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Subject: Maxing out all categories for a 2-player game rss

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Keng Leong Yeo
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小富靠勤,中富靠智,大富靠德。
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7 years ago, my Significant Other and I attempted an exercise of maxing out every scoring category (including fenced stables, renovating to stone house and maximum family size) for Agricola (base game only). We eventually managed it for all player counts:

Maxing out all categories for a solo game, before maximising final score
Maxing out all categories for a 2–player game
Maxing out all categories for a 3–player game
Maxing out all categories for a 4–player game
Maxing out all categories for a 5–player game

The decks used were the E, I, K, O and Z decks, which was what we owned back then.

Recently, we wondered if we can achieve the same with the Farmers of the Moor expansion included. We figured the main difficulty will once again be fencing and having sufficient animals for both players. On top of that, the Farmers of the Moor minor improvements are decidedly weaker than those of the base game and we also need to worry about horses and heating. For horses, we set ourselves a target of a minimum of 4 horses per player (since 4 points is the maximum for each scoring category).

To reiterate, the objective of the game is to find a selection of cards and route towards maxing out all scoring categories (including fenced stables, renovating to stone house and maximum family size) for a 2–player game. We try to maximise the score where possible, but the primary goal is to achieve maximum score in all categories. The occupation, minor improvement cards, round action cards are also selected and are not random. The decks used are the E, I, K, O, Z, CZ, G, WM, Pi and Bi decks. We also included the Biogas Plant promo card.

For the rest of this post, I will address myself as "Uncle" and my Significant Other as "Auntie".

Cards chosen

Occupations
Uncle, 1st set: Carpenter, Seasonal Worker, Herdsman, Merchant, Conservator, Scholar, Professor
Uncle, 2nd set: Hedge Keeper, Stablehand, Animal Tamer, Mason, Master Builder, Altruist, Livestock Keeper
Auntie: Apple Picker, Field Watchman, Master Brewer, Wet Nurse, Layabout, Market Woman, Governor (Baker, Lord of the Manor)

Minor Improvements
Uncle, 1st set: Guest Worker, Clay Pit, Willow Bank, Alder Swamp, Stone Wagon, Farm Extension, Broom
Uncle, 2nd set: Thicket, Quarry, Swing Plow, Plowhorse Market, Timber Mill, Register of Craftsmen, Drinking Trough
Auntie: Stone Quarry, Apprenticeship, Peat Moss, Moor Enclosures, Forest Pasture, Livestock Market, Honeymoon

Start Cards
Uncle: 8
Auntie: 2


Round 1 (1 Major or Minor Improvement)

Uncle (Starting Player, 2 food):
1) Occupation – Carpenter
Special Action – Cut Peat (take 3 fuel)
2) 3 Wood – Take 3 wood
Farm – 2 room wooden hut
Inventory – 2 food + 3 fuel + 3 wood

Auntie (3 food):
1) Starting Player and/or 1 Minor Improvement – Stone Quarry
Special Action – Hiring Fair (take 1 food + 1 stone)
2) 1 Major or Minor Improvement – Peat Charcoal Kiln
Farm – 2 room wooden hut
Inventory – 1 food


Round 2 (1 Sheep)

Auntie (Starting Player):
Special Action – Horse Coper (take 1 horse)
Special Action – Cut Peat (take 5 fuel)
1) Occupation – Apple Picker
2) Take 1 Grain – Take 1 grain + 1 food + 1 wood
Farm – 2 room wooden hut (1 horse)
Inventory – 1 food + 5 fuel + 1 wood + 1 grain

Uncle:
1) 1 Reed – Take 2 reed
2) Build Room(s) and/or Build Stable(s) – Build 1 wooden hut room
Farm – 3 room wooden hut
Inventory – 2 food + 3 fuel


Round 3 (Sow and/or Bake Bread)

Auntie (Starting Player):
Special Action – Fell Tree (take 2 wood)
1) Starting Player and/or 1 Minor Improvement – Apprenticeship + Field Watchman
2) Take 1 Grain – Take 1 grain + 1 food + 1 wood + Plow 1 field
Farm – 2 room wooden hut (1 horse) + 1 field
Inventory – 1 food + 5 fuel + 4 wood + 2 grain

