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Firefly Fluxx» Forums » Reviews

Subject: Firefly Fluxx - Best version yet? rss

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Einar Theodorsson
Sweden
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Find a crew, get a job, keep flying. Welcome to Firefly Fluxx. If you haven't played Fluxx before, it is a card game which starts with the "Basic Rules: Draw 1, Play 1". As the game progresses, the rules change when "New Rule" cards are played, the winning conditions are decided by which "Goal" card is currently in play and so on. To win, you have to play the right "Keepers" (characters or objects) in front of you, and to your help you have "Action"-cards and "Surprise"-cards (which can be played out of turn to prevent somebody else from winning) while "Creepers" are villainous cards which usually prevent you from winning unless the Goal says otherwise.

Fluxx is one of those endlessly rethemed games which many popular games tend to end up as. How many times have we not seen the same Monopoly paired up with whatever film or series are most popular at the moment? And yet they sell, and they continue to be released. Fluxx is no different - or is it?

I would have to say (after playing a couple) - that they all tend to have their own distinct flavour. Where Cthulhu is filled to the brim with Creepers who want to end the world, the balance is kept with letting the players side with them; Batman Fluxx balances it's many villains with heroes whose powers help to get rid of them and Monty Python Fluxx will have you quoting or singing...

Firefly is another successful retheme of Fluxx (and again, a slightly different flavour from the rest) - but here we don't get the endless stream of Creepers - just two of them. Perfectly in line with the series it is based on, it is instead more about "rescuing" Keepers like... (steal them from in front of your friends)

And as a result of that, we get a Fluxx game that plays fast, smoothly and which rarely seem as coincidental as some other versions do. Bar one card ("Action - I'll be in my bunk", which would have you leave the table for a quick break), there's nothing that makes this too silly, too complicated or too long. Compared to Cthulhu, this doesn't need to have text all over the cards to explain convoluted exceptions to rules or abilities. Unlike Monty Python you don't need to know songs or quotes from the show it is based on to gain advantage in some plays. And there isn't an endless supply of creepers to prevent people from winning.

Highly recommended to everyone - perfect as an introduction as well as a go-to version that suits everyone.
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