambush
Siege of Armagh
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Category: BEST USE OF THEME

Not every game needs a theme, and when used the theme need not be overpowering. But many players find games particularly satisfying when they have an unusual and immersive theme, with gameplay mechanics that flow from the theme. These games are the entertainment equivalent of a wide screen TV with surround sound...

Tip this post to contribute to the prize pot for Best Use of Theme. I will contribute 50 .

Games entered in this category are:
66d6
Abstract Network
ACNOS
Alchelemental
Balletomane
Birds of the Heir
Café Express
Card Clash
Claim the Vikings
D.I.E. Interceptor
Discussion
Fireball! Fireball! Fireball!
Happy Camper
Honeysuckle Harvest
Horde Valley
Intruders On Our Seas
The Joust
Karnak & Louxor
Knossus
MALU
Penny in the Cave
Pokemon Journey: the Deck Building Game
Rage in Glory
Rec-League Quidditch
Siege of Armagh
Sloops of War
Strandead
Timescape Legacy
Two Souls on Board
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Category: BEST ART/GRAPHIC DESIGN

Good artwork and graphic design can really make a game stand out from the crowd. This category is to reward such excellence.

Tip this post to contribute to the prize pot for Best Art/Graphic Design. I will contribute 50 .

Games entered in this category are:
66d6
Abstract Network
ACNOS
Balletomane
Birds of the Heir
Café Express
Continental Drift
Discussion
Fancy Animals
Fireball! Fireball! Fireball!
Happy Camper
Honeysuckle Harvest
Intruders On Our Seas
Karnak & Louxor
Knossus
Mephisto
Penny in the Cave
Pokemon Journey: the Deck Building Game (graphic design only, not card art)
Rage in Glory
Strandead
Wolfe & Co
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Category: BEST NEW MECHANIC

How the game works is very important, and designers are constantly finding new ways to create a gaming experience. This category recognises new ideas in the way that players can interact with each other and with the game.

Tip this post to contribute to the prize pot for Best New Mechanic. I will contribute 50 .

Games entered in this category are:
66d6
ACNOS
Alchelemental
Battle on the Skyscraper
Birds of the Heir
Café Express
Continental Drift
Cooking Rumble
D.I.E. Interceptor
Fleet Ambush
Honeysuckle Harvest
Horde Valley
Intruders On Our Seas
The Joust
Karnak & Louxor
Knossus
MALU
Mephisto
Pawn Command
Rage in Glory
Rec-League Quidditch
Space Fight
Stained Glass Windows
Strandead
Timescape Legacy
Two Souls on Board
Wolfe & Co
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Category: BEST NEW DESIGNER

Contests like this are a good way to encourage and grow new designers through community support and constructive feedback. Entrants qualify for this category if they have never entered a game design contest before, and they have never published nor Kickstarted a game.

Please indicate in your WIP if you qualify for this category.

Tip this post to contribute to the prize pot for Best New Designer. I will contribute 50 .

Designers entered in this category are:
Martijn van der Lee for 66d6
Jonas Lidström Isegrim for Abstract Network
Alek Erickson for ACNOS
Douglas Ramsey for Balletomane
Elías Mochán for Battle on the Skyscraper
Robbie Antenesse for Card Clash
Jennifer Leaf for Claim the Vikings
Emilio Estrada for Cooking Rumble
Matt Ramsey for Fancy Animals
Sindre L. Finnøy for Fireball! Fireball! Fireball!
IrishCyborg for Fleet Ambush
Paige Winkle for Happy Camper
David Sals for Horde Valley
Olivier Shiperu for Karnak & Louxor
Andrew Dunbar for Knossus
Andrew Liaw for MALU
Dylan Mangini for Mephisto
Ben Friedman for Pokemon Journey: the Deck Building Game
Mark Fuhrman for Rec-League Quidditch
Chapin Boyer for Siege of Armagh
Tim Edwards for Sloops of War
Wayne Koenig for Stained Glass Windows
Diesel Laws for Strandead
Eric Morton for Timescape Legacy
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Joseph Propati
United States
San Diego
California
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YAY!! Excited about this one and hoping I can put something together.
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Rey Alicea
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New Jersey
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KATHMANDU

2 players ages 10 and up about 30 min

REY ALICEA

KATHMANDU is a cross between Rummy and Jaipur

The Object

To score the most points after three rounds by arranging the entire hand into melds.