Uncle:
1) Occupation – Seasonal Worker
Special Action – Black Market – Guest Worker
2) Day Labourer – Take 2 food + 1 grain
Farm – 3 room wooden hut
Inventory – 3 food + 2 fuel + 1 grain


Round 4 (Fences)

Auntie (Starting Player):
1) Fishing – Take 4 food
2) Occupation – Master Brewer
Farm – 2 room wooden hut (1 horse) + 1 field
Inventory – 4 food + 5 fuel + 4 wood + 2 grain

Uncle:
Special Action – Cut Peat (take 3 fuel)
Special Action – Black Market – Apprenticeship + Herdsman
1) Starting Player and/or 1 Minor Improvement – Clay Pit
2) Day Labourer – Take 2 food + 1 grain + 1 sheep + 3 clay
3) 1 Major or Minor Improvement – Fireplace
Farm – 3 room wooden hut (1 sheep)
Inventory – 4 food + 4 fuel + 1 clay + 2 grain


Stage 1 Harvest

Uncle:
1) No harvest
(Cook 1 sheep)
2) Consume 6 food + 3 fuel
3) No breeding
Farm – 3 room wooden hut
Inventory – 1 fuel + 1 clay + 2 grain

Auntie:
1) No harvest
2) Consume 4 food + 2 fuel
3) No breeding
Farm – 2 room wooden hut (1 horse)
Inventory – 3 food + 3 fuel + 4 wood + 1 grain


Round 5 (1 Stone)

Uncle (Starting Player):
1) Day Labourer – Take 2 food + 1 grain + 1 sheep + 3 clay
2) Occupation – Merchant
3) Starting Player and/or 1 Minor Improvement – Willow Bank + Alder Swamp
Farm – 3 room wooden hut
Inventory – 1 fuel + 4 clay + 3 grain

Auntie:
Special Action – Cut Peat (take 5 fuel)
Special Action – Black Market – Peat Moss
1) 1 Reed – Take 3 reed
2) 1 Major or Minor Improvement – Apprenticeship + Wet Nurse
Farm – 2 room wooden hut (1 horse) + 1 field
Inventory – 2 food + 7 fuel + 4 wood + 3 reed + 1 grain


Round 6 (After Renovation also 1 Major or Minor Improvement)

Uncle (Starting Player):
Special Action – Fell Tree (take 3 wood + 1 reed)
1) Day Labourer – Take 2 food + 1 grain + 1 sheep + 3 clay
2) Starting Player and/or 1 Minor Improvement – Stone Wagon + Farm Extension
3) Occupation – Conservator
Farm – 3 room wooden hut (1 sheep)
Inventory – 1 fuel + 1 wood + 6 clay + 1 reed + 4 grain

Auntie:
1) 3 Wood – Take 15 wood
Special Action – Hiring Fair (take 1 food + 1 stone)
2) Build Room(s) and/or Build Stable(s) – Build 3 wooden hut rooms + Family growth of 3 children
Farm – 5 room wooden hut (1 horse) + 1 field
Inventory – 7 fuel + 10 wood + 1 stone + 1 grain


Round 7 (After Family Growth also 1 Minor Improvement)

Uncle (Starting Player):
(Cook 1 sheep)
1) Starting Player and/or 1 Minor Improvement – Broom + Thicket (+ 1 forest tile) + Quarry
2) Day Labourer – Take 2 food + 1 vegetable + 1 sheep + 3 clay + 4 stone
(Cook 1 sheep)
Special Action – Horse Coper (take 1 horse)
Special Action – Fell Tree (take 3 wood + 1 reed)
3) After Renovation also 1 Major or Minor Improvement – Renovate to stone house + Clay Oven (bake 1 grain) + Forester’s Lodge
Farm – 3 room stone house (1 horse)
Inventory – 8 food + 1 fuel + 2 wood + 4 clay + 1 reed + 3 grain + 1 vegetable

