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Board Game: King of Tokyo
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Subject: Next Monster Pack Teaser rss

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The Inquisitive Meeple
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Looks like we get a sneak peak of the next monster pack - thanks to W. Eric Martin of BGG News:


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So, basically, the monster packs are "official" versions of monsters that were already hinted at pretty strongly in the original game ?

Come on, Kraken was not at all a Cthulhu look-alike, and The King wasn't a B-movie version of King Kong... I'm all for new monsters, but those lack the tongue-in-cheek humor of the originals and don't scream "novelty" to me.

Unless you want to play a team game "Real monsters vs. cheap knock-offs", that is.
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Dystopian wrote:
So, basically, the monster packs are "official" versions of monsters that were already hinted at pretty strongly in the original game ?

Come on, Kraken was not at all a Cthulhu look-alike, and The King wasn't a B-movie version of King Kong... I'm all for new monsters, but those lack the tongue-in-cheek humor of the originals and don't scream "novelty" to me.

Unless you want to play a team game "Real monsters vs. cheap knock-offs", that is.
It's pretty clear that they took "Kraken" out of the second edition of KoT so they could introduce Cthulhu as a monster pack.

I'm surprised they didn't drop "The King" so they could later profit from "Kong." Perhaps they didn't get a license (e.g. Kong: Skull Island, an upcoming film featuring Samuel L. Jackson) until after KoT second edition was finalized.
 
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I expect it is just so they only have to pay licensing on the individual packs and not on whole game every time, which would push up the price. It will be nice to see a few official characters rather than just I Can't Believe It's Not Godzilla, and This Ain't Mothra.
 
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Joe Kiyoshi
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Underwhelming.

Considering we already have 2 giant apes and a baby version.

They could be doing much more creative monsters.

Hell, they could be gathering up all their promos and make a box set with Evolution cards. That would be much more appreciated than this.

Also, give me the Kraken back.
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Or even a booster pack with the monsters that came out after first edition.

Personally I'm not buying any KoT related stuff yet, especially to just get different card backs and a new monster or two.

Z.
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JoeKiyoshi wrote:
Underwhelming.

Considering we already have 2 giant apes and a baby version.

They could be doing much more creative monsters.

Hell, they could be gathering up all their promos and make a box set with Evolution cards. That would be much more appreciated than this.

Also, give me the Kraken back.
The baby was for Gigazaur. Personally at least artwise this ape looks a lot better than the other two - not as goofy
 
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Coran Sloss
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I liked the goofy. The feel of King of Tokyo was always slightly on the silly side, as the original moster movies unintentionally were.

Cthulhu fits in artwise and has developed the kind of following that pokes fun at him so, while he is technically a serious monster, I feel like he fits a lot better than Kong looks to.

Kong does not look like he'll be at home alongside KoͶg and The King. He might even be the first expansion I don't get.
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There's already a Kong! This seems confusing to me. I also second that I would prefer something other than a third ape.
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nerman8r wrote:
There's already a Kong! This seems confusing to me. I also second that I would prefer something other than a third ape.
Is it just me, or does this one NOT have pointless cybernetic bits slapped on at random?
Weird...
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grarrrg wrote:
nerman8r wrote:
There's already a Kong! This seems confusing to me. I also second that I would prefer something other than a third ape.
Is it just me, or does this one NOT have pointless cybernetic bits slapped on at random?
Weird...
Which is why I like it better than other 2
 
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Jason Rivera
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.......please tell me this is a joke?

I mean, I know I'm already a fool for repurchasing the same thing over and over but....cmon....

There are SO many great Monsters and Kaiju yet to be untapped and they go with...a third Kong? And I agree that one of the biggest reasons for the games appeal was how silly and loveable its artwork and style was.

Underwhelming is putting it nicely.

I'm surprised this team has managed to whiff on something that should be a surefire homerun eachtime. The formula is so simple...

Bummer!

I do understand the possible attempt to dig into a more mainstream market by associating with the new movie coming out....do you, boo-boo.
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Well, a Kong version without Cybernetic Upgrades sure is ok, and I guess there is still a spot for another Ape (after all, the overall Theme from King Kong is nature vs. civilization) without any "upgrades". I guess they try to get to the "real nerds" with those packs, C'thulu and a bland Kong wouldn't be interesting to the non-geek Person. A real Fan of the King Kong Movies might not be statisfied with a Universal-Soldier Cyber Ape or a Communist-Themed Cyber-Ape.

It does make sense to bring that real Jungle-Ape in the year King Kong hits the Screen this coming weekend, and you might want to get some of those King Kong Fans into the board gaming hobby.

What the hell, I get it anyway. King of Tokyo is a well-liked game in a group that most of the Time plays Games like Terra Mystica, Roll for the Galaxy or Imperial Assault, and this is quite a feat for a simple game.

Which is why I am not quite sold on the C'thulu Expansion. While it is nice value that they put in extra Buildings, I hope it doesn't feel bloated in King of Tokyo. I kind of hope that Kong does not have other extra rules.
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Incredibul wrote:
I hope it doesn't feel bloated in King of Tokyo. I kind of hope that Kong does not have other extra rules.
They said in a different thread that King Kong will have 'something' extra. And that will be the general plan for all Monster Packs.
 
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That's my understanding too.

