Nicholas Hjelmberg
Sweden
Saltsjö-Boo
flag msg tools
designer
Avatar
mbmbmbmbmb
Summary

Weight: Light to Medium
Category: Card game, Science fiction
Players: 3-5
Time: 45 minutes
Age: 12+
Components: 12 planet mats, 90 cards, 138 battle station chits

Game

The fate of the solar system is at stake as several cosmic factions struggle for supremacy. As a commander of a star fleet, it is your duty to position your forces at the right time at the right planet and claim it for your faction. Beware, the strongest faction will claim the entire planet and there is no space for runners-up in the solar system.



Cosmoclasm is a tense fight for supremacy over twelve planets of a solar system. The players take on the roles of star fleet commanders, maneuvering four different weapon systems and attempting to obtain local superiority. They do this by playing cards to increase their strength or pass to immediately assess the strength balance. Each majority allows the placement of a battle station and most battle stations claim the entire planet. However, each battle station influence several planets and a tactical loss around one planet may very well turn into a strategic victory in the solar system. To win Cosmoclasm, you must know which cards to play and which to keep to be able to win the decisive majorities.

Cosmoclasm is designed for the Trick Taker Challenge (https://www.thegamecrafter.com/contests/trick-taker-challeng...), a contest at The Game Crafter for games with trick taker mechanisms.

As always, all feedback is welcome!

Draft rules

Google Doc: https://docs.google.com/document/d/1vlCN83Xcvmqsqnjfiiw0denI...
PDF: http://www.novasuecia.se/cosmoclasm/files/Cosmoclasm%20Rules...
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Nicholas Hjelmberg
Sweden
Saltsjö-Boo
flag msg tools
designer
Avatar
mbmbmbmbmb
The prototype for Cosmoclasm is now completed and can be previewed at https://www.thegamecrafter.com/games/cosmoclasm.

Images for the player factions have been sourced from the free game source http://game-icons.net:



Images for the cards have been sourced from the public domain NASA images at https://commons.wikimedia.org/wiki/Main_Page:



The alpha testing has been done in Excel:



The beta testing has been done using Print & Play files:

http://novasuecia.se/Cosmoclasm/files/cosmoclasm_PnP_A4.pdf
http://novasuecia.se/Cosmoclasm/files/cosmoclasm_PnP_A4.pdf

Finally a simple how to play video has been published at Vimeo:



Now I have one more week for testing before the Trick Taker Challenge deadline (https://www.thegamecrafter.com/contests/trick-taker-challeng...).
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Nicholas Hjelmberg
Sweden
Saltsjö-Boo
flag msg tools
designer
Avatar
mbmbmbmbmb
The Trick Taker Challenge has now closed the contest submission and Cosmoclasm is one of the contestants (https://www.thegamecrafter.com/contests/trick-taker-challeng...). The fate of the game is now in the hands of the community and the judge.

Thank you for all the feedback and wish the game luck!
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Nicholas Hjelmberg
Sweden
Saltsjö-Boo
flag msg tools
designer
Avatar
mbmbmbmbmb
Cosmoclasm now has a BGG entry at Cosmoclasm, including links to free downloadable files and a strategy post. The next step is not yet decided (Kickstarter, publisher?) but we will keep you posted.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Nicholas Hjelmberg
Sweden
Saltsjö-Boo
flag msg tools
designer
Avatar
mbmbmbmbmb
As a player, I prefer the more social multi-player games when I meet friends. (If I want the "battle of the brains" experience of 2 player games, I play Chess.) This reflects my designs as well and Cosmoclasm is no exception.

In their fight for the planets, the players compete in 5 different tricks. With 3-5 players, it's hard to get more than 1 trick and you often have to time a trick around a neighboring planet to obtain a majority. But with 2 players, you may very well get more than 1 trick not thanks to your own gameplay simply because your opponent doesn't have the right cards.

But there are many players who do want to play 2 player games so how can Cosmoclasm accommodate their wishes without losing tension? Fewer tricks? That would just limit the players' options. A 3rd dummy player? That would require an automa with the added complexity of a decision tree. No let's try a middle way instead.

If each planet has a number of known cards that the players must either beat or avoid, the game would keep both tension and options while remain simple. "The local resistance is strong in drones at this planet. Should I save my
drones for the next planet or use my drones now before my opponent
gets more drones?" Perfect!

Here are the full draft rules for a 2 player variant of :

1 At setup, draw 12 random cards, 1 for each planet, and arrange them
in a row in planet order. If any of the cards are white cards, add
more random cards to them until each pile has 1 black card and 0+
white cards. The cards represent local resistance at each planet.

2 When you retire, compare your played forces not only with your
opponent player but also with he local resistance forces for the
current planet. The local resistance does not place any battle
stations, they merely prevent others from doing so.

Example: Player A has passed, taken the fighter and missile tricks,
and placed 2 battle stations. Player B passes with 2 drones and 2
mechs. The local resistance has 2 drones and 1 mech. Player B only
takes the mech trick and only places 1 battle station.

3 If the planet order is changed (by someone taking the stargate
trick), change the order of the local resistance cards accordingly.

4 The victory condition is 7 planets. Break ties as normal.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.