Materials

52 card regular deck
22 tokens in two colors, 5 red and 17 blue
A way of keeping score


https://boardgamegeek.com/article/25067137#25067137
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reyalicea wrote:
KATHMANDU is a cross between Rummy and Jaipur

https://boardgamegeek.com/article/25067137#25067137


Hooray! Our first entry! Welcome Rey. I'll put your game straight into Components Ready.
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Rey Alicea
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New Jersey
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SAPOS

2 players ages 10 and up about 10 - 25 min

REY ALICEA

2017 Two-Player Print and Play Game Design Contest

BEST CASUAL/GATEWAY GAME
BEST GAME TO PLAY WITH YOUR CHILD
BEST DATE NIGHT GAME


Sapos (toads in Spanish) is a game for 2 players
15 - 20 minutes play time, for ages 8+

Materials
8x8 board
32 pieces in two colors, 16 pieces of one color, and 16 pieces of another color

Object
Player last to move wins.

https://boardgamegeek.com/thread/1727041/wip-sapos-2017-two-...
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Joseph Propati
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Hi John,

I have a two player game that is entered into the 9-card contest and was wondering if I could enter it into this contest instead! I would remove it from the 9-cards and it would only be in this contest. Is this possible?
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Rey Alicea
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New Jersey
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Thank you John happy to be here!
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kingspud wrote:
I have a two player game that is entered into the 9-card contest and was wondering if I could enter it into this contest instead! I would remove it from the 9-cards and it would only be in this contest. Is this possible?


Hi Joseph,

I assume you are meaning Dice Wars (which I printed yesterday, by the way, but haven't yet played). While I am sympathetic to this idea, it would violate a couple of the 2-Player contest rules (which I inherited from the previous years contests so am reluctant to change):

The game must not have been entered in any other contest here on BGG, or in any other contest running simultaneously. The only exception is for games which were withdrawn from the 2-player PnP contest in previous years - these may be re-entered to be completed. Entries may build on previous games, but the new version should be significantly different from the original one.

The game must not have been published. Nor should it have been available to print and play before the start date (except for games withdrawn from this contest in previous years - see above).

(emphasis added for the current case)

So, I'm sorry, but I think my answer has to be no.

On the other hand, you could submit another game based on similar mechanisms as long as it is "significantly different" from the other one.

Cheers,
JK
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Rey,
I have made up a short description for each of your games for the entry list, but let me know if you want something different written.
JK
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Charles Ward
Japan
Matsumoto
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Yeah!! More contests
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Kai Scheuer
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Eppelsheim
Rheinland Pfalz
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Hi John,

I'd like to contribute by suggesting a category:

Deck & Dice

Requirements:
Any number of 54 card decks + any number of dice in any shape.
Nothing else, though!

If you add this category, I will gladly sponsor 300 to be distributed 3:2:1 among the first three winners.

Also, I'll gladly rebuild past year's laurel crown for this year!



Kind regards,
Kai
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Hi Kai,

Happy to add that category. Will set it up now - may be a little messy because I can't insert a post to group it with the others...

JK

EDIT: OK have added the post below and hyperlinked it to the master list of categories. Go ahead and let your rain down upon it!
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New category: BEST DECK & DICE GAME

This category was added at the suggestion of Kai Scheuer.

To qualify for this award your game must use ONLY 54-card playing decks (standard playing cards or custom cards, as long as there are exactly 54 cards or a multiple thereof) AND dice (any number in any shape). Both deck AND dice are necessary to qualify.

Tip this post to contribute to the prize pot for Best Deck & Dice Game.

Games entered in this category are:
Birds of the Heir
Colonnade
Druthers
Equal
Happy Camper
The Joust
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Joseph Propati
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JohnKean wrote:
kingspud wrote:
I have a two player game that is entered into the 9-card contest and was wondering if I could enter it into this contest instead! I would remove it from the 9-cards and it would only be in this contest. Is this possible?


Hi Joseph,

I assume you are meaning Dice Wars (which I printed yesterday, by the way, but haven't yet played). While I am sympathetic to this idea, it would violate a couple of the 2-Player contest rules (which I inherited from the previous years contests so am reluctant to change):

The game must not have been entered in any other contest here on BGG, or in any other contest running simultaneously. The only exception is for games which were withdrawn from the 2-player PnP contest in previous years - these may be re-entered to be completed. Entries may build on previous games, but the new version should be significantly different from the original one.

The game must not have been published. Nor should it have been available to print and play before the start date (except for games withdrawn from this contest in previous years - see above).

(emphasis added for the current case)

So, I'm sorry, but I think my answer has to be no.

On the other hand, you could submit another game based on similar mechanisms as long as it is "significantly different" from the other one.

Cheers,
JK

Ok, no problem. Rules are rules and I know how that goes.
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JohnKean wrote:
New category: BEST DECK & DICE GAME

This category was added at the suggestion of Kai Scheuer.

To qualify for this award your game must use ONLY standard 54-card playing decks (any number of these) and dice (any number in any shape).

Tip this post to contribute to the prize pot for Best Deck & Dice Game.


Now this one I like!!
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