Cthulhu brought in Cultists. King Kong will introduce something else.

It's a way of incrementally increasing the game's complexity.
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Hemlockaaa wrote:
Cthulhu brought in Cultists. King Kong will introduce something else.

It's a way of incrementally increasing the game's complexity.
Not just that, but it makes them less 'monster booster pack' and more 'mini-expansion'.
 
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grarrrg wrote:
Hemlockaaa wrote:
Cthulhu brought in Cultists. King Kong will introduce something else.

It's a way of incrementally increasing the game's complexity.
Not just that, but it makes them less 'monster booster pack' and more 'mini-expansion'.
Well, I am very sceptical of that, (after all, in my comparison KoTokyo vs. KoNY I criticised the later for beeing overengineered https://boardgamegeek.com/thread/1739972/king-tokyo-vs-king-... ) but I guess I'll buy it anyways

 
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The Cthulhu Monster Pack doesn't add a significant amount of complexity.

What's new are Cultists, which any monster can acquire (by ending up with 4 of the same result after your final dice roll). Each Cultist you gain can then be exchanged for a heart, energy or extra dice roll.

So the change to basic rules is not huge. Just a little bonus that can be used as needed.

Two of Cthulhu's evolutions specifically make use of Cultists, and some of his other evolutions make use of Madness tokens (which are his ability alone).

I'll obviously use Cultists when Cthulhu is in the game, because otherwise 2 of his 8 evolutions would be useless.

But I'll have to see if I like Cultists well enough to include them in every game, even when Cthulhu is not actively playing.
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Incredibul wrote:
grarrrg wrote:
Hemlockaaa wrote:
Cthulhu brought in Cultists. King Kong will introduce something else.

It's a way of incrementally increasing the game's complexity.
Not just that, but it makes them less 'monster booster pack' and more 'mini-expansion'.
Well, I am very sceptical of that, (after all, in my comparison KoTokyo vs. KoNY I criticised the later for beeing overengineered https://boardgamegeek.com/thread/1739972/king-tokyo-vs-king-... ) but I guess I'll buy it anyways
It would be nice if you could decide not to use the expansion part and just have the monster, but it seems like if you're playing with Cthulhu, you have to use the cultists too.
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I suppose you could let Cthulhu use 2 of the Kraken's evolution cards, and ignore the Cultists completely.

But I don't see the addition of new rules as necessarily a bad thing.
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Hemlockaaa wrote:
What's new are Cultists, which any monster can acquire (by ending up with 4 of the same result after your final dice roll). Each Cultist you gain can then be exchanged for a heart, energy or extra dice roll.

Two of Cthulhu's evolutions specifically make use of Cultists, and some of his other evolutions make use of Madness tokens (which are his ability alone).

I'll obviously use Cultists when Cthulhu is in the game, because otherwise 2 of his 8 evolutions would be useless.

But I'll have to see if I like Cultists well enough to include them in every game, even when Cthulhu is not actively playing.
Thanks for that! Sounds manageable and not that complicated.
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They should just call him KING KONG, since there's The King and Kong already in the game. It will also allow all 3 apes to be played at the same time.
 
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iNano78 wrote:
Dystopian wrote:
So, basically, the monster packs are "official" versions of monsters that were already hinted at pretty strongly in the original game ?

Come on, Kraken was not at all a Cthulhu look-alike, and The King wasn't a B-movie version of King Kong... I'm all for new monsters, but those lack the tongue-in-cheek humor of the originals and don't scream "novelty" to me.

Unless you want to play a team game "Real monsters vs. cheap knock-offs", that is.
It's pretty clear that they took "Kraken" out of the second edition of KoT so they could introduce Cthulhu as a monster pack.

I'm surprised they didn't drop "The King" so they could later profit from "Kong." Perhaps they didn't get a license (e.g. until after KoT second edition was finalized.
I've recently purchased the Cthulhu expansion and going through the evolution cards, it's nowhere near what the Kraken was able to provide. Sure Cthulhu is about gaining health or losing it and gaining it back. The kraken provided health restoration but it also had something to do with it's carapace too. (thick skin)



Come on Iello, Just go ahead and give us evolution cards for the KoT monsters so we can play them in KoNY.
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SgtTenor wrote:
iNano78 wrote:
Dystopian wrote:
So, basically, the monster packs are "official" versions of monsters that were already hinted at pretty strongly in the original game ?

Come on, Kraken was not at all a Cthulhu look-alike, and The King wasn't a B-movie version of King Kong... I'm all for new monsters, but those lack the tongue-in-cheek humor of the originals and don't scream "novelty" to me.

Unless you want to play a team game "Real monsters vs. cheap knock-offs", that is.
It's pretty clear that they took "Kraken" out of the second edition of KoT so they could introduce Cthulhu as a monster pack.

I'm surprised they didn't drop "The King" so they could later profit from "Kong." Perhaps they didn't get a license (e.g. until after KoT second edition was finalized.
I've recently purchased the Cthulhu expansion and going through the evolution cards, it's nowhere near what the Kraken was able to provide. Sure Cthulhu is about gaining health or losing it and gaining it back. The kraken provided health restoration but it also had something to do with it's carapace too. (thick skin)



Come on Iello, Just go ahead and give us evolution cards for the KoT monsters so we can play them in KoNY.
Comes out May 4th or so.
 
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