Auntie:
1) Take 1 Grain – Take 1 grain + 1 food + 1 wood + Plow 1 field
2) Occupation – Layabout
3) Sow and/or Bake Bread – Sow 2 grains
4) Fences – Build 9 fences
5) 1 Reed – Take 2 reed
Farm – 5 room wooden hut (1 horse) + 2 fields (6 grain) + 9 fences
Inventory – 7 fuel + 2 wood + 2 reed + 1 stone


Stage 2 Harvest

Uncle:
1) No harvest
2) Consume 6 food + 1 fuel
3) No breeding
Farm – 3 room stone house (1 horse)
Inventory – 2 food + 2 wood + 4 clay + 1 reed + 3 grain + 1 vegetable

Auntie:
1) No harvest
2) No consumption
3) No breeding
Farm – 5 room wooden hut (1 horse) + 2 fields (6 grain) + 9 fences
Inventory – 7 fuel + 2 wood + 2 reed + 1 stone


Round 8 (1 Wild Boar)

Uncle (Starting Player):
1) Occupation – Scholar
2) 1 Major or Minor Improvement – Cooking Hearth (return Fireplace) + Cookhouse (return Cooking Hearth)
3) Day Labourer – Take 2 food + 1 vegetable + 1 wild boar + 3 clay + 4 stone
(Cook 1 wild boar)
Farm – 3 room stone house (1 horse)
Inventory – 5 food + 2 wood + 7 clay + 1 reed + 4 stone + 3 grain + 2 vegetable

Auntie:
1) 1 Clay – Take 8 clay
2) 1 Stone – Take 4 stone
Special Action – Fell Tree (take 2 wood)
Special Action – Hiring Fair (take 1 food + 1 stone)
3) Take 1 Grain – Take 1 grain + 1 food + 1 wood + Plow 1 field
4) Build Room(s) and/or Build Stable(s) – Build 2 stables
5) 1 Sheep – Take 7 sheep
Farm – 5 room wooden hut (1 horse) + 3 fields (6 grain) + 9 fences with 2 stables (7 sheep)
Inventory – 2 food + 7 fuel + 1 wood + 8 clay + 2 reed + 6 stone + 1 grain


Round 9 (Take 1 Vegetable)

Uncle (Starting Player):
Professor + Hedge Keeper played at beginning of round
Special Action – Fell Tree (take 5 wood + 1 reed)
1) Build Room(s) and/or Build Stable(s) – Build 1 stone house room
2) After Family Growth also 1 Minor Improvement – Family growth of 1 child + Swing Plow + Plowhorse Market
3) Day Labourer – Take 2 food + 1 vegetable + 1 wild boar + 3 clay + 4 stone
(Cook 1 wild boar)
Farm – 4 room stone house (1 horse)
Inventory – 6 food + 4 wood + 9 clay + 5 stone + 3 grain + 3 vegetable

Auntie:
1) Occupation – Market Woman
2) Take 1 Vegetable – Take 1 vegetable + 2 grain + 1 food + 1 wood
3) After Renovation also 1 Major or Minor Improvement – Renovate to clay hut + Stone Oven (bake 2 grain)
Special Action – Fell Tree (take 2 wood)
4) Take 1 Grain – Take 1 grain + 1 food + 1 wood + Plow 1 field
Special Action – Horse Coper (take 1 horse)
5) Starting Player and/or 1 Minor Improvement – Moor Enclosures
Farm – 5 room clay hut + 4 fields (6 grain) + 9 fences with 2 stables (7 sheep + 2 horses)
Inventory – 8 food + 7 fuel + 5 wood + 2 clay + 1 reed + 2 stone + 2 grain + 1 vegetable


Stage 3 Harvest

Uncle:
1) No harvest
(Cook 1 vegetable + Convert 2 wood to 2 fuel)
2) Consume 7 food + 2 fuel
3) No breeding
Farm – 4 room stone house (1 horse)
Inventory – 2 food + 2 wood + 9 clay + 5 stone + 3 grain + 2 vegetable

