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Subject: Traps are always seen? rss

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Lars Nelson
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Fridley
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For some reason this really throws me off. So we have traps in a scenario, but everyone can see them and knows where they are?! Huh? Aren't traps supposed to be hidden surprises of the worst kind? Yet, in the rule book it would seem that they are always laid out in the open. Of course, there is the problem of how to lay invisible traps when in a game where there is no one playing the bad guys, I get that. I just can't seem to get over this 'Oh, don't step there or you will fall in that obvious pit' thing.
 
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Phil McDonald
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I'm guessing that some of the chests will have traps. I don't know cos I haven't got my game yet.

Having hidden traps on the floor would require someone to play as DM, and that isn't the way the game was designed.

I'm guessing that pushing or pulling monsters onto traps would be good fun though.
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philmcd wrote:
I'm guessing that pushing or pulling monsters onto traps would be good fun though.


It can be good fun for them, too.
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Brent Warner
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philmcd wrote:
I'm guessing that some of the chests will have traps. I don't know cos I haven't got my game yet.


As someone who has the game

Spoiler (click to reveal)
I can confirm that this is definitely the case. Ouch!
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Alex Florin
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thorgn wrote:
For some reason this really throws me off. So we have traps in a scenario, but everyone can see them and knows where they are?! Huh? Aren't traps supposed to be hidden surprises of the worst kind? Yet, in the rule book it would seem that they are always laid out in the open. Of course, there is the problem of how to lay invisible traps when in a game where there is no one playing the bad guys, I get that. I just can't seem to get over this 'Oh, don't step there or you will fall in that obvious pit' thing.


Yeah, there is no easy logistical way to make them completely invisible. The best you could do I guess is mark some hexes in the scenario book as "Special" which may or may not contain a trap (or something else) when stepped on. There are Pressure Plate overlay tiles that do exactly that but I don't know what they reveal as I haven't done any scenarios with them yet.

Thematically, at least the scenarios we've played, they serve as visible deterrents to protect an area and slow down or damage intruders. They are also used to protect monsters positioned behind them.
 
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Anon Y. Mous
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A lot of counterintuitive aspects of the game make a lot more sense when you realize it's a strategy game with an RPG-esque theme, not an RPG.
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Jeff Woodman
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I suppose if you want to recapture the disconnect you're felling you could cover the entire map with some type of trap token, with a live/false on the underside. You'd need to get/design your own though as I'm fairly certain there aren't enough in the game for that, i could be wrong though.

(please note I'm still awaiting my copy to arrive, Canadian backer..., and have not played any scenarios)
 
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J P
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You want to be able to see them as pushing and pulling monsters into them is a standard tactic.
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Nicole Hatch
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Can you see bear traps?
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Ben Kyo
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I'm actually curious as to whether carefully hidden location-specific mechanically-triggered traps were ever really a thing outside of temporary pits/snares/traps used by hunters to catch game.

Traps on locks and containers, sure. Noisy flooring, yes. Traps triggered by human operation, all over the place. Were actual pressure-plate style traps ever feasible at a medieval level of technology?
 
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calpurnio pison

rafelbunyol
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for sure you could apply some variant.

for example, you can give a probability to trigger the trap in the hex where is (50%), in adjacent hexes (25%), even adjacent to them (10%).

but i think that the skills to pull or push enemies would be less effective with this kind of variants, so, use them carefully.
 
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Ben Goeb
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I have a questions about traps as well - hope its ok to use this thread :

If an ranged enemy is surrounded by traps and a player, do the monster trigger a trap in order to maximize damage?
 
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Alex Sundown
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No, the monster is already in range of its focus and therefore considers the traps as obstacles. Therefore it will attack with disadvantage.
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Ben Goeb
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Thank you thats how I played but was not sure.
 
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