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Absolute Victory: World Conflict 1939-1945» Forums » General

Subject: Number of players? rss

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Steve Viltoft
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The header indicates a 2-player game. Does the system lend itself to divvying up the countries for multiplayer play, like in WiF?

Thanks!

Steve
 
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Robert Madison
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StevenV wrote:
The header indicates a 2-player game. Does the system lend itself to divvying up the countries for multiplayer play, like in WiF?

Thanks!

Steve


The answer is "not explicitly." Team play is certainly possible (I've seen it done among the playtesting group in Appleton) but there are no explicit rules on how to do it. I figure anyone with enough gaming experience to play Absolute Victory will have already developed the capacity to "wing it" for team play.

A possible source of conflict in a team play situation is that the game relies totally on a strictly alternating series of Axis/UN pulses. If there are (say) two UN players and 1 Axis player, the UN players (Western Allies/Russia?) will have to come to some sort of agreement or arrangement as to who gets to take a particular pulse, and what sort of pulse that might be.

For example, it is often a significant moment when a player chooses to skip his "turn" moving units, and instead draw an Event Chit. If you have two UN players, they should agree on which player takes the pulse and, then, whether or not the player taking the pulse is allowed to choose an Event Chit -- because this might prevent the other UN player from doing so later in the turn. (Only a limited number of Event Chits can be drawn in a single turn.)

 
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Paul Sevigny
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Talossa wrote:
StevenV wrote:
The header indicates a 2-player game. Does the system lend itself to divvying up the countries for multiplayer play, like in WiF?

Thanks!

Steve


A possible source of conflict in a team play situation is that the game relies totally on a strictly alternating series of Axis/UN pulses. If there are (say) two UN players and 1 Axis player, the UN players (Western Allies/Russia?) will have to come to some sort of agreement or arrangement as to who gets to take a particular pulse, and what sort of pulse that might be.


Obvious solution - Allied team players must play a conference of Churchill each turn to determine who does what.
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Robert Madison
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paul7e wrote:
Obvious solution - Allied team players must play a conference of Churchill each turn to determine who does what.


Or the British player makes all the decisions till the US gets into the war and then the US player makes all the decisions.

I always wanted to write a rule for the Axis where you would have the "German Army and Japanese Navy" player and the "German Navy and Japanese Army" player...
 
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