Auntie:
1) Harvest 2 grain
(Brew 1 grain)
2) Consume 10 food + 4 fuel
3) Breed 1 sheep + 1 horse
Farm – 5 room clay hut + 4 fields (4 grain) + 9 fences with 2 stables (8 sheep + 3 horses)
Inventory – 1 food + 3 fuel + 5 wood + 2 clay + 1 reed + 2 stone + 3 grain + 1 vegetable


Round 10 (1 Cattle)

Auntie (Starting Player):
1) Take 1 Vegetable – Take 1 vegetable + 2 grain + 1 food + 1 wood
Special Action – Cut Peat (take 5 fuel)
Special Action – Black Market – Forest Pasture
2) Take 1 Grain – Take 1 grain + 1 food + 1 wood + Plow 1 field
3) Sow and/or Bake Bread – Sow 2 grains + 1 vegetable + Bake 2 grain
4) 1 Wild Boar – Take 3 wild boars
5) 1 Major or Minor Improvement – Furnace
Farm – 5 room clay hut + 5 fields (10 grain + 2 vegetable) + 9 fences with 2 stables (8 sheep + 3 wild boars + 3 horses)
Inventory – 9 food + 9 fuel + 7 wood + 1 clay + 1 reed + 1 stone + 2 grain + 1 vegetable

Uncle:
Stablehand played at beginning of round
Special Action – Cut Peat (take 3 fuel)
1) Fences – Build 4 fences + 1 stable
2) Day Labourer – Take 2 food + 1 vegetable + 1 wild boar + 3 clay + 4 stone
3) Occupation – Mason + 1 stone room
4) After Family Growth also 1 Minor Improvement – Family growth of 1 child + Timber Mill + Register of Craftsmen + Pottery
Farm – 5 room stone house (1 horse) + 4 fences with 1 stable (1 wild boar)
Inventory – 1 food + 3 fuel + 1 wood + 7 clay + 6 stone + 3 grain + 3 vegetable


Round 11 (1 Stone)

Auntie (Starting Player):
1) Occupation – Governor + Baker + Bake 2 grain (+ Lord of the Manor in hand)
Special Action – Fell Tree (take 2 wood)
Special Action – Hiring Fair (take 1 food + 1 stone)
2) 1 Clay – Take 3 clay
3) 1 Stone – Take 3 stone
4) After Renovation also 1 Major or Minor Improvement – Renovate to stone house + Fireplace
5) Take 1 Vegetable – Take 1 vegetable + 2 grain + 1 food + 1 wood
Farm – 5 room stone house + 5 fields (10 grain + 2 vegetable) + 9 fences with 2 stables (8 sheep + 3 wild boars + 3 horses)
Inventory – 16 food + 9 fuel + 10 wood + 2 clay + 2 grain + 2 vegetable

Uncle:
Animal Tamer played at beginning of round
Special Action – Fell Tree (take 5 wood + 2 reed)
1) Day Labourer – Take 2 food + 1 vegetable + 1 wild boar + 3 clay + 4 stone
2) Fences – Build 3 fences + 1 stable
3) 1 Cattle – Take 2 cattles
4) Plow 1 Field – Plow 3 fields + 1 horse
5) Sow and/or Bake Bread – Sow 2 grain + 1 vegetable + Bake 1 grain
Farm – 5 room stone house (2 horses) + 3 fields (6 grain + 2 vegetable) + 7 fences with 2 stables (2 wild boars + 2 cattle)
Inventory – 6 food + 3 fuel + 5 wood + 10 clay + 2 reed + 10 stone + 3 vegetable


Stage 4 Harvest

Uncle:
1) Harvest 2 grain + 1 vegetable
(Cook 1 vegetable + Convert 1 clay to 2 food)
2) Consume 10 food + 3 fuel
3) Breed 1 wild boar + 1 cattle + 1 horse
Farm – 5 room stone house (3 horses) + 3 fields (4 grain + 1 vegetable) + 7 fences with 2 stables (3 wild boars + 3 cattle)
Inventory – 1 food + 5 wood + 9 clay + 2 reed + 10 stone + 2 grain + 3 vegetable

Auntie:
1) Harvest 4 grain + 1 vegetable
(Bake 2 grain)
2) Consume 10 food + 2 fuel
3) Breed 1 sheep + 1 wild boar + 1 horse
Farm – 5 room stone house + 5 fields (6 grain + 1 vegetable) + 9 fences with 2 stables (9 sheep + 4 wild boars + 4 horses)
Inventory – 14 food + 7 fuel + 10 wood + 2 clay + 4 grain + 3 vegetable


Round 12 (Plow 1 Field and/or Sow)

Auntie (Starting Player):
1) Occupation – Lord of the Manor
Special Action – Fell Tree (take 2 wood)
2) Build Room(s) and/or Build Stable(s) – Build 2 stables
3) Starting Player and/or 1 Minor Improvement – Livestock Market (exchange 2 sheep for 2 wild boars and 1 wild boar for 1 cattle)
Special Action – Hiring Fair (take 1 food + 1 stone)
4) 1 Stone – Take 2 stone
5) 1 Cattle – Take 1 cattle
Farm – 5 room stone house + 5 fields (6 grain + 1 vegetable) + 9 fences with 2 stables (7 sheep + 5 wild boars + 2 cattle + 4 horses)
Inventory – 12 food + 7 fuel + 8 wood + 2 clay + 3 stone + 4 grain + 3 vegetable

Uncle:
Master Builder played at beginning of round + 1 stone room
Special Action – Fell Tree (take 5 wood + 2 reed)
(Cook 1 vegetable)
1) 1 Major or Minor Improvement – Heating Stove + Basketmaker’s Workshop
2) Plow 1 Field – Plow 2 fields + 1 horse
3) Sow and/or Bake Bread – Sow 1 grain + 1 vegetable + Bake 1 grain
4) Fences – Build 4 fences + 1 stable
5) After Family Growth also 1 Minor Improvement – Family growth of 1 child + Drinking Trough
Farm – 6 room stone house (4 horses) + 5 fields (7 grain + 3 vegetable) + 11 fences with 3 stables (3 wild boars + 3 cattle)
Inventory – 6 food + 8 wood + 7 clay + 2 reed + 7 stone + 1 vegetable


Round 13 (Family Growth even Without Space in your Home)

Auntie (Starting Player):
1) 1 Major or Minor Improvement – Well
Special Action – Cut peat (take 5 fuel)
2) Fences – Build 6 fences
Special Action – Horse Coper (take 1 horse)
3) Starting Player and/or 1 Minor Improvement – Honeymoon
4) 1 Stone – Take 2 stone
5) Take 1 Vegetable – Take 1 vegetable + 2 grain + 1 food + 1 wood
Farm – 5 room stone house + 5 fields (6 grain + 1 vegetable) + 9 fences with 2 stables (7 sheep + 5 wild boars + 2 cattle + 5 horses)
Inventory – 6 food + 12 fuel + 2 wood + 2 clay + 2 stone + 6 grain + 4 vegetable

Uncle:
Altruist played at beginning of round
Special Action – Fell Tree (take 5 wood + 2 reed)
1) 1 Sheep – Take 5 sheep
2) Day Labourer – Take 2 food + 1 grain + 1 wild boar + 3 clay + 4 stone
Special Action – Clandestine Work – Village Church + 2 food
3) 1 Reed – Take 6 reed
4) After Renovation also 1 Major or Minor Improvement – Renovate to wooden hut + Joinery + Ceramics Stall
5) 3 Wood – Take 21 wood
6) Occupation – Livestock Keeper
Farm – 6 room stone house (4 horses) + 5 fields (7 grain + 3 vegetable) + 11 fences with 3 stables (5 sheep + 4 wild boars + 4 cattle)
Inventory – 6 food + 23 wood + 12 clay + 9 reed + 4 stone + 1 grain + 1 vegetable


Stage 5 Harvest

Uncle:
1) Harvest 3 grain + 2 vegetable
(Convert 1 wood + 1 clay +1 reed to 7 food + Convert 2 wood to 2 fuel)
2) Consume 12 food + 1 fuel
3) Breed 2 sheep + 1 wild boar + 1 cattle + 1 horse
Exchange 1 fuel for 1 bonus point
Farm – 6 room stone house (5 horses) + 5 fields (3 grain + 1 vegetable) + 11 fences with 3 stables (7 sheep + 5 wild boars + 5 cattle)
Inventory – 20 wood + 11 clay + 8 reed + 4 stone + 4 grain + 3 vegetable

Auntie:
1) Harvest 4 grain + 1 vegetable
(Bake 2 grain)
2) Consume 10 food + 2 fuel
3) Breed 1 sheep + 1 wild boar + 1 cattle + 1 horse
Farm – 5 room stone house + 5 fields (2 grain) + 9 fences with 2 stables (8 sheep + 6 wild boars + 3 cattle + 6 horses)
Inventory – 4 food + 10 fuel + 2 wood + 2 clay + 2 stone + 8 grain + 5 vegetable


Round 14 (After Renovation also Fences)

Auntie (Starting Player):
Take 1 food
1) 1 Cattle – Take 2 cattle
Special Action – Cut peat (take 5 fuel)
2) Plow 1 Field and/or Sow – Plow 1 field + sow 4 grain
Special Action – Horse Coper (take 1 horse)
3) 1 Major or Minor Improvement – Biogas Plant
Farm – 5 room stone house + 5 fields (14 grain) + 9 fences with 2 stables (8 sheep + 6 wild boars + 5 cattle + 7 horses)
Inventory – 2 food + 15 fuel + 2 wood + 2 clay + 3 grain + 5 vegetable

Uncle:
(Cook 1 sheep)
Livestock Market played at beginning of round (exchange 1 wild boar for 1 cattle and 1 cattle for 1 horse)
Special Action – Fell Tree (take 5 wood + 2 reed)
1) Day Labourer – Take 2 food + 1 vegetable + 1 wild boar + 3 clay + 4 stone
2) Fences – Build 4 fences + 1 stable
3) 1 Wild Boar – Take 4 wild boar
(Cook 3 wild boar)
4) After Renovation also 1 Major or Minor Improvement – Renovate to stone house + Museum of the Moors + Riding Stables
5) 1 Sheep – Take 1 sheep
Special Action – Clandestine Work – Furniture Stall
6) Sow and/or Bake Bread – Sow 1 grain
Farm – 6 room stone house (6 horses) + 5 fields (6 grain + 1 vegetable) + 11 fences with 3 stables (7 sheep + 6 wild boars + 5 cattle)
Inventory – 8 food + 20 wood + 12 clay + 7 reed + 3 grain + 4 vegetable


Stage 6 Harvest

Uncle:
1) Harvest 4 grain + 1 vegetable
(Convert 1 wood + 1 clay +1 reed to 7 food + Convert 2 wood to 2 fuel)
2) Consume 12 food + 1 fuel
3) Breed 1 sheep + 1 wild boar + 1 cattle + 2 horses
Exchange 1 fuel for 1 bonus point
Farm – 6 room stone house (6 cattle) + 5 fields (2 grain) + 11 fences with 3 stables (8 sheep + 7 wild boars + 8 horses)
Inventory – 2 food + 17 wood + 11 clay + 6 reed + 7 grain + 5 vegetable


Auntie:
1) Harvest 6 grains
(Bake 2 grain)
2) Consume 10 food + 2 fuel
3) Breed 1 sheep + 1 wild boar + 1 cattle + 1 horse
Farm – 5 room stone house + 5 fields (8 grain) + 9 fences with 2 stables (9 sheep + 7 wild boars + 6 cattle + 8 horses)
Inventory – 13 fuel + 2 wood + 2 clay + 7 grain + 5 vegetable


So there you have it! Every scoring category maxed out with a suitable selection of cards and careful planning of actions. We actually ran out of actions in the final 2-3 rounds and many of the actions we took then were to maximise our scores. If anyone spots a mistake, please let me know.
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